public GuardianSpecialAttackData.AffectedTargets[] AreaDamage(TerraGuardian Caster, int Damage, float Knockback, Rectangle Hitbox, byte CriticalRate = 0, bool AffectAllies = false, bool BlockConsecutiveHits = true) { List <GuardianSpecialAttackData.AffectedTargets> Targets = new List <GuardianSpecialAttackData.AffectedTargets>(); float StackedDamage = 0; float StackedCritical = 0; int NewDamage = Damage; if (Caster.OwnerPos > -1 && !MainMod.DisableDamageReductionByNumberOfCompanions) { float DamageMult = Main.player[Caster.OwnerPos].GetModPlayer <PlayerMod>().DamageMod; NewDamage = (int)(NewDamage * DamageMult); } for (int i = 0; i < 255; i++) { if (Main.player[i].active && !Main.player[i].dead) { Player player = Main.player[i]; if ((!BlockConsecutiveHits || !Caster.PlayerHasBeenHit(i)) && (AffectAllies || Caster.IsPlayerHostile(player)) && player.getRect().Intersects(Hitbox)) { int HitDirection = Caster.Direction; if ((HitDirection == 1 && player.Center.X < Caster.Position.X) || (HitDirection == -1 && player.Center.X > Caster.Position.X)) { HitDirection *= -1; } bool Critical = Main.rand.Next(100) < CriticalRate; double result = player.Hurt(Terraria.DataStructures.PlayerDeathReason.ByCustomReason(" didn't survived " + Caster.Name + "'s attack."), NewDamage, HitDirection, false, false, Critical); if (result > 0) { GuardianSpecialAttackData.AffectedTargets affected = new GuardianSpecialAttackData.AffectedTargets(player); affected.SetDamage((int)result); Targets.Add(affected); if (BlockConsecutiveHits) { Caster.AddPlayerHit(player.whoAmI); } Caster.IncreaseDamageStacker((int)result, player.statLifeMax2); StackedDamage += (float)result; if (Critical) { StackedCritical += (float)result; } } } } if (i < 200 && Main.npc[i].active) { NPC npc = Main.npc[i]; if ((!BlockConsecutiveHits || !Caster.NpcHasBeenHit(i)) && Caster.IsNpcHostile(npc) && npc.getRect().Intersects(Hitbox)) { int HitDirection = Caster.Direction; if ((HitDirection == 1 && npc.Center.X < Caster.Position.X) || (HitDirection == -1 && npc.Center.X > Caster.Position.X)) { HitDirection *= -1; } bool Critical = Main.rand.Next(100) < CriticalRate; double result = npc.StrikeNPC(NewDamage, Knockback, HitDirection, Critical); if (result > 0) { GuardianSpecialAttackData.AffectedTargets affected = new GuardianSpecialAttackData.AffectedTargets(npc); affected.SetDamage((int)result); Targets.Add(affected); if (BlockConsecutiveHits) { Caster.AddNpcHit(npc.whoAmI); } Caster.IncreaseDamageStacker((int)result, npc.lifeMax); StackedDamage += (float)result; if (Critical) { StackedCritical += (float)result; } } } } } foreach (int i in MainMod.ActiveGuardians.Keys) { if (i != Caster.WhoAmID && (AffectAllies || Caster.IsGuardianHostile(MainMod.ActiveGuardians[i]))) { TerraGuardian tg = MainMod.ActiveGuardians[i]; if (tg.HitBox.Intersects(Hitbox)) { int HitDirection = Caster.Direction; if ((HitDirection == 1 && tg.Position.X < Caster.Position.X) || (HitDirection == -1 && tg.Position.X > Caster.Position.X)) { HitDirection *= -1; } bool Critical = Main.rand.Next(100) < CriticalRate; double result = tg.Hurt(NewDamage, HitDirection, Critical, DeathMessage: " didn't survived " + Caster.Name + "'s attack."); if (result > 0) { GuardianSpecialAttackData.AffectedTargets affected = new GuardianSpecialAttackData.AffectedTargets(tg); affected.SetDamage((int)result); Targets.Add(affected); Caster.IncreaseDamageStacker((int)result, tg.MHP); StackedDamage += (float)result; if (Critical) { StackedCritical += (float)result; } } } } } if (StackedDamage > 0) { GuardianSkills.SkillTypes AttackSkill = GuardianSkills.SkillTypes.Strength; switch (AttackType) { case SubAttackCombatType.Ranged: AttackSkill = GuardianSkills.SkillTypes.Ballistic; break; case SubAttackCombatType.Magic: AttackSkill = GuardianSkills.SkillTypes.Mysticism; break; } Caster.AddSkillProgress(StackedDamage, AttackSkill); if (StackedCritical > 0) { Caster.AddSkillProgress(StackedDamage, GuardianSkills.SkillTypes.Luck); } } return(Targets.ToArray()); }