public void TestDeleteSceneObjectAsync() { TestHelper.InMethod(); UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); TestScene scene = SceneSetupHelpers.SetupScene(); // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene); IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId); scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero); SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart, Is.Not.Null); sogd.InventoryDeQueueAndDelete(); SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart2, Is.Null); }
/// <summary> /// Delete a scene object asynchronously /// </summary> /// <param name="scene"></param> /// <param name="part"></param> /// <param name="action"></param> /// <param name="destinationId"></param> /// <param name="client"></param> public static void DeleteSceneObjectAsync( TestScene scene, SceneObjectPart part, DeRezAction action, UUID destinationId, IClientAPI client) { // Turn off the timer on the async sog deleter - we'll crank it by hand within a unit test AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; sogd.Enabled = false; scene.DeRezObject(client, part.LocalId, UUID.Zero, action, destinationId); sogd.InventoryDeQueueAndDelete(); }