示例#1
0
        public void TestRezObject()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // Create asset
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            SceneObjectGroup so
                = m_iam.RezObject(
                      m_tc, item1Id, UUID.Zero, Vector3.Zero, Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);

            Assert.That(so, Is.Not.Null);

            SceneObjectPart retrievedPart = m_scene.GetSceneObjectPart(so.UUID);

            Assert.That(retrievedPart, Is.Not.Null);
        }
示例#2
0
        public void TestSaveItemToIar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            // Create user
            string userFirstName = "Jock";
            string userLastName  = "Stirrup";
            string userPassword  = "******";
            UUID   userId        = UUID.Parse("00000000-0000-0000-0000-000000000020");

            UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);

            // Create asset
            UUID             ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, object1);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            MemoryStream archiveWriteStream = new MemoryStream();

            m_archiverModule.OnInventoryArchiveSaved += SaveCompleted;

            mre.Reset();
            m_archiverModule.ArchiveInventory(
                Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
            mre.WaitOne(60000, false);

            byte[]           archive           = archiveWriteStream.ToArray();
            MemoryStream     archiveReadStream = new MemoryStream(archive);
            TarArchiveReader tar = new TarArchiveReader(archiveReadStream);

            //bool gotControlFile = false;
            bool gotObject1File = false;
            //bool gotObject2File = false;
            string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
            string expectedObject1FilePath = string.Format(
                "{0}{1}",
                ArchiveConstants.INVENTORY_PATH,
                expectedObject1FileName);

            string filePath;

            TarArchiveReader.TarEntryType tarEntryType;

//            Console.WriteLine("Reading archive");

            while (tar.ReadEntry(out filePath, out tarEntryType) != null)
            {
                Console.WriteLine("Got {0}", filePath);

//                if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
//                {
//                    gotControlFile = true;
//                }

                if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
                {
//                    string fileName = filePath.Remove(0, "Objects/".Length);
//
//                    if (fileName.StartsWith(part1.Name))
//                    {
                    Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
                    gotObject1File = true;
//                    }
//                    else if (fileName.StartsWith(part2.Name))
//                    {
//                        Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
//                        gotObject2File = true;
//                    }
                }
            }

//            Assert.That(gotControlFile, Is.True, "No control file in archive");
            Assert.That(gotObject1File, Is.True, "No item1 file in archive");
//            Assert.That(gotObject2File, Is.True, "No object2 file in archive");

            // TODO: Test presence of more files and contents of files.
        }
        public void TestRezCoalescedObject()
        {
            TestHelpers.InMethod();
            //            log4net.Config.XmlConfigurator.Configure();

            // Create asset
            SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "Object1", 0x20);

            object1.AbsolutePosition = new Vector3(15, 30, 45);

            SceneObjectGroup object2 = SceneHelpers.CreateSceneObject(1, m_userId, "Object2", 0x40);

            object2.AbsolutePosition = new Vector3(25, 50, 75);

            CoalescedSceneObjects coa = new CoalescedSceneObjects(m_userId, object1, object2);

            UUID      asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
            AssetBase asset1   = AssetHelpers.CreateAsset(asset1Id, coa);

            m_scene.AssetService.Store(asset1);

            // Create item
            UUID              item1Id   = UUID.Parse("00000000-0000-0000-0000-000000000080");
            string            item1Name = "My Little Dog";
            InventoryItemBase item1     = new InventoryItemBase();

            item1.Name    = item1Name;
            item1.AssetID = asset1.FullID;
            item1.ID      = item1Id;
            InventoryFolderBase objsFolder
                = InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];

            item1.Folder = objsFolder.ID;
            m_scene.AddInventoryItem(item1);

            SceneObjectGroup so
                = m_iam.RezObject(
                      m_tc, item1Id, new Vector3(100, 100, 100), Vector3.Zero, UUID.Zero, 1, false, false, false, UUID.Zero, false);

            Assert.That(so, Is.Not.Null);

            Assert.That(m_scene.SceneGraph.GetTotalObjectsCount(), Is.EqualTo(2));

            SceneObjectPart retrievedObj1Part = m_scene.GetSceneObjectPart(object1.Name);

            Assert.That(retrievedObj1Part, Is.Null);

            retrievedObj1Part = m_scene.GetSceneObjectPart(item1.Name);
            Assert.That(retrievedObj1Part, Is.Not.Null);
            Assert.That(retrievedObj1Part.Name, Is.EqualTo(item1.Name));

            // Bottom of coalescence is placed on ground, hence we end up with 100.5 rather than 85 since the bottom
            // object is unit square.
            Assert.That(retrievedObj1Part.AbsolutePosition, Is.EqualTo(new Vector3(95, 90, 100.5f)));

            SceneObjectPart retrievedObj2Part = m_scene.GetSceneObjectPart(object2.Name);

            Assert.That(retrievedObj2Part, Is.Not.Null);
            Assert.That(retrievedObj2Part.Name, Is.EqualTo(object2.Name));
            Assert.That(retrievedObj2Part.AbsolutePosition, Is.EqualTo(new Vector3(105, 110, 130.5f)));
        }