Esempio n. 1
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    public void OnTriggerEnter( Collider i_collider ) {
        StopCharacter();

        if ( m_eState == TheaterCombatStates.FromCombat ) {
            FlipCharacter();
            m_eState = TheaterCombatStates.Idle;
        }
    }
Esempio n. 2
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    public void OnTriggerEnter(Collider i_collider)
    {
        StopCharacter();

        if (m_eState == TheaterCombatStates.FromCombat)
        {
            FlipCharacter();
            m_eState = TheaterCombatStates.Idle;
        }
    }
Esempio n. 3
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 private void ReturnToStart() {
     m_eState = TheaterCombatStates.FromCombat;
     FlipCharacter();
     MoveCharacter();
 }
Esempio n. 4
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 private void OnInitCombat() {
     m_eState = TheaterCombatStates.ToCombat;
     MoveCharacter();
 }
Esempio n. 5
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 private void ReturnToStart()
 {
     m_eState = TheaterCombatStates.FromCombat;
     FlipCharacter();
     MoveCharacter();
 }
Esempio n. 6
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 private void OnInitCombat()
 {
     m_eState = TheaterCombatStates.ToCombat;
     MoveCharacter();
 }