private void OnMouseUp() { // Check for current player that is claiming ownership of this space owner = tileManager.CurrentPlayer; // Set the sprite color to represent the owner (Sword = Blue, Shield = Red) if (owner == TileManager.Owner.Sword) { this.GetComponent <SpriteRenderer>().sprite = Sprite_Sword; } else if (owner == TileManager.Owner.Shield) { this.GetComponent <SpriteRenderer>().sprite = Shield_Sprite; } // Update to the next player in rotation tileManager.ChangePlayer(); }
private void OnMouseUp() { owner = tileManager.CurrentPlayer; if (owner == TileManager.Owner.Sword) { this.GetComponent <SpriteRenderer>().sprite = sprites[1]; AudioSource.PlayClipAtPoint(swordUnsheath, transform.position); } else if (owner == TileManager.Owner.Shield) { this.GetComponent <SpriteRenderer>().sprite = sprites[2]; AudioSource.PlayClipAtPoint(shieldHit, transform.position); } tileManager.ChangePlayer(); }