private void OnMouseDrag() { if (!IsIntercat()) { return; } if (!DragObject) { return; } if (_dragg) { if (_lineDrag) { _lineDrag.FromVector = transform.position; _lineDrag.ToVector = TerrainManager.CurrentMouse(); _lineDrag.Enabled = true; } return; } _dragg = Vector3.Distance(_moseVector3, Input.mousePosition) > 3; }