public void OnTriggerEnter( Collider i_collider ) { StopCharacter(); if ( m_eState == TheaterCombatStates.FromCombat ) { FlipCharacter(); m_eState = TheaterCombatStates.Idle; } }
public void OnTriggerEnter(Collider i_collider) { StopCharacter(); if (m_eState == TheaterCombatStates.FromCombat) { FlipCharacter(); m_eState = TheaterCombatStates.Idle; } }
private void ReturnToStart() { m_eState = TheaterCombatStates.FromCombat; FlipCharacter(); MoveCharacter(); }
private void OnInitCombat() { m_eState = TheaterCombatStates.ToCombat; MoveCharacter(); }