private IEnumerator AddCharacterCoroutine(CharacterType characterType) { TileManager freeTile = Board.GetLeftFreeTileInRaw(m_CurrentRawSelected); freeTile.AddCharacterOnTile(DatasOfType(characterType)); m_LastTileSpawn = freeTile; ResetSelection(); yield return(new WaitForSeconds(0.3f)); GameManager.Instance.OnCharacterAdded(true); }