//GameObject[] tiles; //Tile currentTile; //public Vector2 gridCoord; protected void Init() { pos = new Vector2Int((int)transform.localPosition.x, (int)transform.localPosition.z); lastPos = pos; TempTurnManager.AddUnit(this); tileManager = GameObject.Find("Managers").GetComponent <TileManager>(); tileManager.AddUnit(this, pos); spriteFaceCamera = GetComponent <SpriteFaceCamera>(); // remainingMove = Energy; floatingText = Resources.Load("Prefabs/GUI/FloatingText") as GameObject; MEnergy = Energy; MStrength = Strength; MConstitution = Constitution; }