public void AddPoint(Vector3 _Pos, bool _IsSubBrush = false) { m_TerrainManager.AddCircle(_Pos, GetSize() * 0.5f * GetBrushSizeMultiplier(_IsSubBrush), m_ColorHash, ref m_Color); }
public void AddPoint(Vector3 _Pos, bool _IsSubBrush = false) { m_TerrainManager.AddCircle(_Pos, GetSize() * 0.5f * GetBrushSizeMultiplier(_IsSubBrush), m_ColorHash, ref m_Color); }