示例#1
0
    void TileEffects(CombatMiniatureProperties _properties, GameObject _user, EntityStatus _userStatus, Transform _shotOrigin, TileClass _currentTile, BattlefieldScript _bfs)
    {
        switch (tileEffect)
        {
        case (TileEffect.Broken):
        {
            //_currentTile.tileEffect = tileEffect;

            _currentTile.CheckEffect(tileEffect);

            //_properties.cardHolder.RemoveFirst();

            break;
        }

        case (TileEffect.Steal):
        {
            _currentTile.ChangeAlignment(_bfs.standardColours[0], TileAlignment.Friendly);

            //_properties.cardHolder.RemoveFirst();

            break;
        }
        }
    }