void Start() { instance = this; /// Camera1.SetActive(true); CameraFollow.instance.Set_Dummy_Target(); ani = Dummy_Model_player.GetComponent <Animator>(); // ani.enabled = false; Count_Down.SetActive(false); Task_Completed_Panel.SetActive(false); dist = Vector3.Distance(Destination_object.transform.position, Dummy_Model_player.transform.position); print("Distance to other: " + dist); Distance_slider_for_dummy.maxValue = dist; Realtime_UI_Objects.SetActive(false); Realtime_3d_Objects.SetActive(false); }
public void Task_Completed() { Task_Completed_Panel.SetActive(true); Realtime_Model_player.GetComponent <Animator>().Play("mixamo_com"); }