void OnDestroy() { if (TeamSystem.isBattleOpen) { TeamSystem.BackTeam(); } if (TeamSystem.isYQ) { NetConnection.Instance.jointLobby(); TeamSystem.isYQ = false; } }
void OnDestroy() { hasDestroyed = true; if (TeamSystem.isBattleOpen) { TeamSystem.BackTeam(); } if (TeamSystem.isYQ) { NetConnection.Instance.jointLobby(); TeamSystem.isYQ = false; } GamePlayer.Instance.OpenSystemEnvetString -= UpdateOpenSystemStr; }