示例#1
0
 public static void CompanionSaySomething(TerraGuardian Speaker, string Message, bool DisplayOnChat = false, int ExtraDialogueTime = 0)
 {
     LastSpeaker = Speaker;
     Speaker.SaySomething(Message, DisplayOnChat);
     Speaker.MessageTime += ExtraDialogueTime;
     while (Speaker.MessageTime > 0)
     {
         Thread.Sleep(100);
     }
 }
示例#2
0
        public const int PullMaxTime     = 45; //Like his miniboss version

        public override void Update(TerraGuardian Me)
        {
            if (Me.UsingFurniture)
            {
                Me.LeaveFurniture(true);
            }
            if (Time >= PullMaxTime)
            {
                if (Time == PullMaxTime)
                {
                    if (TargetIsPlayer)
                    {
                        PullStartPosition = TargetPlayer.Center;
                        if (TargetPlayer.GetModPlayer <PlayerMod>().BeingCarriedByGuardian)
                        {
                            InUse = false;
                            return;
                        }
                    }
                    else
                    {
                        PullStartPosition = TargetGuardian.CenterPosition;
                        if (TargetGuardian.BeingCarriedByGuardian)
                        {
                            InUse = false;
                            return;
                        }
                    }
                }
                if (TargetIsPlayer)
                {
                    Player  player        = TargetPlayer;
                    Vector2 MoveDirection = Me.CenterPosition - player.Center;
                    MoveDirection.Normalize();
                    Me.LookingLeft       = player.Center.X < Me.Position.X;
                    player.velocity      = Vector2.Zero;
                    player.position     += MoveDirection * 8f;
                    player.fallStart     = (int)player.position.Y / 16;
                    player.immuneTime    = 5;
                    player.immuneNoBlink = true;
                    if (player.getRect().Intersects(Me.HitBox))
                    {
                        player.velocity = Vector2.Zero;
                        InUse           = false;
                        Me.StartNewGuardianAction(new Actions.CarryDownedAlly(player));
                        return;
                    }
                }
                else
                {
                    TerraGuardian guardian      = TargetGuardian;
                    Vector2       MoveDirection = Me.CenterPosition - guardian.CenterPosition;
                    MoveDirection.Normalize();
                    Me.LookingLeft     = guardian.Position.X < Me.Position.X;
                    guardian.Velocity  = Vector2.Zero;
                    guardian.Position += MoveDirection * 8f;
                    guardian.SetFallStart();
                    guardian.ImmuneTime    = 5;
                    guardian.ImmuneNoBlink = true;
                    if (guardian.HitBox.Intersects(Me.HitBox))
                    {
                        guardian.Velocity = Vector2.Zero;
                        InUse             = false;
                        Me.StartNewGuardianAction(new Actions.CarryDownedAlly(guardian));
                        return;
                    }
                }
            }
            else
            {
                if (Time == 30)
                {
                    switch (Main.rand.Next(5))
                    {
                    case 0:
                        Me.SaySomething("*Better you stay close to me.*");
                        break;

                    case 1:
                        Me.SaySomething("*Let's avoid another death.*");
                        break;

                    case 2:
                        Me.SaySomething("*Come here.*");
                        break;

                    case 3:
                        Me.SaySomething("*Get over here.*");
                        break;

                    case 4:
                        Me.SaySomething("*No, you wont.*");
                        break;
                    }
                }
            }
        }
示例#3
0
        public override void Update(TerraGuardian guardian)
        {
            EffectOnlyMirror = true;
            CantUseInventory = true;
            bool TeleportedEffects = false;

            switch (Step)
            {
            case 0:
            {
                if (StepStart)
                {
                    string Message = guardian.GetMessage(GuardianBase.MessageIDs.LeavingToSellLoot);
                    if (Message != "")
                    {
                        guardian.SaySomething(Message);
                    }
                    else
                    {
                        ChangeStep();
                    }
                }
                if (guardian.MessageTime <= 0)
                {
                    ChangeStep();
                }
            }
            break;

            case 1:     //Check distance to town, calculate time to sell items.
            {
                if (StepStart)
                {
                    if (guardian.furniturex > -1)
                    {
                        guardian.LeaveFurniture();
                    }
                    if (!guardian.HasMagicMirror)
                    {
                        TeleportMethod       = 1;
                        LastWasPlayerMounted = guardian.PlayerMounted;
                        if (guardian.PlayerMounted)
                        {
                            guardian.ToggleMount(true);
                        }
                        if (guardian.SittingOnPlayerMount)
                        {
                            guardian.DoSitOnPlayerMount(false);
                        }
                        //InUse = false;
                        //return;
                    }
                    else
                    {
                        Vector2 GuardianPos = guardian.CenterPosition;
                        Vector2 ResultPoint = new Vector2(Main.spawnTileX * 16, Main.spawnTileY * 16);
                        int     Time        = 60 * 10;
                        //Time += (int)Math.Abs(ResultPoint.X - GuardianPos.X) / 128;
                        //Time += (int)Math.Abs(ResultPoint.Y - GuardianPos.Y) / 128;
                        TeleportTime   = Time;
                        TeleportMethod = 0;
                    }
                }
                if (TeleportMethod == 1)
                {
                    //make guardian walk away from the player. If It gets away from screen distance, teleport.
                    //If passes 5 seconds and It didn't teleport, make it disappear and calculate the time until nearest vendor.
                    bool DoMove = false;
                    if (this.Time >= 60 * 5)
                    {
                        DoMove = true;
                    }
                    else if (Math.Abs(guardian.Position.X - Main.player[guardian.OwnerPos].Center.X) < NPC.sWidth * 16)
                    {
                        IgnoreCombat        = true;
                        CantUseInventory    = true;
                        Immune              = true;
                        guardian.StuckTimer = 0;
                        guardian.MoveLeft   = guardian.MoveRight = false;
                        if (Main.player[guardian.OwnerPos].Center.X - guardian.Position.X < 0)
                        {
                            guardian.MoveRight = true;
                        }
                        else
                        {
                            guardian.MoveLeft = true;
                        }
                    }
                    else
                    {
                        DoMove = true;
                    }
                    if (DoMove)
                    {
                        int   NearestTownNPC = -1;
                        float NearestDist    = -1;
                        for (int n = 0; n < 200; n++)
                        {
                            if (Main.npc[n].active && Main.npc[n].townNPC && MainMod.VendorNpcs.Contains(Main.npc[n].type))
                            {
                                float Distance = (guardian.CenterPosition - Main.npc[n].Center).Length();
                                if (NearestDist == -1 || Distance < NearestDist)
                                {
                                    NearestTownNPC = n;
                                    NearestDist    = Distance;
                                }
                            }
                        }
                        Vector2 ResultPosition = Vector2.Zero;
                        if (NearestTownNPC > -1)
                        {
                            ResultPosition = Main.npc[NearestTownNPC].Center;
                        }
                        else
                        {
                            ResultPosition.X = Main.spawnTileX * 16;
                            ResultPosition.Y = Main.spawnTileY * 16;
                        }
                        float WalkTime = 16f / guardian.MoveSpeed;
                        int   Time     = (int)((Math.Abs(ResultPosition.X - guardian.Position.X) + Math.Abs(ResultPosition.Y - guardian.CenterY)) * WalkTime) / (16 * 16) + 60 * 7;
                        TeleportTime = Time;
                        //Main.NewText("Teleport time: " + Math.Round((float)Time / 60, 1) + "s.");
                        LastWasPlayerMounted = guardian.PlayerMounted;
                        if (guardian.PlayerMounted)
                        {
                            guardian.ToggleMount(true);
                        }
                        ChangeStep();
                        TeleportedEffects = true;
                    }
                }
                else
                {
                    if (guardian.ItemAnimationTime <= 0)
                    {
                        guardian.UseMagicMirror();
                    }
                    if (guardian.MagicMirrorTrigger)
                    {
                        LastWasPlayerMounted = guardian.PlayerMounted;
                        if (guardian.PlayerMounted)
                        {
                            guardian.ToggleMount(true);
                        }
                        ChangeStep();
                        TeleportedEffects = true;
                    }
                }
            }
            break;

            case 2:
            {
                TeleportedEffects = true;
                if (Time >= TeleportTime)
                {
                    bool SendToPiggyBank = guardian.FriendshipGrade >= 3;
                    bool SoldItems = false, SentItemsToPiggyBank = false;
                    int  p = 0, g = 0, s = 0, c = 0;
                    int  token       = 0;
                    int  copperstack = 0;
                    for (int i = 10; i < 50; i++)
                    {
                        if (i != guardian.SelectedItem && guardian.Inventory[i].type != 0 && !guardian.Inventory[i].favorited)
                        {
                            if ((guardian.Inventory[i].type <Terraria.ID.ItemID.CopperCoin || guardian.Inventory[i].type> Terraria.ID.ItemID.PlatinumCoin) &&
                                guardian.Inventory[i].type != Terraria.ID.ItemID.DefenderMedal)
                            {
                                c += guardian.Inventory[i].value * guardian.Inventory[i].stack;
                                guardian.Inventory[i].SetDefaults(0, true);
                                SoldItems = true;
                            }
                            else if (SendToPiggyBank)
                            {
                                SentItemsToPiggyBank = true;
                                switch (guardian.Inventory[i].type)
                                {
                                case Terraria.ID.ItemID.CopperCoin:
                                    copperstack += guardian.Inventory[i].stack;
                                    guardian.Inventory[i].SetDefaults(0, true);
                                    break;

                                case Terraria.ID.ItemID.SilverCoin:
                                    s += guardian.Inventory[i].stack;
                                    guardian.Inventory[i].SetDefaults(0, true);
                                    break;

                                case Terraria.ID.ItemID.GoldCoin:
                                    g += guardian.Inventory[i].stack;
                                    guardian.Inventory[i].SetDefaults(0, true);
                                    break;

                                case Terraria.ID.ItemID.PlatinumCoin:
                                    p += guardian.Inventory[i].stack;
                                    guardian.Inventory[i].SetDefaults(0, true);
                                    break;

                                case Terraria.ID.ItemID.DefenderMedal:
                                    token += guardian.Inventory[i].stack;
                                    guardian.Inventory[i].SetDefaults(0, true);
                                    break;
                                }
                            }
                        }
                    }
                    c = c / 5 + copperstack;
                    if (c >= 100)
                    {
                        s += c / 100;
                        c -= s * 100;
                    }
                    if (s >= 100)
                    {
                        g += s / 100;
                        s -= g * 100;
                    }
                    if (g >= 100)
                    {
                        p += g / 100;
                        g -= p * 100;
                    }
                    string ResultText = "";
                    bool   First      = true;
                    if (p > 0)
                    {
                        First       = false;
                        ResultText += p + " Platinum";
                    }
                    if (g > 0)
                    {
                        if (!First)
                        {
                            ResultText += ", ";
                        }
                        First       = false;
                        ResultText += g + " Gold";
                    }
                    if (s > 0)
                    {
                        if (!First)
                        {
                            ResultText += ", ";
                        }
                        First       = false;
                        ResultText += s + " Silver";
                    }
                    if (c > 0)
                    {
                        if (!First)
                        {
                            ResultText += ", ";
                        }
                        First       = false;
                        ResultText += c + " Copper";
                    }
                    if (SentItemsToPiggyBank && !SoldItems)
                    {
                        ResultText = guardian.Name + " stored " + ResultText + " on your Piggy Bank";
                    }
                    else if (c == 0 && s == 0 && g == 0 && p == 0)
                    {
                        ResultText = guardian.Name + " gained nothing from selling the items";
                    }
                    else
                    {
                        ResultText = guardian.Name + " got " + ResultText + " Coins from item sale";
                        if (SendToPiggyBank)
                        {
                            ResultText += ", and they were sent to your Piggy Bank";
                        }
                    }
                    if (token > 0)
                    {
                        ResultText += ", and stored " + token + " defender medals";
                    }
                    Main.NewText(ResultText + ".", Color.Yellow);
                    if (SendToPiggyBank && guardian.OwnerPos != -1)         //Store on player piggy bank
                    {
                        Chest bank = Main.player[guardian.OwnerPos].bank;
                        for (byte Coin = 0; Coin < 5; Coin++)
                        {
                            int EmptySlot = -1;
                            int CoinID    = Coin + Terraria.ID.ItemID.CopperCoin;
                            if (Coin == 4)
                            {
                                CoinID = Terraria.ID.ItemID.DefenderMedal;
                            }
                            int CoinsToDiscount = 0;
                            switch (Coin)
                            {
                            case 0:
                                CoinsToDiscount = c;
                                c = 0;
                                break;

                            case 1:
                                CoinsToDiscount = s;
                                s = 0;
                                break;

                            case 2:
                                CoinsToDiscount = g;
                                g = 0;
                                break;

                            case 3:
                                CoinsToDiscount = p;
                                p = 0;
                                break;

                            case 4:
                                CoinsToDiscount = token;
                                token           = 0;
                                break;
                            }
                            if (CoinsToDiscount == 0)
                            {
                                continue;
                            }
                            for (int i = 0; i < bank.item.Length; i++)
                            {
                                if (bank.item[i].type == 0)
                                {
                                    EmptySlot = i;
                                }
                                if (CoinsToDiscount > 0 && bank.item[i].type == CoinID)
                                {
                                    bank.item[i].stack += CoinsToDiscount;
                                    CoinsToDiscount     = 0;
                                    if (bank.item[i].stack >= 100 && CoinID != Terraria.ID.ItemID.PlatinumCoin && CoinID != Terraria.ID.ItemID.DefenderMedal)
                                    {
                                        int NextSum = bank.item[i].stack / 100;
                                        bank.item[i].stack -= NextSum * 100;
                                        switch (Coin)
                                        {
                                        case 0:
                                            s += NextSum;
                                            break;

                                        case 1:
                                            g += NextSum;
                                            break;

                                        case 2:
                                            p += NextSum;
                                            break;
                                        }
                                    }
                                    if (CoinID == Terraria.ID.ItemID.PlatinumCoin && bank.item[i].stack > 1000)
                                    {
                                        CoinsToDiscount    = bank.item[i].stack - 1000;
                                        bank.item[i].stack = 1000;
                                    }
                                    if (CoinID == Terraria.ID.ItemID.DefenderMedal && bank.item[i].stack > 999)
                                    {
                                        CoinsToDiscount    = bank.item[i].stack - 999;
                                        bank.item[i].stack = 999;
                                    }
                                    if (bank.item[i].stack == 0)
                                    {
                                        bank.item[i].SetDefaults(0, true);
                                    }
                                }
                            }
                            while (CoinsToDiscount > 0)
                            {
                                if (EmptySlot > -1)
                                {
                                    bank.item[EmptySlot].SetDefaults(CoinID, true);
                                    if (CoinsToDiscount > 1000)
                                    {
                                        bank.item[EmptySlot].stack = 1000;
                                        CoinsToDiscount           -= 1000;
                                        EmptySlot = -1;
                                        for (int i = 0; i < bank.item.Length; i++)
                                        {
                                            if (bank.item[i].type == 0)
                                            {
                                                EmptySlot = i;
                                            }
                                        }
                                    }
                                    else
                                    {
                                        bank.item[EmptySlot].stack = CoinsToDiscount;
                                        CoinsToDiscount            = 0;
                                    }
                                }
                                else
                                {
                                    switch (Coin)
                                    {
                                    case 0:
                                        c = CoinsToDiscount;
                                        break;

                                    case 1:
                                        s = CoinsToDiscount;
                                        break;

                                    case 2:
                                        g = CoinsToDiscount;
                                        break;

                                    case 3:
                                        p = CoinsToDiscount;
                                        break;

                                    case 4:
                                        token = CoinsToDiscount;
                                        break;
                                    }
                                    CoinsToDiscount = 0;
                                }
                            }
                        }
                    }
                    for (int i = 0; i < 50; i++)
                    {
                        switch (guardian.Inventory[i].type)
                        {
                        case Terraria.ID.ItemID.CopperCoin:
                        {
                            c += guardian.Inventory[i].stack;
                            guardian.Inventory[i].SetDefaults(0, true);
                        }
                        break;

                        case Terraria.ID.ItemID.SilverCoin:
                        {
                            s += guardian.Inventory[i].stack;
                            guardian.Inventory[i].SetDefaults(0, true);
                        }
                        break;

                        case Terraria.ID.ItemID.GoldCoin:
                        {
                            g += guardian.Inventory[i].stack;
                            guardian.Inventory[i].SetDefaults(0, true);
                        }
                        break;

                        case Terraria.ID.ItemID.PlatinumCoin:
                        {
                            p += guardian.Inventory[i].stack;
                            guardian.Inventory[i].SetDefaults(0, true);
                        }
                        break;

                        case Terraria.ID.ItemID.DefenderMedal:
                        {
                            token += guardian.Inventory[i].stack;
                            guardian.Inventory[i].SetDefaults(0, true);
                        }
                        break;
                        }
                    }
                    if (c >= 100)
                    {
                        s += c / 100;
                        c -= s * 100;
                    }
                    if (s >= 100)
                    {
                        g += s / 100;
                        s -= g * 100;
                    }
                    if (g >= 100)
                    {
                        p += g / 100;
                        g -= p * 100;
                    }
                    for (int i = 0; i < 50; i++)
                    {
                        if (guardian.Inventory[i].type == 0)
                        {
                            if (token > 0)
                            {
                                guardian.Inventory[i].SetDefaults(Terraria.ID.ItemID.DefenderMedal, true);
                                guardian.Inventory[i].stack = token;
                                token = 0;
                            }
                            else if (p > 0)
                            {
                                guardian.Inventory[i].SetDefaults(Terraria.ID.ItemID.PlatinumCoin, true);
                                guardian.Inventory[i].stack = p;
                                p = 0;
                            }
                            else if (g > 0)
                            {
                                guardian.Inventory[i].SetDefaults(Terraria.ID.ItemID.GoldCoin, true);
                                guardian.Inventory[i].stack = g;
                                g = 0;
                            }
                            else if (s > 0)
                            {
                                guardian.Inventory[i].SetDefaults(Terraria.ID.ItemID.SilverCoin, true);
                                guardian.Inventory[i].stack = s;
                                s = 0;
                            }
                            else if (c > 0)
                            {
                                guardian.Inventory[i].SetDefaults(Terraria.ID.ItemID.CopperCoin, true);
                                guardian.Inventory[i].stack = c;
                                c = 0;
                            }
                        }
                    }
                    for (byte Coin = 0; Coin < 5; Coin++)
                    {
                        int CoinID = Coin + Terraria.ID.ItemID.CopperCoin;
                        if (Coin == 4)
                        {
                            CoinID = Terraria.ID.ItemID.DefenderMedal;
                        }
                        int Stack = 0;
                        switch (Coin)
                        {
                        case 0:
                            Stack = c;
                            break;

                        case 1:
                            Stack = s;
                            break;

                        case 2:
                            Stack = g;
                            break;

                        case 3:
                            Stack = p;
                            if (Stack > 1000)
                            {
                                p    -= 1000;
                                Stack = 1000;
                                Coin--;
                            }
                            break;

                        case 4:
                            Stack = token;
                            if (Stack > 999)
                            {
                                token -= 999;
                                Stack  = 999;
                                Coin--;
                            }
                            break;
                        }
                        if (Stack > 0)
                        {
                            Item.NewItem(guardian.HitBox, CoinID, Stack);
                        }
                    }
                    ChangeStep();
                }
            }
            break;

            case 3:
            {
                if (TeleportMethod == 0)
                {
                    if (guardian.ItemAnimationTime <= 0)
                    {
                        guardian.UseMagicMirror();
                    }
                    if (guardian.MagicMirrorTrigger)
                    {
                        InUse = false;
                        if (LastWasPlayerMounted)
                        {
                            guardian.ToggleMount(true);
                        }
                        else if (guardian.OwnerPos > -1)
                        {
                            guardian.Velocity = Main.player[guardian.OwnerPos].velocity;
                        }
                    }
                    else
                    {
                        TeleportedEffects = true;
                    }
                }
                else
                {
                    if (StepStart)
                    {
                        TeleportTime = 60 * 5;
                    }
                    if (Time < TeleportTime)
                    {
                        TeleportedEffects = true;
                    }
                    else
                    {
                        Main.NewText(guardian.Name + " has returned.");
                        guardian.StuckTimer = 0;
                        InUse = false;
                        if (LastWasPlayerMounted)
                        {
                            guardian.ToggleMount();
                        }
                        else if (guardian.OwnerPos > -1)
                        {
                            guardian.Velocity = Main.player[guardian.OwnerPos].velocity;
                        }
                    }
                }
            }
            break;
            }
            IgnoreCombat = TeleportedEffects;
            //AvoidItemUsage = TeleportedEffects;
            Invisibility = TeleportedEffects;
            Immune       = TeleportedEffects;
            NoAggro      = TeleportedEffects;
            Inactivity   = TeleportedEffects;
            if (TeleportedEffects)
            {
                if (guardian.GuardingPosition.HasValue)
                {
                    guardian.Position.X = guardian.GuardingPosition.Value.X * 16;
                    guardian.Position.Y = guardian.GuardingPosition.Value.Y * 16;
                }
                else
                {
                    guardian.Position.X = Main.player[guardian.OwnerPos].Center.X;
                    guardian.Position.Y = Main.player[guardian.OwnerPos].position.Y + Main.player[guardian.OwnerPos].height - 1;
                }
                guardian.Velocity.X = guardian.Velocity.Y = 0;
            }
        }
示例#4
0
        public override void AI()
        {
            TerraGuardian Brutustg = PlayerMod.GetPlayerSummonedGuardian(Main.player[Main.myPlayer], BrutusID);
            bool          PlayerHasBrutusSummoned = Brutustg != null;

            if (Brutustg == null)
            {
                foreach (TerraGuardian tg in WorldMod.GuardianTownNPC)
                {
                    if (tg.ID == BrutusID && tg.ModID == MainMod.mod.Name)
                    {
                        Brutustg = tg;
                        break;
                    }
                }
            }
            Player player          = Main.player[Main.myPlayer];
            bool   PlayerHasDomino = PlayerMod.PlayerHasGuardian(Main.player[Main.myPlayer], GuardianBase.Domino);
            string BrutusChat      = "";

            if (PlayerHasBrutusSummoned && !DominoDismissed)
            {
                if (DialogueStep == -1 && Math.Abs(player.Center.X - npc.Center.X) < 128f)
                {
                    DialogueStep = 0;
                    DialogueTime = 0;
                    BrutusChat   = "*Halt! You there!*";
                }
            }
            if (DialogueStep == -1 && player.talkNPC != npc.whoAmI)
            {
                if (DialogueTime == 0)
                {
                    if (player.Center.X - npc.Center.X < 0)
                    {
                        npc.direction = -1;
                    }
                    else
                    {
                        npc.direction = 1;
                    }
                }
                Walk = true;
                if (DialogueTime <= 1401)
                {
                    if (npc.direction < 0)
                    {
                        MoveLeft = true;
                    }
                    else
                    {
                        MoveRight = true;
                    }
                }
                if (DialogueTime >= 1401)
                {
                    DialogueTime -= 1400;
                }
                DialogueTime++;
            }
            npc.npcSlots = 1;
            if (DialogueStep >= 0)
            {
                npc.npcSlots = 200;
                DialogueTime++;
                bool Trigger = false;
                if (DialogueTime >= DialogueDelay)
                {
                    Trigger      = true;
                    DialogueTime = 0;
                    DialogueStep++;
                }
                bool FacePlayer = false;
                if (PlayerHasDomino)
                {
                    FacePlayer = true;
                    switch (DialogueStep)
                    {
                    case 0:
                        if (DialogueTime >= 60)
                        {
                            SayMessage("*This again?!*");
                        }
                        if (DialogueTime >= 90)
                        {
                            DialogueTime = DialogueDelay;
                        }
                        break;

                    case 1:
                        if (Trigger)
                        {
                            if (PlayerHasBrutusSummoned)
                            {
                                BrutusChat = "*You have the audacity of showing up again.*";
                            }
                            else
                            {
                                SayMessage("*Ah, you're not with him... Good.*");
                            }
                        }
                        break;

                    case 2:
                        if (Trigger)
                        {
                            if (PlayerHasBrutusSummoned)
                            {
                                SayMessage("*Yeah right, like as If I'm happy for seeing you again.*");
                            }
                            else
                            {
                                SayMessage("*Since you're here too, I don't think you'll mind if I open my business here too.*");
                            }
                        }
                        break;

                    case 3:
                        if (Trigger)
                        {
                            if (PlayerHasBrutusSummoned)
                            {
                                SayMessage("*Terrarian, you know the drill. Need me for anything, I will be here.*");
                            }
                            else
                            {
                                SayMessage("*Or if you need my help for anything, you know where to find me.*");
                            }
                        }
                        break;

                    case 4:
                        if (Trigger)
                        {
                            if (PlayerHasBrutusSummoned)
                            {
                                BrutusChat = "*Ugh...*";
                            }
                            NpcMod.AddGuardianMet(GuardianID, GuardianModID);
                            WorldMod.TurnNpcIntoGuardianTownNpc(npc, GuardianID, GuardianModID);
                            //npc.Transform(ModContent.NPCType<GuardianNPC.List.DogGuardian>());
                        }
                        break;
                    }
                }
                else if (!PlayerHasDomino && !PlayerHasBrutusSummoned && DialogueStep == -1)
                {
                    Idle         = true;
                    DialogueTime = 0;
                }
                else
                {
                    switch (DialogueStep)
                    {
                    case 0:
                        if (DialogueTime >= 60)
                        {
                            SayMessage("*Uh oh.*");
                            FacePlayer = true;
                        }
                        if (DialogueTime >= 90)
                        {
                            DialogueTime = DialogueDelay;
                        }
                        break;

                    case 1:
                    {
                        if (Trigger)
                        {
                            BrutusChat = "*After him! Don't let him escape!*";
                        }
                        if (player.Center.X - npc.Center.X >= 0)
                        {
                            MoveLeft = true;
                        }
                        else
                        {
                            MoveRight = true;
                        }
                        if (Math.Abs(player.Center.X - npc.Center.X) >= NPC.sWidth ||
                            Math.Abs(player.Center.Y - npc.Center.Y) >= NPC.sHeight)
                        {
                            npc.active = false;
                            BrutusChat = "*Blast it! He got away! He'll return, I'm sure.*";
                        }

                        DialogueTime = 5;
                        if (player.getRect().Intersects(npc.getRect()))
                        {
                            DialogueTime = DialogueDelay;
                        }
                    }
                    break;

                    case 2:
                    {
                        if (Trigger)
                        {
                            BrutusChat = "*Got you now! You wont run away anymore!*";
                        }
                    }
                    break;

                    case 3:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            SayMessage("*Hey Brutus, didn't you lost your place as a Royal Guard on the Ether Realm?*");
                        }
                    }
                    break;

                    case 4:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            BrutusChat = "*If It wasn't for you, I wouldn't have lost my job. Beside, I was already sick of that.*";
                        }
                    }
                    break;

                    case 5:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            SayMessage("*You don't need to thank me for that.*");
                        }
                    }
                    break;

                    case 6:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            BrutusChat = "*I'm going to have you locked behind bars forever for smuggling.*";
                        }
                    }
                    break;

                    case 7:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            SayMessage("*You're no longer a guard or anything, so you can't arrest me.*");
                        }
                    }
                    break;

                    case 8:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            BrutusChat = "*Ugh... Uh...*";
                            SayMessage("*See? You can't arrest me, and the laws of the Ether Realm aren't valid here.*");
                        }
                    }
                    break;

                    case 9:
                    {
                        FacePlayer = true;
                        if (Trigger)
                        {
                            SayMessage("*Now, If you don't mind, I have something to ask to this Terrarian.*");
                        }
                    }
                    break;

                    case 10:
                    {
                        if (Trigger)
                        {
                            SayMessage("*Terrarian, come talk to me.*");
                        }
                        FacePlayer   = true;
                        DialogueTime = 5;
                    }
                    break;
                    }
                    if (AcceptedIn)
                    {
                        switch (DialogueStep)
                        {
                        case 11:
                        {
                            FacePlayer = true;
                            if (Trigger)
                            {
                                SayMessage("*Looks like I will be staying here.*");
                            }
                        }
                        break;

                        case 12:
                        {
                            FacePlayer = true;
                            if (Trigger)
                            {
                                BrutusChat = "*Oh great! Now I will have to share the world with my most hated person.*";
                            }
                        }
                        break;

                        case 13:
                        {
                            FacePlayer = true;
                            if (Trigger)
                            {
                                SayMessage("*Now If you don't mind, I have some things to move in to this world.*");
                            }
                        }
                        break;

                        case 14:
                        {
                            FacePlayer = true;
                            if (Trigger)
                            {
                                BrutusChat = "*Mark my words, slide just a little bit, and I will put you behind bars!*";
                            }
                        }
                        break;

                        case 15:
                        {
                            FacePlayer = true;
                            if (Trigger)
                            {
                                SayMessage("*Yeah, right. I also love having you as a neighbor or something.*");
                            }
                        }
                        break;

                        case 16:
                        {
                            if (Trigger)
                            {
                                PlayerMod.AddPlayerGuardian(player, GuardianID, GuardianModID);
                                NpcMod.AddGuardianMet(GuardianID, GuardianModID);
                                WorldMod.TurnNpcIntoGuardianTownNpc(npc, GuardianID, GuardianModID);
                                //npc.Transform(ModContent.NPCType<GuardianNPC.List.DogGuardian>());
                                return;
                            }
                        }
                        break;
                        }
                    }
                    else
                    {
                        switch (DialogueStep)
                        {
                        case 11:
                        {
                            if (Trigger)
                            {
                                FacePlayer = true;
                                BrutusChat = "*Hah! The Terrarian said it! Now go away!*";
                            }
                        }
                        break;

                        case 12:
                        {
                            if (Trigger)
                            {
                                FacePlayer = true;
                                SayMessage("*Sigh... Well, I'm a man of word, anyway. Goodbye.*");
                            }
                        }
                        break;

                        case 13:
                        {
                            if (Trigger)
                            {
                                DominoDismissed = true;
                                BrutusChat      = "*Good riddance.*";
                                for (int i = 0; i < 5; i++)
                                {
                                    Gore.NewGore(npc.Center, new Microsoft.Xna.Framework.Vector2(Main.rand.Next(-40, 40) * 0.01f, Main.rand.Next(-40, 40) * 0.01f), Main.rand.Next(11, 14));
                                }
                                npc.active = false;
                            }
                        }
                        break;
                        }
                    }
                }
                if (FacePlayer)
                {
                    if (player.Center.X - npc.Center.X >= 0)
                    {
                        npc.direction = 1;
                    }
                    else
                    {
                        npc.direction = -1;
                    }
                    if (Math.Abs(player.Center.X - npc.Center.X) >= 64)
                    {
                        if (player.Center.X - npc.Center.X >= 0)
                        {
                            MoveRight = true;
                        }
                        else
                        {
                            MoveLeft = true;
                        }
                    }
                }
            }
            if (Math.Abs(player.Center.X - npc.Center.X) >= NPC.sWidth + 64 ||
                Math.Abs(player.Center.Y - npc.Center.Y) >= NPC.sHeight + 64)
            {
                npc.active = false;
            }
            if (BrutusChat != "" && Brutustg != null)
            {
                Brutustg.SaySomething(BrutusChat);
            }
            base.AI();
        }
示例#5
0
        public override void Update(TerraGuardian guardian)
        {
            switch (Step)
            {
            case 0:
            {
                if (guardian.Inventory[ItemSlot].type == 0 || guardian.Inventory[ItemSlot].stack < ItemStack)
                {
                    InUse = false;
                    return;
                }
                if (guardian.UsingFurniture)
                {
                    guardian.LeaveFurniture(true);
                }
                if (Formally)
                {
                    ChangeStep();
                }
                else
                {
                    ChangeStep(2);
                }
            }
            break;

            case 1:
            {
                Vector2 TargetPosition = Vector2.Zero;
                if (player != null)
                {
                    TargetPosition = player.Bottom;
                }
                else
                {
                    TargetPosition = tg.Position;
                }
                if (guardian.Position.X > TargetPosition.X)
                {
                    guardian.MoveLeft  = true;
                    guardian.MoveRight = false;
                }
                else
                {
                    guardian.MoveRight = true;
                    guardian.MoveLeft  = false;
                }
                if (Time >= 10 * 60)
                {
                    guardian.Position = TargetPosition;
                    guardian.SetFallStart();
                }
                if (TargetPosition.X >= guardian.Position.X - guardian.Width * 0.5f && TargetPosition.X < guardian.Position.X + guardian.Width * 0.5f &&
                    TargetPosition.Y >= guardian.Position.Y - guardian.Height && TargetPosition.Y - 24 < guardian.Position.Y)
                {
                    ChangeStep();
                }
            }
            break;

            case 2:
            {
                if (guardian.Inventory[ItemSlot].type == 0)
                {
                    InUse = false;         //Where's the item I was going to give?
                    guardian.SaySomething(guardian.GetMessage(GuardianBase.MessageIDs.DeliveryItemMissing,
                                                              "*They seems to have wanted to deliver something, but can't find it in their inventory.*"));
                    return;
                }
                if (StepStart)
                {
                    if (player != null)
                    {
                        byte EmptySlot = 255;
                        byte MaxSlots  = 50;
                        if (guardian.Inventory[ItemSlot].ammo > 0)
                        {
                            MaxSlots = 54;
                        }
                        for (byte i = 0; i < MaxSlots; i++)
                        {
                            if (player.inventory[i].type == 0)
                            {
                                EmptySlot = i;
                            }
                        }
                        if (EmptySlot == 255)
                        {
                            string Message = guardian.GetMessage(GuardianBase.MessageIDs.DeliveryInventoryFull,
                                                                 "*It seems like [target] have no room for what they wanted to give.*").
                                             Replace("[target]", (player.whoAmI == Main.myPlayer ? guardian.PersonalNicknameToPlayer : player.name));
                            guardian.SaySomething(Message);
                            InUse = false;
                        }
                    }
                    else
                    {
                        int EmptySlot = -1;
                        for (int i = 0; i < guardian.Inventory.Length; i++)
                        {
                            if (guardian.Inventory[i].type == 0)
                            {
                                EmptySlot = i;
                            }
                        }
                        if (EmptySlot == 255)
                        {
                            string Message = guardian.GetMessage(GuardianBase.MessageIDs.DeliveryInventoryFull,
                                                                 "*It seems like you have no room for what they wanted to give [target].*").Replace("[target]", tg.Name);
                            guardian.SaySomething(Message);
                            InUse = false;
                        }
                    }
                }
                else if (Time >= 60)
                {
                    if (player != null)
                    {
                        byte EmptySlot = 255;
                        byte MaxSlots  = 50;
                        if (guardian.Inventory[ItemSlot].ammo > 0)
                        {
                            MaxSlots = 54;
                        }
                        for (byte i = 0; i < MaxSlots; i++)
                        {
                            if (player.inventory[i].type == 0)
                            {
                                EmptySlot = i;
                            }
                        }
                        if (EmptySlot == 255)
                        {
                            string Message = guardian.GetMessage(GuardianBase.MessageIDs.DeliveryInventoryFull,
                                                                 "*It seems like [target] have no room for what they wanted to give.*").
                                             Replace("[target]", (player.whoAmI == Main.myPlayer ? guardian.PersonalNicknameToPlayer : player.name));
                            guardian.SaySomething(Message);
                        }
                        else
                        {
                            Item item = guardian.Inventory[ItemSlot].DeepClone();
                            player.GetItem(player.whoAmI, item);
                            guardian.Inventory[ItemSlot].SetDefaults(0, true);
                            string Message = guardian.GetMessage(GuardianBase.MessageIDs.DeliveryGiveItem,
                                                                 "*" + guardian.Name + " gave [target] some [item].*").
                                             Replace("[target]", (player.whoAmI == Main.myPlayer ? guardian.PersonalNicknameToPlayer : player.name)).
                                             Replace("[item]", item.Name);
                            guardian.SaySomething(Message);
                        }
                    }
                    else
                    {
                        int EmptySlot = -1;
                        for (int i = 0; i < guardian.Inventory.Length; i++)
                        {
                            if (guardian.Inventory[i].type == 0)
                            {
                                EmptySlot = i;
                            }
                        }
                        if (EmptySlot == 255)
                        {
                            string Message = guardian.GetMessage(GuardianBase.MessageIDs.DeliveryInventoryFull,
                                                                 "*It seems like [target] have no room for what they wanted to give.*").
                                             Replace("[target]", tg.Name);
                            guardian.SaySomething(Message);
                        }
                        else
                        {
                            Item item = guardian.Inventory[ItemSlot].DeepClone();
                            tg.Inventory[EmptySlot] = item;
                            guardian.Inventory[EmptySlot].SetDefaults(0, true);
                            string Message = guardian.GetMessage(GuardianBase.MessageIDs.DeliveryGiveItem,
                                                                 "*" + guardian.Name + " gave [target] some [item].*").
                                             Replace("[target]", tg.Name).
                                             Replace("[item]", item.Name);
                            guardian.SaySomething(Message);
                        }
                    }
                    InUse = false;
                }
            }
            break;
            }
        }
示例#6
0
        public override void AI()
        {
            if (Main.myPlayer == -1)
            {
                return;
            }
            Player player = Main.player[npc.target];

            if (JustSpawned)
            {
                //if (IsInPerceptionRange(player))
                int     NearestPlayer   = Main.myPlayer;
                float   NearestDistance = float.MaxValue;
                Vector2 NpcCenter       = npc.Center;
                for (int p = 0; p < 255; p++)
                {
                    if (Main.player[p].active)
                    {
                        float Distance = Main.player[p].Distance(NpcCenter);
                        if (Distance < NearestDistance)
                        {
                            NearestDistance = Distance;
                            NearestPlayer   = p;
                        }
                    }
                }
                if (NearestPlayer > -1)
                {
                    player     = Main.player[NearestPlayer];
                    npc.target = NearestPlayer;
                    //Main.NewText("A White Cat appeared to the " + GuardianBountyQuest.GetDirectionText(npc.Center - player.Center) + " of " + player.name + " position.", MainMod.MysteryCloseColor);
                }
                JustSpawned = false;
            }
            if (player.talkNPC == npc.whoAmI)
            {
                npc.direction = player.Center.X - npc.Center.X >= 0 ? 1 : -1;
            }
            if (SceneStep == SceneIds.NoScene && Math.Abs(player.Center.X - npc.Center.X) <= 152 &&
                ((player.Center.X < npc.Center.X && npc.direction < 0) || (player.Center.X > npc.Center.X && npc.direction >= 0)))
            {
                //Found Sardine
                if (PlayerMod.PlayerHasGuardian(player, 7))
                {
                    ChangeScene(SceneIds.BreeSeesFriendlyFace);
                }
                else if (PlayerMod.PlayerHasGuardianSummoned(player, GuardianBase.Glenn) && PlayerMod.PlayerHasGuardianSummoned(player, GuardianBase.Sardine))
                {
                    ChangeScene(SceneIds.BreeSpotsSardineAndGlenn);
                    SayMessage("Are they... Glenn! Sardine!");
                    HadSardineSpotted = HadGlennSpotted = true;
                }
                else if (PlayerMod.PlayerHasGuardianSummoned(player, GuardianBase.Glenn))
                {
                    ChangeScene(SceneIds.GlennSpotted);
                    SayMessage("Gl... Glenn?!");
                    HadSardineSpotted = false;
                    HadGlennSpotted   = true;
                }
                else if (PlayerMod.PlayerHasGuardianSummoned(player, 2))
                {
                    ChangeScene(0);
                    SayMessage("Sardine! I finally found you!");
                    HadSardineSpotted = true;
                    HadGlennSpotted   = false;
                }
            }
            npc.npcSlots = 1;
            if (SceneStep >= 0)
            {
                npc.npcSlots = 200;
                StepTime--;
                bool SceneChange = StepTime == 0;
                if (false && SceneStep == SceneIds.BreePersuadesThePlayerALittleCloser)
                {
                    Vector2 PositionOnPlayer = player.Center;
                    npc.direction       = -player.direction;
                    PositionOnPlayer.X += 12 * player.direction;
                    PositionOnPlayer.Y += -Base.SpriteHeight + Base.SittingPoint.Y;
                    int XMod = Base.SittingPoint.X;
                    if (npc.direction < 0)
                    {
                        XMod = Base.SpriteWidth - XMod;
                    }
                    PositionOnPlayer.X += XMod - Base.SpriteWidth * 0.5f;
                    npc.position        = PositionOnPlayer;
                }
                TerraGuardian guardian = PlayerMod.GetPlayerMainGuardian(player),
                              Sardine  = PlayerMod.GetPlayerSummonedGuardian(player, GuardianBase.Sardine),
                              Glenn    = PlayerMod.GetPlayerSummonedGuardian(player, GuardianBase.Glenn);
                if (HadGlennSpotted && HadSardineSpotted)
                {
                    if (Sardine != null && Glenn != null)
                    {
                        bool GlennIsClosest = (Glenn.CenterPosition - player.Center).Length() < (Sardine.CenterPosition - player.Center).Length();
                        if (GlennIsClosest)
                        {
                            guardian = Glenn;
                            bool IsGlennToTheLeft = guardian.Position.X - npc.Center.X < 0;
                            if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                            {
                                if (!IsGlennToTheLeft)
                                {
                                    MoveRight = true;
                                }
                                else
                                {
                                    MoveLeft = true;
                                }
                            }
                            if (!guardian.IsAttackingSomething && guardian.Velocity.X == 0)
                            {
                                guardian.FaceDirection(!IsGlennToTheLeft);
                            }
                            if (npc.velocity.X == 0)
                            {
                                npc.direction = !IsGlennToTheLeft ? 1 : -1;
                            }
                        }
                        else
                        {
                            guardian = Sardine;
                            bool IsSardineToTheLeft = guardian.Position.X - npc.Center.X < 0;
                            if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                            {
                                if (!IsSardineToTheLeft)
                                {
                                    MoveRight = true;
                                }
                                else
                                {
                                    MoveLeft = true;
                                }
                            }
                            if (!guardian.IsAttackingSomething && guardian.Velocity.X == 0)
                            {
                                guardian.FaceDirection(!IsSardineToTheLeft);
                            }
                            if (npc.velocity.X == 0)
                            {
                                npc.direction = !IsSardineToTheLeft ? 1 : -1;
                            }
                        }
                        if (SceneStep >= SceneIds.BreePersuadesThePlayerToCallHimBack && SceneStep <= SceneIds.BreePersuadesThePlayerALittleCloser)
                        {
                            if (InterruptedOnce)
                            {
                                ChangeScene(SceneIds.SardineIsCalledBackByPlayerAfterInterruption);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerCalledSardineBackAfterBreeAsked);
                            }
                        }
                    }
                    else
                    {
                        bool IsPlayerToTheLeft = player.Center.X - npc.Center.X < 0;
                        if (Math.Abs(player.Center.X - npc.Center.X) >= 96)
                        {
                            if (!IsPlayerToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsPlayerToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.BothAnswers && SceneStep < SceneIds.BreeThenSaysThatTheyShouldStayInTheWorldForAWhileThen)
                        {
                            InterruptedOnce = true;
                            if (Sardine == null)
                            {
                                ChangeScene(SceneIds.PlayerUnsummonedSardine);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerUnsummonedGlenn);
                            }
                        }
                    }
                }
                else if (HadGlennSpotted)
                {
                    if (Glenn != null)
                    {
                        guardian = Glenn;
                        bool IsGlennToTheLeft = guardian.Position.X - npc.Center.X < 0;
                        if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                        {
                            if (!IsGlennToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (!guardian.IsAttackingSomething && guardian.Velocity.X == 0)
                        {
                            guardian.FaceDirection(!IsGlennToTheLeft);
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsGlennToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.BreePersuadesThePlayerToCallHimBack && SceneStep <= SceneIds.BreePersuadesThePlayerALittleCloser)
                        {
                            if (InterruptedOnce)
                            {
                                ChangeScene(SceneIds.SardineIsCalledBackByPlayerAfterInterruption);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerCalledSardineBackAfterBreeAsked);
                            }
                        }
                    }
                    else
                    {
                        bool IsPlayerToTheLeft = player.Center.X - npc.Center.X < 0;
                        if (Math.Abs(player.Center.X - npc.Center.X) >= 96)
                        {
                            if (!IsPlayerToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsPlayerToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.GlennAnswer && SceneStep < SceneIds.BreeJoinsToTakeCareOfGlenn)
                        {
                            InterruptedOnce = true;
                            ChangeScene(SceneIds.PlayerUnsummonedGlenn);
                        }
                    }
                }
                else if (HadSardineSpotted)
                {
                    if (Sardine != null)
                    {
                        guardian = Sardine;
                        bool IsSardineToTheLeft = guardian.Position.X - npc.Center.X < 0;
                        if (Math.Abs(guardian.Position.X - npc.Center.X) >= 96)
                        {
                            if (!IsSardineToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (!guardian.IsAttackingSomething)
                        {
                            guardian.FaceDirection(!IsSardineToTheLeft);
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsSardineToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.BreePersuadesThePlayerToCallHimBack && SceneStep <= SceneIds.BreePersuadesThePlayerALittleCloser)
                        {
                            if (InterruptedOnce)
                            {
                                ChangeScene(SceneIds.SardineIsCalledBackByPlayerAfterInterruption);
                            }
                            else
                            {
                                ChangeScene(SceneIds.PlayerCalledSardineBackAfterBreeAsked);
                            }
                        }
                    }
                    else
                    {
                        bool IsPlayerToTheLeft = player.Center.X - npc.Center.X < 0;
                        if (Math.Abs(player.Center.X - npc.Center.X) >= 96)
                        {
                            if (!IsPlayerToTheLeft)
                            {
                                MoveRight = true;
                            }
                            else
                            {
                                MoveLeft = true;
                            }
                        }
                        if (npc.velocity.X == 0)
                        {
                            npc.direction = !IsPlayerToTheLeft ? 1 : -1;
                        }
                        if (SceneStep >= SceneIds.SardineStaysAndTalksToBree && SceneStep < SceneIds.BreeTurnsToTownNpc)
                        {
                            InterruptedOnce = true;
                            ChangeScene(SceneIds.PlayerUnsummonedSardine);
                        }
                        if (SceneStep == SceneIds.SardineSpotted)
                        {
                            ChangeScene(SceneIds.SardineFlees);
                        }
                    }
                }
                if (SceneChange)
                {
                    switch (SceneStep)
                    {
                    case SceneIds.SardineSpotted:
                        if (guardian.FriendshipLevel < 5 && (!PlayerMod.HasBuddiesModeOn(player) || !PlayerMod.GetPlayerBuddy(player).IsSameID(guardian)))     //Tries to flee
                        {
                            ChangeScene(SceneIds.SardineFlees);
                            guardian.SaySomething("Uh oh, I gotta go.");
                        }
                        else     //Stays
                        {
                            ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                            guardian.SaySomething("Uh oh.");
                        }
                        break;

                    case SceneIds.SardineFlees:
                        if (PlayerMod.GetPlayerMainGuardian(player).Active)
                        {
                            TerraGuardian SardineRef = null;
                            foreach (TerraGuardian tg in player.GetModPlayer <PlayerMod>().GetAllGuardianFollowers)
                            {
                                if (tg.ID == 2 && tg.ModID == MainMod.mod.Name)
                                {
                                    SardineRef = tg;
                                    break;
                                }
                            }
                            player.GetModPlayer <PlayerMod>().DismissGuardian(2, "");
                            if (SardineRef != null && SardineRef.Active)
                            {
                                SardineRef.Spawn();
                            }
                        }
                        SayMessage("What? Where did he go?");
                        ChangeScene(SceneIds.BreeAsksWhereSardineWent);
                        break;

                    case SceneIds.BreeAsksWhereSardineWent:
                        SayMessage("You can call him back, right? Do so.");
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBack);
                        break;

                    case SceneIds.BreePersuadesThePlayerToCallHimBack:
                        SayMessage("Call him back. NOW!");
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBackAgain);
                        break;

                    case SceneIds.BreePersuadesThePlayerToCallHimBackAgain:
                        ChangeScene(SceneIds.BreePersuadesThePlayerALittleCloser);
                        SayMessage("I said... NOW!!!!");
                        break;

                    case SceneIds.BreePersuadesThePlayerALittleCloser:
                    {
                        string Message = "";
                        switch (SceneRepeatTimes)
                        {
                        case 0:
                            Message = "Call him! JUST. CALL. HIM!";
                            break;

                        case 1:
                            Message = "You are making me angry.... EVEN MORE ANGRY!!!";
                            break;

                        case 2:
                            Message = "GRRRRRRR!!! RRRRRRRRRRRRRRRR!!! RRRRRRRRRRRRRRGHHHH!!";
                            break;

                        case 3:
                            Message = "MY PATIENCE IS ALREADY GOING DOWN THE DRAIN! CALL HIM BACK, NOW!!";
                            break;

                        case 4:
                            Message = "ENOUGH!! CALL HIM, NOW!";
                            ChangeScene(SceneIds.BreeForcedPlayerToCallSardineBack);
                            break;
                        }
                        if (SceneStep == SceneIds.BreePersuadesThePlayerALittleCloser && SceneRepeatTimes < 4)
                        {
                            ChangeScene(SceneIds.BreePersuadesThePlayerALittleCloser);
                        }
                        SayMessage(Message);
                    }
                    break;

                    case SceneIds.BreeForcedPlayerToCallSardineBack:
                    {
                        if (HadSardineSpotted)
                        {
                            player.GetModPlayer <PlayerMod>().CallGuardian(2, "");
                        }
                        if (HadGlennSpotted)
                        {
                            player.GetModPlayer <PlayerMod>().CallGuardian(GuardianBase.Glenn, "");
                        }
                        SayMessage("Good.");
                        if (HadSardineSpotted && HadGlennSpotted)
                        {
                            ChangeScene(SceneIds.BreeAsksWhereWasSardine);
                        }
                        else if (HadGlennSpotted)
                        {
                            ChangeScene(SceneIds.GlennSpotted);
                        }
                        else
                        {
                            ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                        }
                    }
                    break;

                    case SceneIds.SardineStaysAndTalksToBree:
                    {
                        guardian.SaySomething("H-Hello dear, how have you been latelly?");
                        ChangeScene(SceneIds.BreeScoldsSardine);
                    }
                    break;

                    case SceneIds.BreeScoldsSardine:
                    {
                        SayMessage("Seriously?! That is all you have to say?");
                        ChangeScene(SceneIds.BreeContinues);
                    }
                    break;

                    case SceneIds.BreeContinues:
                    {
                        SayMessage("You abandon me and your son at home and that is what you have to say?");
                        ChangeScene(SceneIds.SardineTriesToApologise);
                    }
                    break;

                    case SceneIds.SardineTriesToApologise:
                    {
                        guardian.SaySomething("I'm sorry?");
                        ChangeScene(SceneIds.BreeDoesntAcceptTheApology);
                    }
                    break;

                    case SceneIds.BreeDoesntAcceptTheApology:
                    {
                        SayMessage("That is it? You numbskull, you've been missing for " + (guardian.Data.GetBirthdayAge - guardian.Base.Age + 2) + " WHOLE YEARS!!");
                        ChangeScene(SceneIds.BreeContinuesAfterNotAcceptingTheApology);
                    }
                    break;

                    case SceneIds.BreeContinuesAfterNotAcceptingTheApology:
                    {
                        SayMessage("Do you know how many worlds I travelled trying to find you! Even the planet of the tentacles I had to travel through!");
                        ChangeScene(SceneIds.SardineTriesToApologiseAgain);
                    }
                    break;

                    case SceneIds.SardineTriesToApologiseAgain:
                    {
                        guardian.SaySomething("I already said that I'm sorry. I... Kind of forgot what world we lived so... I couldn't return.");
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Sweat);
                        ChangeScene(SceneIds.BreeTalksAboutTakingSardineBackWithHer);
                    }
                    break;

                    case SceneIds.BreeTalksAboutTakingSardineBackWithHer:
                    {
                        SayMessage("Then there is no problem, since YOU are going back home with ME!");
                        ChangeScene(SceneIds.SardineTriesTheButs);
                    }
                    break;

                    case SceneIds.SardineTriesTheButs:
                    {
                        guardian.SaySomething("But... But... I have a job here and...");
                        ChangeScene(SceneIds.BreeSaysNoToButs);
                    }
                    break;

                    case SceneIds.BreeSaysNoToButs:
                    {
                        SayMessage("No buts! We are going back now! I just need to remember which world we-");
                        ChangeScene(SceneIds.BreeTakesAPauseToRealizeSheForgotToo);
                    }
                    break;

                    case SceneIds.BreeTakesAPauseToRealizeSheForgotToo:
                    {
                        SayMessage("...");
                        ChangeScene(SceneIds.BreeForgotTheWorldTheyLived);
                    }
                    break;

                    case SceneIds.BreeForgotTheWorldTheyLived:
                    {
                        SayMessage("This can't be happening... I forgot which world we lived on!");
                        ChangeScene(SceneIds.SardineLaughsOfBree);
                    }
                    break;

                    case SceneIds.SardineLaughsOfBree:
                    {
                        guardian.SaySomething("Haha! Joke is on you now. Looks like you'll have to say here for a while, until you remember.");
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Happy);
                        ChangeScene(SceneIds.BreeAgrees);
                    }
                    break;

                    case SceneIds.BreeAgrees:
                    {
                        SayMessage("Grrr... Alright! I'll stay for a while, but only until I remember the world we lived!");
                        ChangeScene(SceneIds.BreeIntroducesHerself);
                    }
                    break;

                    case SceneIds.BreeIntroducesHerself:
                    {
                        SayMessage("My name is " + Base.Name + ", don't expect me to stay for long.");
                        ChangeScene(SceneIds.BreeTurnsToTownNpc);
                    }
                    break;

                    case SceneIds.BreeTurnsToTownNpc:
                    {
                        TransformNPC();
                    }
                    break;

                    case SceneIds.SardineIsCalledBackByPlayer:
                    {
                        SayMessage("There he is.");
                        ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                    }
                    break;

                    case SceneIds.SardineIsCalledBackByPlayerAfterInterruption:
                    {
                        SayMessage("Don't do that again!");
                        ChangeScene(SceneIds.BreeTalksAboutSardineGoingBackWithHer);
                    }
                    break;

                    case SceneIds.BreeTalksAboutSardineGoingBackWithHer:
                    {
                        SayMessage("We are returning to home right now!");
                        ChangeScene(SceneIds.SardineTriesTheButs);
                    }
                    break;

                    case SceneIds.PlayerUnsummonedSardine:
                    {
                        SayMessage("Hey! We were talking!");
                        InterruptedOnce = true;
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBack);
                    }
                    break;

                    case SceneIds.PlayerCalledSardineBackAfterBreeAsked:
                    {
                        SayMessage("Thank you. Now where was I?");
                        ChangeScene(SceneIds.SardineStaysAndTalksToBree);
                    }
                    break;

                    case SceneIds.BreeSeesFriendlyFace:
                    {
                        SayMessage("Oh, It's you again.");
                        ChangeScene(SceneIds.BreeSaysHowSheAppearedThere);
                    }
                    break;

                    case SceneIds.BreeSaysHowSheAppearedThere:
                    {
                        SayMessage("I'm still looking for the world I lived, but It's funny to bump into you on the way.");
                        ChangeScene(SceneIds.BreeJoinsYou);
                    }
                    break;

                    case SceneIds.BreeJoinsYou:
                    {
                        SayMessage("Anyway, I'm here, If you need me.");
                        ChangeScene(SceneIds.BreeTurnsToTownNpc);
                    }
                    break;

                    case SceneIds.GlennSpotted:
                    {
                        SayMessage("Glenn! What are you doing here? You should be at home.");
                        ChangeScene(SceneIds.GlennAnswer);
                    }
                    break;

                    case SceneIds.GlennAnswer:
                    {
                        guardian.SaySomething("You and Dad were taking too long to come home, so I came looking for you two.");
                        ChangeScene(SceneIds.AsksGlennIfHesOkay);
                    }
                    break;

                    case SceneIds.AsksGlennIfHesOkay:
                    {
                        SayMessage("But It's dangerous out there! Are you hurt?");
                        ChangeScene(SceneIds.GlennSaysThatIsFine);
                    }
                    break;

                    case SceneIds.GlennSaysThatIsFine:
                    {
                        guardian.SaySomething("I'm okay, don't worry. This Terrarian let me stay here, and It's safe here.");
                        ChangeScene(SceneIds.BreeJoinsToTakeCareOfGlenn);
                    }
                    break;

                    case SceneIds.BreeJoinsToTakeCareOfGlenn:
                    {
                        SayMessage("I can't let you stay here alone, I shouldn't have let you stay alone at home either. I'll stay here to take care of you, and look for your father.");
                        ChangeScene(SceneIds.BreeIntroducesHerself);
                    }
                    break;

                    case SceneIds.BreeSpotsSardineAndGlenn:
                    {
                        SayMessage("Are you two alright?");
                        ChangeScene(SceneIds.BothAnswers);
                    }
                    break;

                    case SceneIds.BothAnswers:
                    {
                        Sardine.SaySomething("Yes, we're fine.");
                        Glenn.SaySomething("I'm okay.");
                        ChangeScene(SceneIds.BreeAsksWhereWasSardine);
                    }
                    break;

                    case SceneIds.BreeAsksWhereWasSardine:
                    {
                        SayMessage("I'm so glad you two are fine. Sardine, where did you go? Why didn't you returned home?");
                        ChangeScene(SceneIds.SardineAnswers);
                    }
                    break;

                    case SceneIds.SardineAnswers:
                    {
                        Sardine.SaySomething("I was trying to find treasures for you two... And then I was saved by that Terrarian from a bounty hunt that gone wrong.");
                        ChangeScene(SceneIds.BreeThenFeelsRelievedAndAsksGlennWhatIsHeDoingHere);
                    }
                    break;

                    case SceneIds.BreeThenFeelsRelievedAndAsksGlennWhatIsHeDoingHere:
                    {
                        SayMessage("I think I should think you then, Terrarian. Now Glenn, I told you to wait for us at home!");
                        ChangeScene(SceneIds.GlennAnswers);
                    }
                    break;

                    case SceneIds.GlennAnswers:
                    {
                        Glenn.SaySomething("I stayed at home, but I was worried that you two didn't returned yet, so I explored worlds trying to find you two.");
                        ChangeScene(SceneIds.BreeSuggestsToSpendSomeTimeTogetherBeforeReturningToTheWorld);
                    }
                    break;

                    case SceneIds.BreeSuggestsToSpendSomeTimeTogetherBeforeReturningToTheWorld:
                    {
                        SayMessage("That's really reckless and dangerous, but I'm glad you two are unharmed. Let's spend a little time here and then return home.");
                        ChangeScene(SceneIds.SardineSaysThatForgotWhereTheWorldIsAt);
                    }
                    break;

                    case SceneIds.SardineSaysThatForgotWhereTheWorldIsAt:
                    {
                        Sardine.SaySomething("I hope you know our way home, because I forgot.");
                        ChangeScene(SceneIds.GlennAlsoSaysThatForgot);
                    }
                    break;

                    case SceneIds.GlennAlsoSaysThatForgot:
                    {
                        Glenn.SaySomething("I also forgot my way back home, sorry mom.");
                        ChangeScene(SceneIds.BreeThenSaysThatTheyShouldStayInTheWorldForAWhileThen);
                    }
                    break;

                    case SceneIds.BreeThenSaysThatTheyShouldStayInTheWorldForAWhileThen:
                    {
                        SayMessage("I can't remember either.... Well, I hope you don't mind if we stay here for longer, Terrarian.");
                        ChangeScene(SceneIds.BreeIntroducesHerself);
                    }
                    break;

                    case SceneIds.PlayerUnsummonedGlenn:
                    {
                        SayMessage("Where did you sent my son? Call him back now!");
                        InterruptedOnce = true;
                        ChangeScene(SceneIds.BreePersuadesThePlayerToCallHimBack);
                    }
                    break;
                    }
                }
                if (StepTime <= -600)
                {
                    SayMessage("Uh... What was I saying? Oh... I remember now.");
                    ChangeScene(SceneStep);
                }
            }
            else
            {
                Idle = true;
            }
            base.AI();
            if (!Main.dayTime)
            {
                bool PlayerInRange = false;
                for (int p = 0; p < 255; p++)
                {
                    Player pl = Main.player[p];
                    if ((Math.Abs(pl.Center.X - npc.Center.X) >= NPC.sWidth * 0.5f + NPC.safeRangeX ||
                         Math.Abs(pl.Center.Y - npc.Center.Y) >= NPC.sHeight * 0.5f + NPC.safeRangeY))
                    {
                        PlayerInRange = true;
                    }
                }
                if (!PlayerInRange)
                {
                    //Main.NewText("The White Cat resumed the search for her husband.", Color.OrangeRed);
                    npc.active = false;
                    npc.life   = 0;
                }
            }
        }
示例#7
0
        public override void Update(TerraGuardian guardian)
        {
            if (guardian.OwnerPos == -1)
            {
                InUse = false;
                return;
            }
            if (!PlayerWasKnockedOut && guardian.AfkCounter < 60)
            {
                InUse = false;
                return;
            }
            if (guardian.UsingFurniture)
            {
                guardian.LeaveFurniture(false);
            }
            Player    defended   = Main.player[guardian.OwnerPos];
            PlayerMod defendedPm = defended.GetModPlayer <PlayerMod>();

            /*if (guardian.GrabbingPlayer)
             * {
             *  guardian.PlayerCanEscapeGrab = true;
             *  DelayBeforePlacingOnTheGround--;
             *  if (guardian.Velocity.X != 0 || guardian.Velocity.Y != 0)
             *      DelayBeforePlacingOnTheGround = 5 * 60;
             *  return;
             * }
             * {
             *  int XStart = (int)(defended.position.X * (1f / 16)), XEnd = (int)((defended.position.X + defended.width) * (1f / 16));
             *  int YCheck = (int)(defended.position.Y * (1f / 16));
             *  bool TryPickingUpPlayer = false;
             *  for (int x = XStart; x < XEnd; x++)
             *  {
             *      if(MainMod.IsDangerousTile(x, YCheck, defended.fireWalk))
             *      {
             *          TryPickingUpPlayer = true;
             *          break;
             *      }
             *  }
             *  if (TryPickingUpPlayer)
             *  {
             *      DelayBeforePlacingOnTheGround = 5 * 60;
             *      if(TryReachingPlayer(guardian, defended))
             *      {
             *          guardian.AttemptToGrabPlayer();
             *      }
             *      return;
             *  }
             * }*/
            const int Offset  = 7 * 2;
            float     DefendX = defended.Center.X - Offset * defended.direction;

            if (defendedPm.KnockedOut && (defendedPm.BeingCarriedByGuardian || (defendedPm.ControllingGuardian && defendedPm.Guardian.BeingCarriedByGuardian)))
            {
                Action = 2;
            }
            if (Action == 2)
            {
                if (guardian.Position.X + guardian.Velocity.X * 0.5f > DefendX)
                {
                    guardian.MoveLeft = true;
                }
                else
                {
                    guardian.MoveRight = true;
                }
                PlayerMod pm = defendedPm;
                if (pm.ControllingGuardian)
                {
                    pm.Guardian.AddBuff(ModContent.BuffType <Buffs.Defended>(), 3, true);
                    if (pm.Guardian.KnockedOut)
                    {
                        pm.Guardian.ReviveBoost++;
                    }
                    else
                    {
                        if (guardian.AfkCounter < ProtectModeAutoTriggerTime && PlayerWasKnockedOut)
                        {
                            InUse = false;
                        }
                    }
                    if (!pm.Guardian.BeingCarriedByGuardian)
                    {
                        Action = 0;
                    }
                }
                else
                {
                    defended.AddBuff(ModContent.BuffType <Buffs.Defended>(), 3);
                    if (pm.KnockedOut)
                    {
                        pm.ReviveBoost++;
                    }
                    else
                    {
                        if (guardian.AfkCounter < ProtectModeAutoTriggerTime && PlayerWasKnockedOut)
                        {
                            InUse = false;
                        }
                    }
                    if (pm.BeingCarriedByGuardian)
                    {
                        Action = 0;
                    }
                }
            }
            else if (Action == 0)
            {
                if (guardian.PlayerMounted || guardian.SittingOnPlayerMount)
                {
                    Action = 1;
                }
                else
                {
                    guardian.MoveLeft = guardian.MoveRight = false;
                    if (guardian.Position.X + guardian.Velocity.X * 0.5f > DefendX)
                    {
                        guardian.MoveLeft = true;
                    }
                    else
                    {
                        guardian.MoveRight = true;
                    }
                    if (Math.Abs(guardian.Position.X - DefendX) < 5 && Math.Abs(guardian.Velocity.X) < 3f)
                    {
                        Action = 1;
                        if (defendedPm.ControllingGuardian)
                        {
                            if (defendedPm.Guardian.ModID == MainMod.mod.Name)
                            {
                                switch (defendedPm.Guardian.ID)
                                {
                                case GuardianBase.Domino:
                                {
                                    switch (Main.rand.Next(5))
                                    {
                                    case 0:
                                        guardian.SaySomething("*I'm only protecting him because of you, [nickname].*");
                                        break;

                                    case 1:
                                        guardian.SaySomething("*Of anyone you could take direct control, It had to be him?*");
                                        break;

                                    case 2:
                                        guardian.SaySomething("*Is this some kind of karma?*");
                                        break;

                                    case 3:
                                        guardian.SaySomething("*Okay, what have I done to you, [nickname]?*");
                                        break;

                                    case 4:
                                        guardian.SaySomething("*It's funny how I'm treating his wounds, instead of beating his face.*");
                                        break;
                                    }
                                }
                                break;
                                }
                            }
                        }
                    }
                }
            }
            else if (Action == 1)
            {
                if (!guardian.PlayerMounted && !guardian.SittingOnPlayerMount)
                {
                    guardian.Position.X = DefendX;
                    if (!guardian.IsAttackingSomething)
                    {
                        guardian.LookingLeft = defended.direction == -1;
                    }
                }
                guardian.Jump = false;
                if (!guardian.SittingOnPlayerMount)
                {
                    guardian.MoveDown = true;
                }
                guardian.OffHandAction = true;
                PlayerMod pm = defendedPm;
                if (pm.ControllingGuardian)
                {
                    pm.Guardian.AddBuff(ModContent.BuffType <Buffs.Defended>(), 3, true);
                    if (pm.Guardian.KnockedOut)
                    {
                        pm.Guardian.ReviveBoost++;
                    }
                    else
                    {
                        if (guardian.AfkCounter < ProtectModeAutoTriggerTime && PlayerWasKnockedOut)
                        {
                            InUse = false;
                        }
                    }
                }
                else
                {
                    defended.AddBuff(ModContent.BuffType <Buffs.Defended>(), 3);
                    if (pm.KnockedOut)
                    {
                        pm.ReviveBoost++;
                    }
                    else
                    {
                        if (guardian.AfkCounter < ProtectModeAutoTriggerTime && PlayerWasKnockedOut)
                        {
                            InUse = false;
                        }
                    }
                }
            }
        }
示例#8
0
        public override void Update(TerraGuardian guardian)
        {
            if (Main.dayTime || Main.time >= 28800)
            {
                InUse = false;
                return;
            }
            if (guardian.OwnerPos > -1 && guardian.AfkCounter < 60)
            {
                InUse = false;
                return;
            }
            if (guardian.IsAttackingSomething)
            {
                return;
            }
            switch (Behavior)
            {
            case 0:     //Wander
            {
                if (Time <= 0)
                {
                    Tile tile = MainMod.GetTile((int)(guardian.Position.X * (1f / 16)), (int)(guardian.CenterY * (1f / 16)));
                    if (tile.wall > 0)
                    {
                        Time = 400;
                    }
                    else if (guardian.HasDoorOpened)
                    {
                        Time = 50;
                    }
                    else
                    {
                        Behavior = 1;
                        Time     = 2000;
                        break;
                    }
                }
                if (guardian.OwnerPos == -1)
                {
                    guardian.WalkMode = true;
                    if (guardian.LookingLeft)
                    {
                        guardian.MoveLeft = true;
                    }
                    else
                    {
                        guardian.MoveRight = true;
                    }
                }
                Time--;
            }
            break;

            case 1:     //Howl
            {
                if (Time <= 0)
                {
                    guardian.LookingLeft = Main.rand.NextDouble() < 0.5;
                    Behavior             = 0;
                    Time = 400;
                    break;
                }
                if (Time == 890 || Time == 1300 || Time == 1900)
                {
                    guardian.SaySomething("Awooooooo!!!");
                }
                Time--;
            }
            break;
            }
        }
        public override void Update(TerraGuardian guardian)
        {
            if (guardian.TargetID > -1 || guardian.TalkPlayerID > -1 || guardian.IsBeingPulledByPlayer)
            {
                InUse = false;
                return;
            }
            bool MakeNpcFocusOnGuardian = false;

            if (!guardian.PlayerMounted)
            {
                guardian.MoveLeft = guardian.MoveRight = false;
            }
            if (guardian.IsBeingPulledByPlayer)
            {
                InUse = false;
                return;
            }
            switch (Step)
            {
            case 0:     //Try reaching npc
            {
                NPC npc = Main.npc[NpcPosition];
                if (!npc.active)
                {
                    InUse = false;
                    return;
                }
                Vector2 NpcBottom = npc.Bottom;
                if (guardian.PlayerMounted)
                {
                    if (StepStart)
                    {
                        string Message = guardian.GetMessage(GuardianBase.MessageIDs.AskPlayerToGetCloserToShopNpc, "*This companion wants to buy from [shop]'s store.\nGet closer to It so they can buy from It.*");
                        Message.Replace("[shop]", npc.GivenOrTypeName);
                        guardian.SaySomething(Message);
                    }
                    if (Math.Abs(guardian.Position.X - NpcBottom.X) >= 500)
                    {
                        guardian.DisplayEmotion(TerraGuardian.Emotions.Neutral);
                        InUse = false;
                        return;
                    }
                }
                if (!guardian.PlayerMounted && Time == 5 * 60)
                {
                    guardian.Position = NpcBottom;
                    guardian.SetFallStart();
                }
                else if (!guardian.PlayerMounted && Math.Abs(NpcBottom.X - guardian.Position.X) < 16)
                {
                    if (guardian.Position.X >= NpcBottom.X)
                    {
                        guardian.MoveRight = true;
                    }
                    else
                    {
                        guardian.MoveLeft = true;
                    }
                }
                else if (Math.Abs(NpcBottom.X - guardian.Position.X) >= 16f + guardian.Width * 0.5f)
                {
                    if (!guardian.PlayerMounted)
                    {
                        if (guardian.Position.X < NpcBottom.X)
                        {
                            guardian.MoveRight = true;
                        }
                        else
                        {
                            guardian.MoveLeft = true;
                        }
                    }
                }
                else
                {
                    MakeNpcFocusOnGuardian = true;
                    ChangeStep();
                    if (guardian.PlayerMounted)
                    {
                        string Message = guardian.GetMessage(GuardianBase.MessageIDs.AskPlayerToWaitAMomentWhileCompanionIsShopping, "*They ask you to wait a moment.*");
                        Message = Message.Replace("[shop]", npc.GivenOrTypeName);
                        guardian.SaySomething(Message);
                    }
                }
                if (!guardian.PlayerMounted && Math.Abs(NpcBottom.Y - guardian.Position.Y) > 8)
                {
                    if (guardian.Position.Y < NpcBottom.Y)
                    {
                        if (guardian.Velocity.Y == 0)
                        {
                            bool SolidBlockBellow = false;
                            int  CheckY           = (int)(guardian.Position.Y + 2) / 16;
                            for (int i = 0; i < guardian.Width / 16; i++)
                            {
                                int CheckX = (int)(guardian.TopLeftPosition.X / 16) + i;
                                if (Main.tile[CheckX, CheckY].active() && Main.tileSolid[Main.tile[CheckX, CheckY].type] && !Terraria.ID.TileID.Sets.Platforms[Main.tile[CheckX, CheckY].type])
                                {
                                    SolidBlockBellow = true;
                                    break;
                                }
                            }
                            if (!SolidBlockBellow)
                            {
                                guardian.MoveDown = true;
                                guardian.Jump     = true;
                            }
                        }
                    }
                    else
                    {
                        int CheckX = (int)(guardian.Position.X / 16);
                        if (guardian.JumpHeight == 0 && !guardian.Jump || guardian.JumpHeight > 0)
                        {
                            for (int i = 1; i < 6; i++)
                            {
                                int CheckY = (int)(guardian.Position.Y / 16) - i;
                                if (Main.tile[CheckX, CheckY].active() && Terraria.ID.TileID.Sets.Platforms[Main.tile[CheckX, CheckY].type])
                                {
                                    guardian.Jump = true;
                                    break;
                                }
                            }
                        }
                    }
                }
            }
            break;

            case 1:
            {
                NPC npc = Main.npc[NpcPosition];
                MakeNpcFocusOnGuardian = true;
                Vector2 NpcCenter = npc.Center;
                if (Math.Abs(guardian.Position.X - NpcCenter.X) < 16)
                {
                    if (guardian.Position.X < NpcCenter.X)
                    {
                        guardian.MoveLeft = true;
                    }
                    else
                    {
                        guardian.MoveRight = true;
                    }
                }
                else if (guardian.Velocity.X == 0)
                {
                    guardian.LookingLeft = guardian.Position.X >= NpcCenter.X;
                }
                if (Time == 60)
                {
                    guardian.BuyItem(ItemID, BuyPrice, BuyStack, true);
                }
                if (Time >= (int)(1.5f * 60))
                {
                    InUse = false;
                    if (guardian.PlayerMounted)
                    {
                        guardian.SaySomething(guardian.GetMessage(GuardianBase.MessageIDs.GenericThankYou, "*They thanked you.*"));
                    }
                    return;
                }
            }
            break;

            default:
                InUse = false;
                return;
            }
            if (MakeNpcFocusOnGuardian)
            {
                NPC npc = Main.npc[NpcPosition];
                if (npc.ai[0] != 0)
                {
                    npc.netUpdate = true;
                }
                npc.ai[0]      = 0;
                npc.ai[1]      = 300;
                npc.localAI[3] = 100;
                if (npc.Center.X < guardian.Position.X)
                {
                    npc.direction = 1;
                }
                else
                {
                    npc.direction = -1;
                }
            }
        }
示例#10
0
        public override void Update(TerraGuardian guardian)
        {
            if (guardian.furniturex > -1)
            {
                guardian.LeaveFurniture(false);
            }
            if (guardian.KnockedOut || guardian.IsBeingPulledByPlayer)
            {
                InUse = false;
                return;
            }
            if ((guardian.OwnerPos > -1 && guardian.PlayerMounted && !Main.player[guardian.OwnerPos].GetModPlayer <PlayerMod>().KnockedOut) || guardian.Is2PControlled)
            {
                if (!guardian.MoveDown)
                {
                    InUse = false;
                    return;
                }
            }
            if (guardian.ItemAnimationTime > 0)
            {
                return;
            }
            Vector2 TargetPosition = Vector2.Zero;
            int     TargetWidth = 0, TargetHeight = 0;
            bool    TryReaching               = false;
            bool    IsMountedPlayer           = false;
            bool    AffectedByNegativeHealing = false;

            if (TargetIsPlayer)
            {
                PlayerMod pm = RevivePlayer.GetModPlayer <PlayerMod>();
                AffectedByNegativeHealing = pm.NegativeReviveBoost;
                TargetPosition            = RevivePlayer.position;
                TargetWidth  = RevivePlayer.width;
                TargetHeight = RevivePlayer.height;
                if (RevivePlayer.dead || !RevivePlayer.active || !pm.KnockedOut)
                {
                    InUse = false;
                    return;
                }
                if (guardian.PlayerMounted && RevivePlayer.whoAmI == guardian.OwnerPos)
                {
                    IsMountedPlayer = true;
                }
            }
            else
            {
                TargetPosition = ReviveGuardian.TopLeftPosition;
                TargetWidth    = ReviveGuardian.Width;
                TargetHeight   = ReviveGuardian.Height;
                if (!ReviveGuardian.Active || ReviveGuardian.Downed || !ReviveGuardian.KnockedOut)
                {
                    InUse = false;
                    return;
                }
                if (ReviveGuardian.OwnerPos == guardian.OwnerPos && ReviveGuardian.PlayerControl && guardian.PlayerMounted)
                {
                    IsMountedPlayer = true;
                }
            }
            bool RepelingEnemies = false;

            guardian.MoveLeft = guardian.MoveRight = false;
            if (guardian.TargetID > -1 && !AffectedByNegativeHealing)
            {
                Vector2 EnemyPosition;
                int     EnemyWidth, EnemyHeight;
                guardian.GetTargetInformation(out EnemyPosition, out EnemyWidth, out EnemyHeight);
                EnemyPosition.X += EnemyWidth * 0.5f;
                EnemyPosition.Y += EnemyHeight * 0.5f;
                if (IsMountedPlayer || (Math.Abs(EnemyPosition.X - guardian.Position.X) < 168f + (EnemyWidth + guardian.Width) * 0.5f &&
                                        Math.Abs(EnemyPosition.Y - guardian.CenterY) < 168f + (EnemyHeight + guardian.Height) * 0.5f))
                {
                    RepelingEnemies          = true;
                    IgnoreCombat             = false;
                    guardian.AttackingTarget = true;
                }
                else
                {
                    IgnoreCombat = true;
                }
            }
            else
            {
                IgnoreCombat = false;
            }
            if (!RepelingEnemies)
            {
                bool OffSetToTheLeft = TargetPosition.X + TargetWidth * 0.5f < guardian.Position.X;
                {
                    int Animation    = guardian.Base.StandingFrame;
                    int ArmAnimation = -1;
                    if (IsMountedPlayer)
                    {
                        ArmAnimation = guardian.Base.ItemUseFrames[2];
                    }
                    else
                    {
                        if (guardian.Base.ReviveFrame > -1)
                        {
                            Animation = guardian.Base.ReviveFrame;
                        }
                        else if (guardian.Base.DuckingFrame > -1)
                        {
                            Animation    = guardian.Base.DuckingFrame;
                            ArmAnimation = guardian.Base.DuckingSwingFrames[2];
                        }
                    }
                    if (ArmAnimation == -1)
                    {
                        ArmAnimation = Animation;
                    }
                    guardian.Base.GetBetweenHandsPosition(ArmAnimation, out int x, out int y);
                    float ArmXDistance = (x - guardian.SpriteWidth * 0.5f) * guardian.Scale;
                    if (ArmXDistance > 0)
                    {
                        TargetWidth += (int)ArmXDistance;
                        if (OffSetToTheLeft)
                        {
                            TargetPosition.X -= ArmXDistance;
                        }
                    }
                }
                if (IsMountedPlayer || new Rectangle((int)TargetPosition.X, (int)TargetPosition.Y, TargetWidth, TargetHeight).Intersects(guardian.HitBox))//(MainMod.RectangleIntersects(guardian.TopLeftPosition, guardian.Width, guardian.Height, TargetPosition, TargetWidth, TargetHeight))
                {
                    guardian.Jump = false;
                    float DistanceFromTarget = Math.Abs(guardian.Position.X - (TargetPosition.X + TargetWidth * 0.5f));
                    if (DistanceFromTarget < 8)
                    {
                        if (Math.Abs(guardian.Velocity.X) < 2f)
                        {
                            if (guardian.Position.X < TargetPosition.X + TargetWidth * 0.5f)
                            {
                                guardian.MoveLeft = true;
                            }
                            else
                            {
                                guardian.MoveRight = true;
                            }
                        }
                    }
                    else if (guardian.Velocity.X != 0)
                    {
                        if (Math.Abs(guardian.Position.X + guardian.Velocity.X - (TargetPosition.X + TargetWidth * 0.5f)) < 12)
                        {
                            guardian.MoveLeft    = guardian.MoveRight = false;
                            guardian.Velocity.X *= 0.8f;
                        }
                    }
                    else if (guardian.Velocity.X == 0)
                    {
                        {
                            Vector2 FacingLeftPosition  = guardian.GetLeftHandPosition(guardian.Base.ReviveFrame, true),
                                    FacingRightPosition = FacingLeftPosition;
                            FacingLeftPosition.X  *= -1;
                            FacingLeftPosition.X  += guardian.Position.X - (TargetPosition.X + TargetWidth * 0.5f);
                            FacingRightPosition.X += guardian.Position.X - (TargetPosition.X + TargetWidth * 0.5f);
                            guardian.FaceDirection(Math.Abs(FacingLeftPosition.X) < Math.Abs(FacingRightPosition.X));
                        }
                        byte ReviveBoost = 1;
                        if (!guardian.IsAttackingSomething)
                        {
                            ReviveBoost += 2;
                        }
                        bool IsMounted = guardian.PlayerMounted;
                        if (TargetIsPlayer)
                        {
                            RevivePlayer.GetModPlayer <PlayerMod>().ReviveBoost += ReviveBoost;
                        }
                        else
                        {
                            ReviveGuardian.ReviveBoost += ReviveBoost;
                        }
                        guardian.StuckTimer    = 0;
                        guardian.OffHandAction = false;
                        if (SpeakToFallen)
                        {
                            SpeakToFallen = false;
                            if (MainMod.CompanionsSpeaksWhileReviving)
                            {
                                guardian.SaySomething(guardian.Base.ReviveMessage(guardian, TargetIsPlayer, (TargetIsPlayer ? RevivePlayer : null), (!TargetIsPlayer ? ReviveGuardian : null)));
                            }
                        }
                    }
                }
                else
                {
                    TryReaching = true;
                }
            }
            if (TryReaching)
            {
                if (ResTime >= 5 * 60)
                {
                    guardian.Position.X = TargetPosition.X + Main.rand.Next(TargetWidth);
                    guardian.Position.Y = TargetPosition.Y + TargetHeight - 1;
                    guardian.FallStart  = (int)guardian.Position.Y / 16;
                }
                else if (TargetPosition.X + TargetWidth * 0.5f - guardian.Position.X < 0)
                {
                    guardian.MoveLeft = true;
                }
                else
                {
                    guardian.MoveRight = true;
                }
                guardian.WalkMode = false;
                ResTime++;
            }
            else
            {
                ResTime = 0;
            }
        }
示例#11
0
        public override void Update(TerraGuardian guardian)
        {
            ProceedIdleAIDuringDialogue = true;
            NpcCanFacePlayer            = false;
            guardian.AddDrawMomentToPlayer(Target);
            const int BuffRefreshTime = 10 * 60;

            if (Time >= BuffRefreshTime && Time % BuffRefreshTime == 0)
            {
                int Stack = Time / BuffRefreshTime;
                if (Stack > 3)
                {
                    Stack = 3;
                }
                Target.AddBuff(ModContent.BuffType <Buffs.WellBeing>(), 3600 * 30 * Stack);
                PlayerMod pm = Target.GetModPlayer <PlayerMod>();
                if (pm.ControllingGuardian)
                {
                    pm.Guardian.AddBuff(ModContent.BuffType <Buffs.WellBeing>(), 3600 * 30 * Stack);
                }
            }
            VladimirBase.VladimirData data = (VladimirBase.VladimirData)guardian.Data;
            bool End = Target.controlJump;

            //if (PlayerMod.PlayerHasGuardianSummoned(player, guardian.ID, guardian.ModID))
            //    End = true;
            if (Main.bloodMoon)
            {
                End = false;
            }
            if (End)
            {
                InUse         = false;
                Target.Bottom = guardian.Position;
                if (guardian.BodyAnimationFrame == guardian.Base.ChairSittingFrame)
                {
                    Target.position.Y -= guardian.SpriteHeight - guardian.Base.SittingPoint.Y * guardian.Scale;
                }
                PlayerMod pm = Target.GetModPlayer <PlayerMod>();
                if (pm.ControllingGuardian)
                {
                    pm.Guardian.Position = guardian.Position;
                }
                guardian.SaySomething(((Companions.VladimirBase)guardian.Base).GetEndHugMessage(guardian));
            }
            else
            {
                if (Target.mount.Active)
                {
                    Target.mount.Dismount(Target);
                }
                PlayerMod pm       = Target.GetModPlayer <PlayerMod>();
                bool      FaceBear = (guardian.BodyAnimationFrame != 20 && guardian.BodyAnimationFrame != 21) || guardian.BodyAnimationFrame == 25;
                if (pm.ControllingGuardian)
                {
                    pm.Guardian.Position    = guardian.GetGuardianShoulderPosition;
                    pm.Guardian.Position.Y += guardian.Height * 0.5f;
                    pm.Guardian.Velocity.Y  = -pm.Guardian.Mass;
                    if (data.CarrySomeone)
                    {
                        pm.Guardian.Position.X -= 6 * guardian.Direction;
                    }
                    pm.Guardian.FallStart = (int)pm.Guardian.Position.Y / 16;
                    if (pm.Guardian.ItemAnimationTime == 0 && !pm.Guardian.MoveLeft && !pm.Guardian.MoveRight)
                    {
                        pm.Guardian.FaceDirection((guardian.Direction * (FaceBear ? -1 : 1)) == -1);
                    }
                    pm.Guardian.AddBuff(ModContent.BuffType <Buffs.Hug>(), 5, true);
                    if (pm.Guardian.KnockedOut)
                    {
                        pm.Guardian.ReviveBoost += 3;
                    }
                    if (!Main.bloodMoon)
                    {
                        pm.Guardian.ImmuneTime    = 3;
                        pm.Guardian.ImmuneNoBlink = true;
                    }
                }
                else
                {
                    Target.gfxOffY    = 0;
                    Target.Center     = guardian.GetGuardianShoulderPosition;
                    Target.velocity.Y = -Player.defaultGravity;
                    Target.fallStart  = (int)Target.Center.Y / 16;
                    if (data.CarrySomeone)
                    {
                        Target.position.X -= 6 * guardian.Direction;
                    }
                    if (Target.itemAnimation == 0 && !Target.controlLeft && !Target.controlRight)
                    {
                        Target.ChangeDir(guardian.Direction * (FaceBear ? -1 : 1));
                    }
                    Target.AddBuff(ModContent.BuffType <Buffs.Hug>(), 5);
                    if (pm.KnockedOut)
                    {
                        pm.ReviveBoost += 3;
                    }
                    if (!Main.bloodMoon)
                    {
                        Target.immuneTime    = 3;
                        Target.immuneNoBlink = true;
                    }
                }
                if ((guardian.MessageTime == 0 || Main.bloodMoon) && (Target.controlLeft || Target.controlRight || Target.controlUp || Target.controlDown || (Main.bloodMoon && Target.controlJump)))
                {
                    if (Main.bloodMoon)
                    {
                        Target.controlJump = false;
                        bool Defeated = false, Hurt = false;
                        if (pm.ControllingGuardian)
                        {
                            pm.Guardian.FriendlyDuelDefeat = true;
                            Hurt = 0 != pm.Guardian.Hurt((int)(pm.Guardian.MHP * 0.22f), guardian.Direction, false, true, " were crushed by " + guardian.Name + "'s arms.");
                            if (pm.Guardian.Downed)
                            {
                                Defeated = true;
                            }
                        }
                        else
                        {
                            Target.GetModPlayer <PlayerMod>().FriendlyDuelDefeat = true;
                            Hurt = 0 != Target.Hurt(Terraria.DataStructures.PlayerDeathReason.ByCustomReason(Target.name + " were crushed by " + guardian.Name + "'s arms."), (int)(Target.statLifeMax2 * 0.22f), guardian.Direction);
                            if (Target.dead)
                            {
                                Defeated = true;
                            }
                        }
                        if (Hurt)
                        {
                            if (!Defeated)
                            {
                                if (guardian.BodyAnimationFrame == guardian.Base.ChairSittingFrame)
                                {
                                    switch (Main.rand.Next(5))
                                    {
                                    case 0:
                                        guardian.SaySomething("*I'll crush you if you move again!*");
                                        break;

                                    case 1:
                                        guardian.SaySomething("*I'll hurt you worser than those monsters would If you keep moving!*");
                                        break;

                                    case 2:
                                        guardian.SaySomething("*I can crush you with my arms or my legs, you pick!*");
                                        break;

                                    case 3:
                                        guardian.SaySomething("*Want me to turn your bones to dust?*");
                                        break;

                                    case 4:
                                        guardian.SaySomething("*You are angering me, more than this night does!*");
                                        break;
                                    }
                                }
                                else
                                {
                                    switch (Main.rand.Next(5))
                                    {
                                    case 0:
                                        guardian.SaySomething("*Stay quiet!*");
                                        break;

                                    case 1:
                                        guardian.SaySomething("*I'll crush your bones If you continue doing that!*");
                                        break;

                                    case 2:
                                        guardian.SaySomething("*I have my arms around you, I can pull them against my body, and you wont like it!*");
                                        break;

                                    case 3:
                                        guardian.SaySomething("*Want to try that again?*");
                                        break;

                                    case 4:
                                        guardian.SaySomething("*This is what you want?*");
                                        break;
                                    }
                                }
                            }
                            else
                            {
                                switch (Main.rand.Next(5))
                                {
                                case 0:
                                    guardian.SaySomething("*Finally! You got quiet!*");
                                    break;

                                case 1:
                                    guardian.SaySomething("*See what you made me do?!*");
                                    break;

                                case 2:
                                    guardian.SaySomething("*My mood is already bad, you didn't helped either!*");
                                    break;

                                case 3:
                                    guardian.SaySomething("*At least you stopped moving around!*");
                                    break;

                                case 4:
                                    guardian.SaySomething("*You behave better when unconscious!*");
                                    break;
                                }
                            }
                        }
                    }
                    else
                    {
                        guardian.SaySomething("*Press Jump button If that's enough.*");
                    }
                }
                if (Target.whoAmI == Main.myPlayer)
                {
                    MainMod.FocusCameraPosition    = guardian.CenterPosition;
                    MainMod.FocusCameraPosition.X -= Main.screenWidth * 0.5f;
                    MainMod.FocusCameraPosition.Y -= Main.screenHeight * 0.5f;
                    ChatTime--;
                    const int InitialTime = 300;
                    if (ChatTime == -1)
                    {
                        ChatTime = InitialTime;
                    }
                    else if (ChatTime < 1)
                    {
                        ChatTime = 60 * 10; // + Main.rand.Next(InitialTime)
                        FriendshipPoints++;
                        if (FriendshipPoints >= 10 + guardian.FriendshipLevel / 3)
                        {
                            FriendshipPoints = 0;
                            guardian.IncreaseFriendshipProgress(1);
                        }
                        string Message = GuardianMouseOverAndDialogueInterface.MessageParser(Main.rand.Next(10) == 0 ? guardian.Base.TalkMessage(Target, guardian) : guardian.Base.NormalMessage(Target, guardian), guardian);
                        //if (Target.talkNPC > -1 && Main.npc[Target.talkNPC].type == ModContent.NPCType<GuardianNPC.List.BearNPC>())
                        //PlayerMod pm = Target.GetModPlayer<PlayerMod>();
                        if (pm.IsTalkingToAGuardian && pm.TalkingGuardianPosition == guardian.WhoAmID)
                        {
                            GuardianMouseOverAndDialogueInterface.SetDialogue(Message);
                        }
                        else
                        {
                            //guardian.SaySomething(Message);
                        }
                    }
                    else
                    {
                    }
                }
            }
        }
示例#12
0
 public override void Update(TerraGuardian guardian)
 {
     if ((guardian.Position - Target.Position).Length() < 20)
     {
         guardian.WalkMode = true;
     }
     if (guardian.UsingFurniture)
     {
         guardian.LeaveFurniture(true);
     }
     guardian.StuckTimer = 0;
     if (guardian.IsBeingPulledByPlayer)
     {
         guardian.SaySomething("*Alright, I'm coming, I'm coming.*");
         InUse = false;
         return;
     }
     guardian.MoveLeft = guardian.MoveRight = false;
     Sleuthing         = false;
     if (!Target.KnockedOut && !Target.IsSleeping)
     {
         if (SleuthPercent > 70)
         {
             guardian.SaySomething("*...So close...*");
         }
         else
         {
             guardian.SaySomething(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingFail, "*I... Was just checking if you were fine.*"));
         }
         InUse = false;
         return;
     }
     if (Target.Downed)
     {
         InUse = false;
         guardian.SaySomething("*...I should have helped instead...*");
         return;
     }
     if (Math.Abs(guardian.Position.X - Target.Position.X) < 8f)
     {
         if (guardian.Velocity.X == 0 && guardian.Velocity.Y == 0)
         {
             Sleuthing            = true;
             guardian.LookingLeft = (Target.Position.X < guardian.Position.X);
             float LastSleuthPercent = SleuthPercent;
             float FillSpeed         = guardian.IsSleeping ? 0.07f : 0.2f;
             SleuthPercent += Main.rand.NextFloat() * FillSpeed;
             if (SleuthPercent >= 100)
             {
                 AlexanderBase.AlexanderData data = (AlexanderBase.AlexanderData)guardian.Data;
                 data.AddIdentifiedGuardian(Target.MyID);
                 InUse = false;
                 guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingProgressFinished, "*Okay, so that's how you work.*"), guardian));
                 guardian.UpdateStatus = true;
             }
             else if (SleuthPercent >= 70 && LastSleuthPercent < 70)
             {
                 guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingProgressNearlyDone, "*Hm... Interesting...*"), guardian));
             }
             else if (SleuthPercent >= 35 && LastSleuthPercent < 35)
             {
                 guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingProgress, "*Uh huh...*"), guardian));
             }
             else if (SleuthPercent > 0 && LastSleuthPercent <= 0)
             {
                 guardian.SaySomething(GuardianMouseOverAndDialogueInterface.MessageParser(Target.GetMessage(GuardianBase.MessageIDs.AlexanderSleuthingStart, "*Let's see how you work...*"), guardian));
             }
         }
     }
     else
     {
         if (Target.Position.X < guardian.Position.X)
         {
             guardian.MoveLeft = true;
         }
         else
         {
             guardian.MoveRight = true;
         }
     }
 }
示例#13
0
        public override void Update(TerraGuardian guardian)
        {
            bool TargetIsKod = true;

            if (guardian.UsingFurniture)
            {
                guardian.LeaveFurniture(true);
            }
            if (CarriedPlayer != null)
            {
                PlayerMod pm = CarriedPlayer.GetModPlayer <PlayerMod>();
                TargetIsKod = pm.KnockedOut;
                if (CarriedPlayer.dead)
                {
                    InUse = false;
                    if (guardian.TargetID != -1)
                    {
                        guardian.CheckIfSomeoneNeedsPickup();
                    }
                    return;
                }
                bool BeingCarriedByMe = false;
                if (!PlayerMod.IsBeingCarriedBySomeone(CarriedPlayer) || (BeingCarriedByMe = PlayerMod.IsBeingCarriedByThisGuardian(CarriedPlayer, guardian)))
                {
                    pm.CarriedByGuardianID    = guardian.WhoAmID;
                    pm.BeingCarriedByGuardian = false;
                    if (!BeingCarriedByMe)
                    {
                        guardian.SaySomething(guardian.GetMessage(GuardianBase.MessageIDs.RescueComingMessage));
                    }
                }
                else
                {
                    InUse = false;
                    return;
                }
                if (CarriedPlayer.whoAmI == guardian.OwnerPos)
                {
                    guardian.StuckTimer = 0;
                }
            }
            else
            {
                TargetIsKod = CarriedGuardian.KnockedOut;
                if (CarriedGuardian.Downed)
                {
                    InUse = false;
                    return;
                }
                bool BeingCarriedByMe = false;
                if (!CarriedGuardian.IsBeingCarriedBySomeone() || (BeingCarriedByMe = CarriedGuardian.IsBeingCarriedByThisGuardian(guardian)))
                {
                    CarriedGuardian.CarriedByGuardianID    = guardian.WhoAmID;
                    CarriedGuardian.BeingCarriedByGuardian = false;
                    if (!BeingCarriedByMe)
                    {
                        guardian.SaySomething(guardian.GetMessage(GuardianBase.MessageIDs.RescueComingMessage));
                    }
                }
                else
                {
                    InUse = false;
                    return;
                }
            }
            if (!Carrying)
            {
                float TargetX = CarriedPlayer != null ? CarriedPlayer.Center.X : CarriedGuardian.Position.X;
                float TargetY = CarriedPlayer != null ? CarriedPlayer.Bottom.Y : CarriedGuardian.Position.Y;
                if (Math.Abs(guardian.Position.X - TargetX) < 16 && Math.Abs(guardian.Position.Y - TargetY) < guardian.Height * 0.5f)
                {
                    Carrying = true;
                    guardian.SaySomething(guardian.GetMessage(GuardianBase.MessageIDs.RescueGotMessage));
                    ChangeStep();
                }
                else
                {
                    IgnoreCombat       = true;
                    guardian.MoveRight = guardian.MoveLeft = false;
                    if (TargetX < guardian.Position.X)
                    {
                        guardian.MoveLeft = true;
                    }
                    else
                    {
                        guardian.MoveRight = true;
                    }
                    if (Time >= 5 * 60)
                    {
                        guardian.Position = new Microsoft.Xna.Framework.Vector2(TargetX, TargetY);
                        guardian.SetFallStart();
                        Carrying = true;
                        ChangeStep();
                    }
                    else
                    {
                        return;
                    }
                }
                DelayBeforePlacingOnGround = MaxDelay;
            }
            IgnoreCombat = false;
            bool SafeToPlaceAllyDown = true;

            {
                if (guardian.Velocity.Y == 0)
                {
                    int StartCheckX = (int)((guardian.Position.X - guardian.CollisionWidth * 0.5f) * TerraGuardian.DivisionBy16),
                        EndCheckX   = (int)((guardian.Position.X + guardian.CollisionWidth * 0.5f + 1) * TerraGuardian.DivisionBy16);
                    int CheckY      = (int)((guardian.Position.Y + 1) * TerraGuardian.DivisionBy16);
                    for (int x = StartCheckX; x < EndCheckX; x++)
                    {
                        if (MainMod.IsDangerousTile(x, CheckY, false))
                        {
                            SafeToPlaceAllyDown = false;
                            break;
                        }

                        /*Tile tile = MainMod.GetTile(x, CheckY);
                         * if (tile.liquid >= 20)
                         * {
                         *  SafeToPlaceAllyDown = false;
                         *  break;
                         * }*/
                    }
                }
                else
                {
                    SafeToPlaceAllyDown = false;
                }
                if (!TargetIsKod && DelayBeforePlacingOnGround > 2.5f * 60)
                {
                    DelayBeforePlacingOnGround = (int)(2.5f * 60);
                }
                if (SafeToPlaceAllyDown && TargetIsKod)
                {
                    for (int n = 0; n < 200; n++)
                    {
                        if (Main.npc[n].active && guardian.IsNpcHostile(Main.npc[n]) && guardian.Distance(Main.npc[n].Center) < 400 && (Main.npc[n].noTileCollide || Collision.CanHitLine(Main.npc[n].position, Main.npc[n].width, Main.npc[n].height, guardian.TopLeftPosition, guardian.Width, guardian.Height)))
                        {
                            SafeToPlaceAllyDown = false;
                            break;
                        }
                    }
                }
            }
            if (SafeToPlaceAllyDown)
            {
                guardian.MoveLeft = guardian.MoveRight = false;
                if (DelayBeforePlacingOnGround <= 0)
                {
                    if (CarriedPlayer != null)
                    {
                        CarriedPlayer.position.X = guardian.Position.X - CarriedPlayer.width * 0.5f;
                        CarriedPlayer.position.Y = guardian.Position.Y - CarriedPlayer.height;
                        InUse = false;
                        return;
                    }
                    CarriedGuardian.Position.X = guardian.Position.X;
                    CarriedGuardian.Position.Y = guardian.Position.Y;
                    InUse = false;
                    return;
                }
                DelayBeforePlacingOnGround--;
            }
            else
            {
                if (TargetIsKod)
                {
                    DelayBeforePlacingOnGround = MaxDelay;
                }
                bool AllyIsDying = CarriedPlayer != null ? CarriedPlayer.statLife < CarriedPlayer.statLifeMax2 * 0.35f : CarriedGuardian.HP < CarriedGuardian.MHP * 0.35f;
                ForcedTactic = AllyIsDying ? CombatTactic.Snipe : CombatTactic.Assist;
            }
            {
                Vector2 CarryPosition = Vector2.Zero;
                Vector2 Origin        = Vector2.One * 0.5f;
                if (guardian.Ducking)
                {
                    CarryPosition = guardian.GetBetweenHandsPosition(guardian.Base.DuckingSwingFrames[2]);
                }
                else
                {
                    CarryPosition = guardian.GetBetweenHandsPosition(guardian.Base.ItemUseFrames[2]);
                }
                CarryPosition += guardian.Position;
                if (CarriedPlayer != null)
                {
                    CarriedPlayer.position.X    = CarryPosition.X - CarriedPlayer.width * Origin.X + guardian.OffsetX;
                    CarriedPlayer.position.Y    = CarryPosition.Y - CarriedPlayer.height * Origin.Y + guardian.OffsetY;
                    CarriedPlayer.fallStart     = (int)(CarriedPlayer.position.Y * TerraGuardian.DivisionBy16);
                    CarriedPlayer.direction     = guardian.Direction;
                    CarriedPlayer.immune        = true;
                    CarriedPlayer.immuneTime    = 3;
                    CarriedPlayer.immuneNoBlink = true;
                    PlayerMod pm = CarriedPlayer.GetModPlayer <PlayerMod>();
                    pm.ReviveBoost++;
                    pm.BeingCarriedByGuardian = true;
                    MainMod.DrawMoment.Add(new GuardianDrawMoment(guardian.WhoAmID, TerraGuardian.TargetTypes.Player, CarriedPlayer.whoAmI));
                }
                else
                {
                    CarriedGuardian.IsBeingPulledByPlayer = false;
                    CarriedGuardian.Position.X            = CarryPosition.X - (CarriedGuardian.Width * (Origin.X - 0.5f)) + guardian.OffsetX;
                    CarriedGuardian.Position.Y            = CarryPosition.Y + (CarriedGuardian.Height * (1.1f - Origin.Y)) + guardian.OffsetY;
                    CarriedGuardian.SetFallStart();
                    CarriedGuardian.Direction = guardian.Direction;
                    CarriedGuardian.ReviveBoost++;
                    CarriedGuardian.BeingCarriedByGuardian = true;
                    CarriedGuardian.ImmuneTime             = 3;
                    CarriedGuardian.ImmuneNoBlink          = true;
                    MainMod.DrawMoment.Add(new GuardianDrawMoment(guardian.WhoAmID, TerraGuardian.TargetTypes.Guardian, CarriedGuardian.WhoAmID, true));
                }
            }
        }
示例#14
0
        public override void AI()
        {
            if (npc.direction == 0)
            {
                npc.direction = Main.rand.NextDouble() < 0.5 ? -1 : 1;
            }
            if (SceneID == SceneIDs.NoScene)
            {
                Idle = true;
                npc.TargetClosest(false);
                if (Main.player[npc.target].Distance(npc.Center) < 200)
                {
                    PlayerHasLeopold = false;
                    if (PlayerMod.PlayerHasGuardian(Main.player[npc.target], 10))
                    {
                        PlayerHasLeopold = true;
                        ChangeScene(SceneIDs.KnownPlayerSpottedByLeopold);
                        SayMessage("*Aaahhh!!! What is that?!**");
                    }
                    else
                    {
                        ChangeScene(SceneIDs.LeopoldSpotsThePlayer);
                        SayMessage("*Ack! W-what is that?!*");
                    }
                }
            }
            else
            {
                if (SceneID != SceneIDs.LeopoldFreeForRecruit && SceneID != SceneIDs.Flee)
                {
                    npc.npcSlots = 100;
                }
                Player player = Main.player[npc.target];
                if (SceneID < SceneIDs.ThinksAboutTryingToTalk)
                {
                    if (player.Distance(npc.Center) < 150)
                    {
                        SayMessage("*Ah!! It approached.*");
                        ChangeScene(SceneIDs.WondersIfPlayerWillAttackHim);
                        Jump = true;
                    }
                }
                if (SceneID >= SceneIDs.GotScaredUponPlayerApproach && SceneID < SceneIDs.PlayerDoesNothing)
                {
                    if (player.Distance(npc.Center) < 150)
                    {
                        if (player.Center.X - npc.Center.X < 0)
                        {
                            MoveRight = true;
                        }
                        else
                        {
                            MoveLeft = true;
                        }
                    }
                }
                if (SceneID >= SceneIDs.GotScaredUponPlayerApproach && SceneID < SceneIDs.AttemptsToRunAway1)
                {
                    if (player.Distance(npc.Center) < 100)
                    {
                        SayMessage("*Yaah!!! Please, Don't kill me...*");
                        ChangeScene(SceneIDs.Crying1);
                        Jump = true;
                    }
                }
                npc.FaceTarget();
                if (SceneTime <= 0)
                {
                    switch (SceneID)
                    {
                    case SceneIDs.LeopoldSpotsThePlayer:
                        SayMessage("*It's a funny kind of creature.*");
                        ChangeScene(SceneIDs.LeopoldSaysNeverSawAnythingLikeThat);
                        break;

                    case SceneIDs.LeopoldSaysNeverSawAnythingLikeThat:
                        SayMessage("*I've never seen something like that.*");
                        ChangeScene(SceneIDs.LeopoldQuestionsHimselfAboutCreature);
                        break;

                    case SceneIDs.LeopoldQuestionsHimselfAboutCreature:
                        SayMessage("*What kind of creature is it?*");
                        ChangeScene(SceneIDs.IsItTerrarian);
                        break;

                    case SceneIDs.IsItTerrarian:
                        SayMessage("*Could It be a Terrarian?*");
                        ChangeScene(SceneIDs.NoticesOutfit);
                        break;

                    case SceneIDs.NoticesOutfit:
                        SayMessage("*It surelly have unusual outfit...*");
                        ChangeScene(SceneIDs.QuestionsIfIsReallyATerrarian);
                        break;

                    case SceneIDs.QuestionsIfIsReallyATerrarian:
                        SayMessage("*Maybe, It is said that they inhabit this world.*");
                        if (player.GetModPlayer <PlayerMod>().Guardian.Active&& player.GetModPlayer <PlayerMod>().Guardian.Base.IsTerraGuardian)
                        {
                            ChangeScene(SceneIDs.NoticesOtherGuardians);
                        }
                        else
                        {
                            ChangeScene(SceneIDs.NoticesPlayerLooking);
                        }
                        break;

                    case SceneIDs.NoticesPlayerLooking:
                        SayMessage("*It is looking at me.*");
                        ChangeScene(SceneIDs.WondersPlayerReaction);
                        break;

                    case SceneIDs.WondersPlayerReaction:
                        SayMessage("*What is it planning to do?*");
                        ChangeScene(SceneIDs.IsPreparingAttack);
                        break;

                    case SceneIDs.IsPreparingAttack:
                        SayMessage("*Is it preparing to attack?*");
                        ChangeScene(SceneIDs.ThreatenUseSpell);
                        break;

                    case SceneIDs.ThreatenUseSpell:
                        SayMessage("*If It tries to attack, I will blow It with my spells.*");
                        ChangeScene(SceneIDs.FindsWeirdTheNoReaction, true);
                        break;

                    case SceneIDs.FindsWeirdTheNoReaction:
                        SayMessage("*Weird, It isn't doing anything.*");
                        ChangeScene(SceneIDs.ThinksAboutTryingToTalk);
                        break;

                    case SceneIDs.ThinksAboutTryingToTalk:
                        SayMessage("*Maybe If I try talking...*");
                        ChangeScene(SceneIDs.WondersIftheySpeak);
                        break;

                    case SceneIDs.WondersIftheySpeak:
                        SayMessage("*No... Wait, I don't even know if they can speak.*");
                        ChangeScene(SceneIDs.MentionsABook);
                        break;

                    case SceneIDs.MentionsABook:
                        SayMessage("*There is a book that theorizes that but...*");
                        ChangeScene(SceneIDs.ThinksAboutTrying);
                        break;

                    case SceneIDs.ThinksAboutTrying:
                        SayMessage("*Maybe If I try...*");
                        ChangeScene(SceneIDs.TriesTalking);
                        break;

                    case SceneIDs.TriesTalking:
                        SayMessage("*H-hey... Can you hear me?*");
                        ChangeScene(SceneIDs.WondersIfIsScared, true);
                        break;

                    case SceneIDs.WondersIfIsScared:
                        SayMessage("*(Maybe It's scared...)*");
                        ChangeScene(SceneIDs.SaysWontHurt);
                        break;

                    case SceneIDs.SaysWontHurt:
                        SayMessage("*Come here.. I wont hurt you...*");
                        ChangeScene(SceneIDs.TriesHidingFear, true);
                        break;

                    case SceneIDs.TriesHidingFear:
                        SayMessage("*(..Don't shake... You don't want to scare it...)*");
                        ChangeScene(SceneIDs.NoticesDidntWorked);
                        break;

                    case SceneIDs.NoticesDidntWorked:
                        SayMessage("*(Huh? Didn't worked? Maybe If...)*");
                        ChangeScene(SceneIDs.TriesGivingFood);
                        break;

                    case SceneIDs.TriesGivingFood:
                        SayMessage("*Uh... I... Got some food.. Do you want it...?*");
                        ChangeScene(SceneIDs.WondersHowStupidHisActionWas);
                        break;

                    case SceneIDs.WondersHowStupidHisActionWas:
                        SayMessage("*(Got some food?! What am I thinking?!)*");
                        ChangeScene(SceneIDs.WaitsAFewMoments);
                        break;

                    case SceneIDs.WaitsAFewMoments:
                        SayMessage("*...*");
                        ChangeScene(SceneIDs.ThinksThePlayerDidntUnderstandHim);
                        break;

                    case SceneIDs.ThinksThePlayerDidntUnderstandHim:
                        SayMessage("*I guess It can't understand me at all.*");
                        ChangeScene(SceneIDs.TalksAboutWalkingAway);
                        break;

                    case SceneIDs.TalksAboutWalkingAway:
                        SayMessage("*Maybe If I just walk away...*");
                        ChangeScene(SceneIDs.Flee);
                        break;

                    ////////////////////
                    case SceneIDs.GotScaredUponPlayerApproach:
                        SayMessage("*Ah!! It approached.*");
                        ChangeScene(SceneIDs.WondersIfPlayerWillAttackHim);
                        break;

                    case SceneIDs.WondersIfPlayerWillAttackHim:
                        SayMessage("*Is it going to attack me?!*");
                        ChangeScene(SceneIDs.FearPlayerAttack1);
                        break;

                    case SceneIDs.FearPlayerAttack1:
                        SayMessage("*No!! I'm too young to die!!*");
                        ChangeScene(SceneIDs.FearPlayerAttack2);
                        break;

                    case SceneIDs.FearPlayerAttack2:
                        SayMessage("*I didn't even finished the mysteries of the Terra Realm.*");
                        ChangeScene(SceneIDs.FearPlayerAttack3);
                        break;

                    case SceneIDs.FearPlayerAttack3:
                        SayMessage("*This... This is how I'm going to die?!*");
                        ChangeScene(SceneIDs.FearPlayerAttack4);
                        break;

                    case SceneIDs.FearPlayerAttack4:
                        SayMessage("*The great Leopold... Devoured by a Terrarian...*");
                        ChangeScene(SceneIDs.FearPlayerAttack5);
                        break;

                    case SceneIDs.FearPlayerAttack5:
                        SayMessage("*Oh... What a cruel world...*");
                        ChangeScene(SceneIDs.PlayerDoesNothing, true);
                        break;

                    case SceneIDs.PlayerDoesNothing:
                        SayMessage("....");
                        ChangeScene(SceneIDs.PlayerDoesNothing2);
                        break;

                    case SceneIDs.PlayerDoesNothing2:
                        SayMessage("*Uh...*");
                        ChangeScene(SceneIDs.WondersIfPlayerWillAttack);
                        break;

                    case SceneIDs.WondersIfPlayerWillAttack:
                        SayMessage("*Is... It going to try attacking me?*");
                        ChangeScene(SceneIDs.WondersIfScaredPlayer);
                        break;

                    case SceneIDs.WondersIfScaredPlayer:
                        SayMessage("*Maybe... I scared it?*");
                        ChangeScene(SceneIDs.ThreatensPlayer);
                        break;

                    case SceneIDs.ThreatensPlayer:
                        SayMessage("*Yeah!! Don't you dare get near me, or I'll show you some thing!*");
                        ChangeScene(SceneIDs.RealizesHowStupidWhatHeSaidWas);
                        break;

                    case SceneIDs.RealizesHowStupidWhatHeSaidWas:
                        SayMessage("*(Show It something?! What were I thinking?)*");
                        ChangeScene(SceneIDs.SeesIfPlayerReacts, true);
                        break;

                    case SceneIDs.SeesIfPlayerReacts:
                        SayMessage("...");
                        ChangeScene(SceneIDs.WonderIfAngeredPlayer);
                        break;

                    case SceneIDs.WonderIfAngeredPlayer:
                        SayMessage("*(Did I anger it?)*");
                        ChangeScene(SceneIDs.SeesIfPlayerReactsAgain, true);
                        break;

                    case SceneIDs.SeesIfPlayerReactsAgain:
                        SayMessage("...");
                        ChangeScene(SceneIDs.WonderIfPlayerIsFrozenInFear);
                        break;

                    case SceneIDs.WonderIfPlayerIsFrozenInFear:
                        SayMessage("*(Maybe It's frozen in fear?)*");
                        ChangeScene(SceneIDs.SeesIfPlayerReactsAgainAgain, true);
                        break;

                    case SceneIDs.SeesIfPlayerReactsAgainAgain:
                        SayMessage("...");
                        ChangeScene(SceneIDs.AttemptsToRunAway1);
                        break;

                    case SceneIDs.AttemptsToRunAway1:
                        SayMessage("*I... Kind of have more things to do... so...*");
                        ChangeScene(SceneIDs.AttemptsToRunAway2);
                        break;

                    case SceneIDs.AttemptsToRunAway2:
                        SayMessage("*Well, I'm gone!*");
                        ChangeScene(SceneIDs.Flee);
                        break;

                    //////////////////////////////
                    case SceneIDs.FearsAboutPlayerAttackingHim:
                        SayMessage("*Yaah!!! Please, Don't kill me...*");
                        ChangeScene(SceneIDs.Crying1);
                        break;

                    case SceneIDs.Crying1:
                        SayMessage("*(Sniffle... Sob...)*");
                        ChangeScene(SceneIDs.Crying2);
                        break;

                    case SceneIDs.Crying2:
                        SayMessage("*(Snif...)*");
                        ChangeScene(SceneIDs.WaitingForReaction, true);
                        break;

                    case SceneIDs.WaitingForReaction:
                        SayMessage("...");
                        ChangeScene(SceneIDs.AsksIfPlayerIsGoingToAttackHim);
                        break;

                    case SceneIDs.AsksIfPlayerIsGoingToAttackHim:
                        SayMessage("*You... Aren't going to attack me... Right...?*");
                        ChangeScene(SceneIDs.AsksIfPlayerUnderstandWhatHeSays);
                        break;

                    case SceneIDs.AsksIfPlayerUnderstandWhatHeSays:
                        SayMessage("*Can... You even understand me...?*");
                        ChangeScene(SceneIDs.WaitingForReactionAgain, true);
                        break;

                    case SceneIDs.WaitingForReactionAgain:
                        SayMessage("*...*");
                        ChangeScene(SceneIDs.TellsThatIsgoingToFlee);
                        break;

                    case SceneIDs.TellsThatIsgoingToFlee:
                        SayMessage("*I'm.. Going to... Walk... Backaway... *");
                        ChangeScene(SceneIDs.RunsWhileScreaming);
                        break;

                    case SceneIDs.RunsWhileScreaming:
                        SayMessage("*Waaaaaaaaaahhh!!!*");
                        ChangeScene(SceneIDs.Flee);
                        break;

                    /////////////////////////////////
                    case SceneIDs.NoticesOtherGuardians:
                        SayMessage("*Wait, are those... TerraGuardians?*");
                        ChangeScene(SceneIDs.WondersWhyGuardiansFollowsPlayer);
                        break;

                    case SceneIDs.WondersWhyGuardiansFollowsPlayer:
                        SayMessage("*Why are those TerraGuardians with that Terrarian?*");
                        ChangeScene(SceneIDs.ThinksPlayerIsGuardiansPet);
                        break;

                    case SceneIDs.ThinksPlayerIsGuardiansPet:
                        SayMessage("*Maybe It's their little pet?*");
                        ChangeScene(SceneIDs.IgnoresTheAboveIdea);
                        break;

                    case SceneIDs.IgnoresTheAboveIdea:
                        SayMessage("*It... Doesn't look like it...*");
                        ChangeScene(SceneIDs.ThinksPlayerEnslavedGuardians);
                        break;

                    case SceneIDs.ThinksPlayerEnslavedGuardians:
                        SayMessage("*Maybe... Oh no... The Terrarian enslaved them!*");
                        ChangeScene(SceneIDs.YellsThatIsGoingToSaveGuardians);
                        break;

                    case SceneIDs.YellsThatIsGoingToSaveGuardians:
                        SayMessage("*Don't worry friends, I will save you all!*");
                        ChangeScene(SceneIDs.WondersHowToSaveGuardians);
                        break;

                    case SceneIDs.WondersHowToSaveGuardians:
                        SayMessage("*I should save them, but how...*");
                        ChangeScene(SceneIDs.PlayerMainGuardianTalksToLeopold);
                        break;

                    case SceneIDs.PlayerMainGuardianTalksToLeopold:
                    {
                        TerraGuardian Guardian = PlayerMod.GetPlayerMainGuardian(player);
                        string        Message  = "";
                        if (Guardian.ModID == MainMod.mod.Name)
                        {
                            switch (Guardian.ID)         //What about moving those dialogues to a separate method, so It's easier to find them.
                            {
                            default:
                                Message = Guardian.GetMessage(GuardianBase.MessageIDs.LeopoldMessage1, "*" + Guardian.Name + " is saying that you're It's friend.*");
                                break;

                            case GuardianBase.Rococo:
                                Message = "*" + Guardian.Name + " looks very confused.*";
                                break;

                            case GuardianBase.Blue:
                                Message = "*" + Guardian.Name + " seems to be enjoying the show.*";
                                break;

                            case GuardianBase.Sardine:
                                Message = "I think the way we met isn't that weird now, right pal?";
                                break;

                            case GuardianBase.Zacks:
                                Message = "*Boss, can I eat that stupid bunny?*";
                                break;

                            case GuardianBase.Alex:
                                Message = "Save me? Save me from what? Who's threatening me and my friend?!";
                                break;

                            case GuardianBase.Brutus:
                                Message = "*Are you missing some rivets, long eared guy?*";
                                break;

                            case GuardianBase.Bree:
                                Message = "Have you finished making yourself into a fool.";
                                break;

                            case GuardianBase.Mabel:
                                Message = "*Hello, Teehee. Do you have a problem, bunny guy?*";
                                break;

                            case GuardianBase.Domino:
                                Message = "*Don't look at me, I stopped selling the kind of merchandise that caused that long ago.*";
                                break;

                            case GuardianBase.Vladimir:
                                Message = "*I think that guy needs a hug. Maybe It will end up fixing his head, I guess.*";
                                break;

                            case GuardianBase.Malisha:
                                Message = "*And he still fears even his own shadow.*";
                                break;
                            }
                        }
                        Guardian.SaySomething(Message);
                    }
                        ChangeScene(SceneIDs.LeopoldAnswersTheGuardian);
                        break;

                    case SceneIDs.LeopoldAnswersTheGuardian:
                    {
                        TerraGuardian Guardian = PlayerMod.GetPlayerMainGuardian(player);
                        string        Message  = "";
                        if (Guardian.ModID == MainMod.mod.Name)
                        {
                            switch (Guardian.ID)
                            {
                            default:
                                Message = Guardian.GetMessage(GuardianBase.MessageIDs.LeopoldMessage2, "*You're friends of that Terrarian?*");
                                break;

                            case GuardianBase.Rococo:
                                Message = "*Uh... What is it with the look in your face?*";
                                break;

                            case GuardianBase.Blue:
                                Message = "*Wait, why are you laughing?*";
                                break;

                            case GuardianBase.Sardine:
                                Message = "*Wait, \"pal\"? You're that Terrarian's friend?!*";
                                break;

                            case GuardianBase.Zacks:
                                Message = "*Wait, you...Yaaaaaah!! It's a zombie!!!*";
                                break;

                            case GuardianBase.Alex:
                                Message = "*F..Friend?!*";
                                break;

                            case GuardianBase.Brutus:
                                Message = "*I...I'm not crazy?! What are you doing with that Terrarian?*";
                                break;

                            case GuardianBase.Bree:
                                Message = "*Hey! I'm not a fool!*";
                                break;

                            case GuardianBase.Mabel:
                                Message = "*Ah... Uh... No... Uh... Just... I'm... Fine...*";
                                break;

                            case GuardianBase.Domino:
                                Message = "*H-hey! I would never use such thing!*";
                                break;

                            case GuardianBase.Vladimir:
                                Message = "*How can you think of hugs at a moment like this?*";
                                break;

                            case GuardianBase.Malisha:
                                Message = "*W-what the! What are you doing here? And who's that?*";
                                break;
                            }
                        }
                        SayMessage(Message);
                    }
                        ChangeScene(SceneIDs.MainGuardianSaysThatPlayerHasBeenHearingAllTheTime);
                        break;

                    case SceneIDs.MainGuardianSaysThatPlayerHasBeenHearingAllTheTime:
                    {
                        TerraGuardian Guardian = PlayerMod.GetPlayerMainGuardian(player);
                        string        Message  = "";
                        if (Guardian.ModID == MainMod.mod.Name)
                        {
                            switch (Guardian.ID)
                            {
                            default:
                                Message = Guardian.GetMessage(GuardianBase.MessageIDs.LeopoldMessage3, "*" + Guardian.Name + " also said that you heard everything he said.*");
                                break;

                            case GuardianBase.Rococo:
                                Message = "*" + Guardian.Name + " is asking you what is his problem.*";
                                break;

                            case GuardianBase.Blue:
                                Message = "*" + Guardian.Name + " explains that you're her friend, and that you can understand what they are talking about.*";
                                break;

                            case GuardianBase.Sardine:
                                Message = "Yes, and It heard everything you said as clear as day.";
                                break;

                            case GuardianBase.Zacks:
                                Message = "*That guy is making me sick, my boss isn't a troglodyte, do you hear?*";
                                break;

                            case GuardianBase.Alex:
                                Message = "Yes, me and my friend here were watching you talking to self all that time.";
                                break;

                            case GuardianBase.Brutus:
                                Message = "*I was hired by it to be his bodyguard, you fool.*";
                                break;

                            case GuardianBase.Bree:
                                Message = "Of course you are, how can you think that the Terrarian is a fool?";
                                break;

                            case GuardianBase.Mabel:
                                Message = "*Hey friend, I can't understand that guy, can you explain to me what is his problem?*";
                                break;

                            case GuardianBase.Domino:
                                Message = "*Then why were you fooling yourself a while ago? Terrarians aren't stupid.*";
                                break;

                            case GuardianBase.Vladimir:
                                Message = "*What moment like this, the Terrarian is my buddy. And can understand what we are talking.*";
                                break;

                            case GuardianBase.Malisha:
                                Message = "*I moved to here for a vacation, then this Terrarian let me live here.*";
                                break;
                            }
                        }
                        Guardian.SaySomething(Message);
                    }
                        ChangeScene(SceneIDs.LeopoldGetsSurprisedThatPlayerHasBeenHearingAllTime);
                        break;

                    case SceneIDs.LeopoldGetsSurprisedThatPlayerHasBeenHearingAllTime:
                        SayMessage("*What?! That Terrarian can understand what we are saying?!*");
                        ChangeScene(SceneIDs.LeopoldTellsToForgetEverything);
                        break;

                    case SceneIDs.LeopoldTellsToForgetEverything:
                        SayMessage("*I nearly thought... Oh... Nevermind... Does It matter anyway?*");
                        ChangeScene(SceneIDs.LeopoldPresentsHimself);
                        break;

                    case SceneIDs.LeopoldPresentsHimself:
                        SayMessage("*I'm Leopold, the Sage. Please disconsider what I debated with myself earlier. If you can.*");
                        ChangeScene(SceneIDs.LeopoldFreeForRecruit);
                        break;

                    case SceneIDs.KnownPlayerSpottedByLeopold:
                        SayMessage("*Wait... I know that face...*");
                        ChangeScene(SceneIDs.LeopoldRecognizesTerrarian);
                        break;

                    case SceneIDs.LeopoldRecognizesTerrarian:
                        SayMessage("*Oh, It is that Terrarian again.*");
                        ChangeScene(SceneIDs.LeopoldGreetsPlayer);
                        break;

                    case SceneIDs.LeopoldGreetsPlayer:
                        SayMessage("*Hello, I didn't expected to see you here.*");
                        ChangeScene(SceneIDs.LeopoldTellsThatIsGoingToPlayerTown);
                        break;

                    case SceneIDs.LeopoldTellsThatIsGoingToPlayerTown:
                        SayMessage("*Since you're here, I think you have some town around this world, so... See you there.*");
                        ChangeScene(SceneIDs.LeopoldTurnsToTownNPC, true);
                        break;

                    case SceneIDs.LeopoldTurnsToTownNPC:
                        NpcMod.AddGuardianMet(10);
                        PlayerMod.AddPlayerGuardian(player, GuardianID, GuardianModID);
                        PlayerMod.GetPlayerGuardian(player, GuardianID, GuardianModID).IncreaseFriendshipProgress(1);
                        WorldMod.TurnNpcIntoGuardianTownNpc(npc, GuardianID, GuardianModID);
                        //npc.Transform(ModContent.NPCType<GuardianNPC.List.BunnyGuardian>());
                        break;

                    //////////////////////////////////
                    case SceneIDs.Flee:
                    {
                    }
                    break;
                    }
                }
                if (SceneID == SceneIDs.Flee)
                {
                    if (player.Center.X - npc.Center.X < 0)
                    {
                        MoveRight = true;
                    }
                    else
                    {
                        MoveLeft = true;
                    }
                    if (player.Distance(npc.Center) >= Main.screenWidth)
                    {
                        npc.active = false;
                        Main.NewText("The Bunny Guardian has escaped.", Microsoft.Xna.Framework.Color.Red);
                        return;
                    }
                }
                SceneTime--;
            }
            base.AI();
        }
示例#15
0
        public override void Update(TerraGuardian guardian)
        {
            LiebreBase.ReaperGuardianData data = (LiebreBase.ReaperGuardianData)guardian.Data;
            switch (Step)
            {
            case 0:
                if (StepStart)
                {
                    SoulsValue = data.SoulsLoaded;
                    if (SoulsValue >= LiebreBase.MaxSoulsContainedValue)
                    {
                        guardian.SaySomething("*I must go, now!*");
                    }
                    else if (SoulsValue >= LiebreBase.MaxSoulsContainedValue * 0.9f)
                    {
                        guardian.SaySomething("*I'll unload those souls, I feel like I'm reaching my capacity.*");
                    }
                    else
                    {
                        guardian.SaySomething("*I'll be right back.*");
                    }
                }
                IgnoreCombat = true;
                if (Main.rand.NextDouble() < 0.333)
                {
                    Dust.NewDust(guardian.TopLeftPosition, guardian.Width, guardian.Height, 192, 0, -0.2f, Scale: Main.rand.NextFloat(0.8f, 1.2f));
                }
                if (Time >= 3 * 60)
                {
                    ChangeStep();
                    data.SoulsLoaded     = 0;
                    Invisibility         = true;
                    LastWasPlayerMounted = guardian.PlayerMounted;
                    guardian.ToggleMount(true);
                    guardian.ClearMessagesSaid();
                }
                break;

            case 1:
                Invisibility = true;
                IgnoreCombat = true;
                Inactivity   = true;
                if (guardian.OwnerPos > -1)
                {
                    guardian.Position = Main.player[guardian.OwnerPos].Bottom;
                }
                if (Time >= 10 * 60)
                {
                    ChangeStep();
                }
                break;

            case 2:
                Invisibility = false;
                IgnoreCombat = false;
                Inactivity   = false;
                if (StepStart)
                {
                    guardian.Spawn();
                    if (guardian.OwnerPos > -1)
                    {
                        guardian.Position = Main.player[guardian.OwnerPos].Bottom;
                        if (LastWasPlayerMounted)
                        {
                            guardian.ToggleMount(true, false);
                        }
                    }
                }
                if (Time >= 30)
                {
                    if (SoulsValue >= LiebreBase.MaxSoulsContainedValue)
                    {
                        guardian.SaySomething("*I felt like about to blow...*");
                    }
                    else if (SoulsValue >= LiebreBase.MaxSoulsContainedValue * 0.9f)
                    {
                        guardian.SaySomething("*I'm glad I managed to do the delivery in time.*");
                    }
                    else
                    {
                        guardian.SaySomething("*I returned.*");
                    }
                }
                if (Time % 10 == 0)
                {
                    float HeightVal = Time / 10 * 0.1f * guardian.Height;
                    for (int i = -1; i < 2; i++)
                    {
                        Vector2 EffectPosition = new Vector2(guardian.Position.X, guardian.Position.Y);
                        EffectPosition.Y -= HeightVal;
                        EffectPosition.X += guardian.Width * 0.6f * i;
                        Dust.NewDust(EffectPosition, 1, 1, 192, 0, -0.2f, 192, Scale: Main.rand.NextFloat(0.8f, 1.2f));
                    }
                }
                if (Time >= 100)
                {
                    {
                        float CapacityPercentage = (float)SoulsValue / LiebreBase.MaxSoulsContainedValue;
                        int   BuffDuration       = (int)(CapacityPercentage * 900) * 60;
                        if (SoulsValue > LiebreBase.MaxSoulsContainedValue)
                        {
                            BuffDuration = (int)(BuffDuration * 0.75f);
                        }
                        for (int i = 0; i < CapacityPercentage * 5; i++)
                        {
                            int BuffID = Utils.SelectRandom(Main.rand, new int[] { Terraria.ID.BuffID.Lifeforce, Terraria.ID.BuffID.Regeneration,
                                                                                   Terraria.ID.BuffID.Endurance, Terraria.ID.BuffID.ManaRegeneration, Terraria.ID.BuffID.Mining, Terraria.ID.BuffID.ObsidianSkin,
                                                                                   Terraria.ID.BuffID.Thorns });
                            for (int p = 0; p < 255; p++)
                            {
                                if (Main.player[p].active && !guardian.IsPlayerHostile(Main.player[p]))
                                {
                                    Main.player[p].AddBuff(BuffID, BuffDuration);
                                }
                            }
                            foreach (TerraGuardian g in MainMod.ActiveGuardians.Values)
                            {
                                if (g.OwnerPos == guardian.OwnerPos && !g.IsGuardianHostile(guardian))
                                {
                                    g.AddBuff(BuffID, BuffDuration);
                                }
                            }
                        }
                        guardian.SaySomethingCanSchedule("*Take this blessing as a reward for helping me.*");
                    }
                    guardian.DoAction.InUse = false;
                }
                break;
            }
        }