public void Detonate() { if (Detonated) { return; } projectile.scale *= 4; projectile.damage *= 2; this.Detonated = true; projectile.velocity = Vector2.Zero; Frame = 9; projectile.timeLeft = 180; if (ProjMod.IsGuardianProjectile(projectile.whoAmI)) { TerraGuardian tg = ProjMod.GuardianProj[projectile.whoAmI]; Rectangle ExplosionRange = new Rectangle((int)projectile.position.X - (int)(48 * projectile.scale), (int)projectile.position.Y - (int)(48 * projectile.scale) , (int)(96 * projectile.scale), (int)(96 * projectile.scale)); for (int t = 0; t < 255; t++) { if (Main.player[t].active && tg.IsPlayerHostile(Main.player[t]) && Main.player[t].getRect().Intersects(ExplosionRange)) { double dmg = Main.player[t].Hurt(Terraria.DataStructures.PlayerDeathReason.ByCustomReason(" didn't survived a electric explosion."), projectile.damage, projectile.direction, true); if (dmg > 0) { Main.player[t].AddBuff(Terraria.ID.BuffID.Electrified, 5 * 60); } } if (t < 200 && Main.npc[t].active && tg.IsNpcHostile(Main.npc[t]) && !Main.npc[t].dontTakeDamage && Main.npc[t].getRect().Intersects(ExplosionRange)) { double dmg = Main.npc[t].StrikeNPC(projectile.damage, projectile.knockBack, projectile.direction); if (dmg > 0) { Main.npc[t].AddBuff(Terraria.ID.BuffID.Electrified, 5 * 60); } } } foreach (TerraGuardian othertg in MainMod.ActiveGuardians.Values) { if (tg.IsGuardianHostile(othertg) && othertg.HitBox.Intersects(ExplosionRange)) { int dmg = othertg.Hurt(projectile.damage, projectile.direction, false, false, " didn't survived a electric explosion."); if (dmg > 0) { othertg.AddBuff(Terraria.ID.BuffID.Electrified, 5 * 60); } } } } projectile.friendly = projectile.hostile = false; }
public bool IsFriendly(TerraGuardian guardian) { switch (CharType) { case TerraGuardian.TargetTypes.Player: return(!guardian.IsPlayerHostile(Main.player[MyPosition])); case TerraGuardian.TargetTypes.Npc: return(!guardian.IsNpcHostile(Main.npc[MyPosition])); case TerraGuardian.TargetTypes.Guardian: return(!guardian.IsGuardianHostile(MainMod.ActiveGuardians[MyPosition])); } return(false); }
public GuardianSpecialAttackData.AffectedTargets[] AreaDamage(TerraGuardian Caster, int Damage, float Knockback, Rectangle Hitbox, byte CriticalRate = 0, bool AffectAllies = false, bool BlockConsecutiveHits = true) { List <GuardianSpecialAttackData.AffectedTargets> Targets = new List <GuardianSpecialAttackData.AffectedTargets>(); float StackedDamage = 0; float StackedCritical = 0; int NewDamage = Damage; if (Caster.OwnerPos > -1 && !MainMod.DisableDamageReductionByNumberOfCompanions) { float DamageMult = Main.player[Caster.OwnerPos].GetModPlayer <PlayerMod>().DamageMod; NewDamage = (int)(NewDamage * DamageMult); } for (int i = 0; i < 255; i++) { if (Main.player[i].active && !Main.player[i].dead) { Player player = Main.player[i]; if ((!BlockConsecutiveHits || !Caster.PlayerHasBeenHit(i)) && (AffectAllies || Caster.IsPlayerHostile(player)) && player.getRect().Intersects(Hitbox)) { int HitDirection = Caster.Direction; if ((HitDirection == 1 && player.Center.X < Caster.Position.X) || (HitDirection == -1 && player.Center.X > Caster.Position.X)) { HitDirection *= -1; } bool Critical = Main.rand.Next(100) < CriticalRate; double result = player.Hurt(Terraria.DataStructures.PlayerDeathReason.ByCustomReason(" didn't survived " + Caster.Name + "'s attack."), NewDamage, HitDirection, false, false, Critical); if (result > 0) { GuardianSpecialAttackData.AffectedTargets affected = new GuardianSpecialAttackData.AffectedTargets(player); affected.SetDamage((int)result); Targets.Add(affected); if (BlockConsecutiveHits) { Caster.AddPlayerHit(player.whoAmI); } Caster.IncreaseDamageStacker((int)result, player.statLifeMax2); StackedDamage += (float)result; if (Critical) { StackedCritical += (float)result; } } } } if (i < 200 && Main.npc[i].active) { NPC npc = Main.npc[i]; if ((!BlockConsecutiveHits || !Caster.NpcHasBeenHit(i)) && Caster.IsNpcHostile(npc) && npc.getRect().Intersects(Hitbox)) { int HitDirection = Caster.Direction; if ((HitDirection == 1 && npc.Center.X < Caster.Position.X) || (HitDirection == -1 && npc.Center.X > Caster.Position.X)) { HitDirection *= -1; } bool Critical = Main.rand.Next(100) < CriticalRate; double result = npc.StrikeNPC(NewDamage, Knockback, HitDirection, Critical); if (result > 0) { GuardianSpecialAttackData.AffectedTargets affected = new GuardianSpecialAttackData.AffectedTargets(npc); affected.SetDamage((int)result); Targets.Add(affected); if (BlockConsecutiveHits) { Caster.AddNpcHit(npc.whoAmI); } Caster.IncreaseDamageStacker((int)result, npc.lifeMax); StackedDamage += (float)result; if (Critical) { StackedCritical += (float)result; } } } } } foreach (int i in MainMod.ActiveGuardians.Keys) { if (i != Caster.WhoAmID && (AffectAllies || Caster.IsGuardianHostile(MainMod.ActiveGuardians[i]))) { TerraGuardian tg = MainMod.ActiveGuardians[i]; if (tg.HitBox.Intersects(Hitbox)) { int HitDirection = Caster.Direction; if ((HitDirection == 1 && tg.Position.X < Caster.Position.X) || (HitDirection == -1 && tg.Position.X > Caster.Position.X)) { HitDirection *= -1; } bool Critical = Main.rand.Next(100) < CriticalRate; double result = tg.Hurt(NewDamage, HitDirection, Critical, DeathMessage: " didn't survived " + Caster.Name + "'s attack."); if (result > 0) { GuardianSpecialAttackData.AffectedTargets affected = new GuardianSpecialAttackData.AffectedTargets(tg); affected.SetDamage((int)result); Targets.Add(affected); Caster.IncreaseDamageStacker((int)result, tg.MHP); StackedDamage += (float)result; if (Critical) { StackedCritical += (float)result; } } } } } if (StackedDamage > 0) { GuardianSkills.SkillTypes AttackSkill = GuardianSkills.SkillTypes.Strength; switch (AttackType) { case SubAttackCombatType.Ranged: AttackSkill = GuardianSkills.SkillTypes.Ballistic; break; case SubAttackCombatType.Magic: AttackSkill = GuardianSkills.SkillTypes.Mysticism; break; } Caster.AddSkillProgress(StackedDamage, AttackSkill); if (StackedCritical > 0) { Caster.AddSkillProgress(StackedDamage, GuardianSkills.SkillTypes.Luck); } } return(Targets.ToArray()); }
public override void Update(TerraGuardian guardian) { LiebreBase.ReaperGuardianData data = (LiebreBase.ReaperGuardianData)guardian.Data; switch (Step) { case 0: if (StepStart) { SoulsValue = data.SoulsLoaded; if (SoulsValue >= LiebreBase.MaxSoulsContainedValue) { guardian.SaySomething("*I must go, now!*"); } else if (SoulsValue >= LiebreBase.MaxSoulsContainedValue * 0.9f) { guardian.SaySomething("*I'll unload those souls, I feel like I'm reaching my capacity.*"); } else { guardian.SaySomething("*I'll be right back.*"); } } IgnoreCombat = true; if (Main.rand.NextDouble() < 0.333) { Dust.NewDust(guardian.TopLeftPosition, guardian.Width, guardian.Height, 192, 0, -0.2f, Scale: Main.rand.NextFloat(0.8f, 1.2f)); } if (Time >= 3 * 60) { ChangeStep(); data.SoulsLoaded = 0; Invisibility = true; LastWasPlayerMounted = guardian.PlayerMounted; guardian.ToggleMount(true); guardian.ClearMessagesSaid(); } break; case 1: Invisibility = true; IgnoreCombat = true; Inactivity = true; if (guardian.OwnerPos > -1) { guardian.Position = Main.player[guardian.OwnerPos].Bottom; } if (Time >= 10 * 60) { ChangeStep(); } break; case 2: Invisibility = false; IgnoreCombat = false; Inactivity = false; if (StepStart) { guardian.Spawn(); if (guardian.OwnerPos > -1) { guardian.Position = Main.player[guardian.OwnerPos].Bottom; if (LastWasPlayerMounted) { guardian.ToggleMount(true, false); } } } if (Time >= 30) { if (SoulsValue >= LiebreBase.MaxSoulsContainedValue) { guardian.SaySomething("*I felt like about to blow...*"); } else if (SoulsValue >= LiebreBase.MaxSoulsContainedValue * 0.9f) { guardian.SaySomething("*I'm glad I managed to do the delivery in time.*"); } else { guardian.SaySomething("*I returned.*"); } } if (Time % 10 == 0) { float HeightVal = Time / 10 * 0.1f * guardian.Height; for (int i = -1; i < 2; i++) { Vector2 EffectPosition = new Vector2(guardian.Position.X, guardian.Position.Y); EffectPosition.Y -= HeightVal; EffectPosition.X += guardian.Width * 0.6f * i; Dust.NewDust(EffectPosition, 1, 1, 192, 0, -0.2f, 192, Scale: Main.rand.NextFloat(0.8f, 1.2f)); } } if (Time >= 100) { { float CapacityPercentage = (float)SoulsValue / LiebreBase.MaxSoulsContainedValue; int BuffDuration = (int)(CapacityPercentage * 900) * 60; if (SoulsValue > LiebreBase.MaxSoulsContainedValue) { BuffDuration = (int)(BuffDuration * 0.75f); } for (int i = 0; i < CapacityPercentage * 5; i++) { int BuffID = Utils.SelectRandom(Main.rand, new int[] { Terraria.ID.BuffID.Lifeforce, Terraria.ID.BuffID.Regeneration, Terraria.ID.BuffID.Endurance, Terraria.ID.BuffID.ManaRegeneration, Terraria.ID.BuffID.Mining, Terraria.ID.BuffID.ObsidianSkin, Terraria.ID.BuffID.Thorns }); for (int p = 0; p < 255; p++) { if (Main.player[p].active && !guardian.IsPlayerHostile(Main.player[p])) { Main.player[p].AddBuff(BuffID, BuffDuration); } } foreach (TerraGuardian g in MainMod.ActiveGuardians.Values) { if (g.OwnerPos == guardian.OwnerPos && !g.IsGuardianHostile(guardian)) { g.AddBuff(BuffID, BuffDuration); } } } guardian.SaySomethingCanSchedule("*Take this blessing as a reward for helping me.*"); } guardian.DoAction.InUse = false; } break; } }