示例#1
0
    void AssetLoadCallBack(GameObject ro, ParamData data)
    {
        if (hasDestroy_)
        {
            Destroy(ro);
            return;
        }
        //RestMemberCellUI ();
        COM_SimplePlayerInst csi = TeamSystem.GetTeamMemberByIndex(data.iParam2);

        if (csi == null)
        {
            Destroy(ro);
            return; /// 这里可能有问题
        }
        ro.name = csi.instId_.ToString();
        TeamMemberCell tell;

        if (int.Parse(ro.name) == TeamSystem.GetTeamMembers()[0].instId_)
        {
            tell = teamCells[0].GetComponent <TeamMemberCell>();
            UIManager.SetButtonEventHandler(teamCells[0].gameObject, EnumButtonEvent.OnClick, OnClickShowTips, 0, 0);
        }
        else
        {
            tell = findEmptyPos();
        }
        ro.transform.parent = tell.modPos;

        //tell.modPos.transform.localPosition = new Vector3 (20f,-166f,-100f);
        tell.gameObject.name       = csi.instId_.ToString();
        ro.transform.localPosition = Vector3.zero;
        ro.transform.rotation      = new Quaternion(ro.transform.rotation.x, -180, ro.transform.rotation.z, ro.transform.rotation.w);
        ro.transform.localScale    = new Vector3(EntityAssetsData.GetData(data.iParam3).zoom_, EntityAssetsData.GetData(data.iParam3).zoom_, EntityAssetsData.GetData(data.iParam3).zoom_);
        tell.PlayerInst            = csi;
        ro.AddComponent <EffectLevel> ();
        EffectLevel el = ro.GetComponent <EffectLevel> ();

        el.target = tell.gameObject.GetComponent <UIWidget>();
        rosobj.Add(ro);
        UpdateUI();
    }