예제 #1
0
 void OnDestroy()
 {
     if (TeamSystem.isBattleOpen)
     {
         TeamSystem.BackTeam();
     }
     if (TeamSystem.isYQ)
     {
         NetConnection.Instance.jointLobby();
         TeamSystem.isYQ = false;
     }
 }
예제 #2
0
 void OnDestroy()
 {
     hasDestroyed = true;
     if (TeamSystem.isBattleOpen)
     {
         TeamSystem.BackTeam();
     }
     if (TeamSystem.isYQ)
     {
         NetConnection.Instance.jointLobby();
         TeamSystem.isYQ = false;
     }
     GamePlayer.Instance.OpenSystemEnvetString -= UpdateOpenSystemStr;
 }