void TileEffects(CombatMiniatureProperties _properties, GameObject _user, EntityStatus _userStatus, Transform _shotOrigin, TileClass _currentTile, BattlefieldScript _bfs) { switch (tileEffect) { case (TileEffect.Broken): { //_currentTile.tileEffect = tileEffect; _currentTile.CheckEffect(tileEffect); //_properties.cardHolder.RemoveFirst(); break; } case (TileEffect.Steal): { _currentTile.ChangeAlignment(_bfs.standardColours[0], TileAlignment.Friendly); //_properties.cardHolder.RemoveFirst(); break; } } }