示例#1
0
        public UnitySocket()
        {
            OnSocketDataArrival  = UnPacket;
            OnSocketDisconnected = OnSocketDisconnectedHandler;

            reconnect_Lock = false;
            queue_cmd      = new Queue <short> ();
            queue_ret      = new Queue <short> ();
            queue_payloads = new Queue <byte[]> ();
            queue_LogError = new Queue <string> ();
            InitTimer();
            TimerMgr.UpdateTime("socketRuning" + UnityEngine.Random.Range(0f, 1f), () => {
                Updated();
            });
        }