void OnEnable() { TimerMgr.addSecHandler(Mathf.CeilToInt(lifetime), null, (val) => { PoolMgr.Instance.recyleObj(this.gameObject); }); }
public static long addSecHandler(int endCount, Action <int> eHandler, Action <int> cHandler = null, int interval = 1) { return(TimerMgr.addSecHandler(endCount, eHandler, cHandler, interval)); }