示例#1
0
    public void OnTriggerEnter( Collider i_collider ) {
        StopCharacter();

        if ( m_eState == TheaterCombatStates.FromCombat ) {
            FlipCharacter();
            m_eState = TheaterCombatStates.Idle;
        }
    }
示例#2
0
    public void OnTriggerEnter(Collider i_collider)
    {
        StopCharacter();

        if (m_eState == TheaterCombatStates.FromCombat)
        {
            FlipCharacter();
            m_eState = TheaterCombatStates.Idle;
        }
    }
示例#3
0
 private void ReturnToStart() {
     m_eState = TheaterCombatStates.FromCombat;
     FlipCharacter();
     MoveCharacter();
 }
示例#4
0
 private void OnInitCombat() {
     m_eState = TheaterCombatStates.ToCombat;
     MoveCharacter();
 }
示例#5
0
 private void ReturnToStart()
 {
     m_eState = TheaterCombatStates.FromCombat;
     FlipCharacter();
     MoveCharacter();
 }
示例#6
0
 private void OnInitCombat()
 {
     m_eState = TheaterCombatStates.ToCombat;
     MoveCharacter();
 }