public async Task <IActionResult> Edit(int id, [Bind("ID,Description,Size,Colour,Quantity")] Pants pants) { if (id != pants.ID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(pants); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PantsExists(pants.ID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(pants)); }
public static void Copy(UnturnedPlayer fromPlayer, UnturnedPlayer toPlayer, bool clothes) { PlayerClothing clothing = fromPlayer.Player.clothing; Hat hat = new Hat(clothing.hat, clothing.hatQuality, clothing.hatState); Mask mask = new Mask(clothing.mask, clothing.maskQuality, clothing.maskState); Shirt shirt = new Shirt(clothing.shirt, clothing.shirtQuality, clothing.shirtState); Vest vest = new Vest(clothing.vest, clothing.vestQuality, clothing.vestState); Backpack backpack = new Backpack(clothing.backpack, clothing.backpackQuality, clothing.backpackState); Pants pants = new Pants(clothing.pants, clothing.pantsQuality, clothing.pantsState); Clothing clothesList = new Clothing(hat, mask, shirt, vest, backpack, pants); List <Item> itemList = ListItems(fromPlayer); int inventoryCount = itemList.Count; Clear(toPlayer, clothes); if (clothes == true) { AddClothing(toPlayer, backpack, clothesList); } else { AddClothing(toPlayer, backpack); } for (int i = 0; i < itemList.Count; i++) { AddItem(toPlayer, itemList[i]); } }
static void Main(string[] args) { Console.WriteLine("==========美國============="); //建造工廠(美國) ClothesFactory americanFactory = new AmericanClothesFactory(); //產出褲子 Pants americanPants = americanFactory.CreatePants(); americanPants.OutPut(); //產出裙子 Skirts americanSkirts = americanFactory.CreateSkirts(); americanSkirts.OutPut(); Console.WriteLine("==========台灣============="); //建造工廠(台灣) ClothesFactory taiwanFactory = new TaiwanClothesFactory(); //產出褲子 Pants taiwanPants = taiwanFactory.CreatePants(); taiwanPants.OutPut(); //產出裙子 Skirts taiwanSkirts = taiwanFactory.CreateSkirts(); taiwanSkirts.OutPut(); Console.ReadLine(); }
public string ToJsString() { string SendStr = ""; SendStr = SendStr.AddArrayKV3("Shirt", Shirt.ToJsString(), "Pants", Pants.ToJsString(), "Socks", Socks.ToJsString(), false); SendStr = SendStr.AddParen(); return(SendStr); }
private void InstantiatePants(string currentKey) { Pants pants = pantsDictionary[currentKey]; _pantsInstance = Instantiate(_pantsPrefab, pants.PantsPosition, Quaternion.identity); _pantsInstanceKey = currentKey; _pantsInstance.name = _pantsInstanceKey; _pantsInstance.GetComponent <SpriteRenderer>().sprite = pants.PantsSprite; }
public EquipmentSet(Foot foot, Head head, Hand hand, Weapon weapon, Pants pants, Torso torso) { this._foot = foot; this._head = head; this._hand = hand; this._weapon = weapon; this._pants = pants; this._torso = torso; }
public Clothing(Hat hat, Mask mask, Shirt shirt, Vest vest, Backpack backpack, Pants pants) { this.hat = hat; this.mask = mask; this.shirt = shirt; this.vest = vest; this.backpack = backpack; this.pants = pants; }
public void Assignment1_TestDerivedClassPants_ReturnTrue() { bool myresult = false; Pants pants = new Pants(92321344, "pants", "short pants", 1234); if (pants.GetType() == typeof(Pants)) { myresult = true; } Assert.IsTrue(myresult, "My short pants is of type pants."); }
public void Assignment1_IsPolyMorphic_ReturnTrue() { bool myresult = false; Pants pants = new Pants(1234, "jeans", "skinny jeans", 12); if (pants.GetType().IsSubclassOf(typeof(Clothing))) { myresult = true; } Assert.IsTrue(myresult, "Pants of type Pants and Clothing"); }
public async Task <IActionResult> Create([Bind("ID,Description,Size,Colour,Quantity")] Pants pants) { if (ModelState.IsValid) { _context.Add(pants); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(pants)); }
public RulesEngine(Condition condition) { Condition = condition; _footware = new Footware(condition); _pj = new Pj(condition); _headwear = new Headwear(condition); _socks = new Socks(condition); _shirt = new Shirt(condition); _jacket = new Jacket(condition); _pants = new Pants(condition); _leaveTheHouse = new LeaveTheHouse(condition); }
public static Pants CapturePantsProperties(Pants pants) { CaptureProductProperties(pants); CaptureMaterial(pants); CaptureColor(pants); CaptureSize(pants); return(pants); }
void OnPlayerInit(BasePlayer player) { if (player.inventory.containerWear.itemList.Count() == 0) { GivePants(player); return; } Item valid = player.inventory.containerWear.itemList.Where(k => Pants.Contains(k.info.shortname)).Select(k => k).FirstOrDefault(); if (valid == null) { GivePants(player); } }
public TextureCompositor ComposeTextureMap(Folder characterAssets, WebBodyColors bodyColors) { Contract.Requires(characterAssets != null && bodyColors != null); var compositor = new TextureCompositor(AvatarType.R6, RECT_FULL) { CharacterAssets = characterAssets }; // Append BodyColors compositor.AppendColor(bodyColors.TorsoColorId, COMPOSIT_TORSO, RECT_FULL); compositor.AppendColor(bodyColors.LeftArmColorId, COMPOSIT_LEFT_ARM, RECT_FULL); compositor.AppendColor(bodyColors.LeftLegColorId, COMPOSIT_LEFT_LEG, RECT_FULL); compositor.AppendColor(bodyColors.RightArmColorId, COMPOSIT_RIGHT_ARM, RECT_FULL); compositor.AppendColor(bodyColors.RightLegColorId, COMPOSIT_RIGHT_LEG, RECT_FULL); // Append Head & Face Asset faceAsset = GetAvatarFace(characterAssets); compositor.AppendTexture(faceAsset, RECT_HEAD, 1); compositor.AppendColor(bodyColors.HeadColorId, RECT_HEAD); // Append Shirt Shirt shirt = characterAssets.FindFirstChildOfClass <Shirt>(); if (shirt != null) { Asset shirtAsset = Asset.GetByAssetId(shirt.ShirtTemplate); compositor.AppendTexture(shirtAsset, COMPOSIT_SHIRT, RECT_FULL, 2); } // Append Pants Pants pants = characterAssets.FindFirstChildOfClass <Pants>(); if (pants != null) { Asset pantsAsset = Asset.GetByAssetId(pants.PantsTemplate); compositor.AppendTexture(pantsAsset, COMPOSIT_PANTS, RECT_FULL, 1); } // Append T-Shirt ShirtGraphic tshirt = characterAssets.FindFirstChildOfClass <ShirtGraphic>(); if (tshirt != null) { Asset tshirtAsset = Asset.GetByAssetId(tshirt.Graphic); compositor.AppendTexture(tshirtAsset, RECT_TSHIRT, 3, RotateFlipType.Rotate90FlipNone); } return(compositor); }
static void Main(string[] args) { Pants jeans = new Pants(); jeans.clotheColor = Color.Blue; Shirt someShirt = new Shirt(); someShirt.clotheColor = Color.White; Console.WriteLine(someShirt.clotheColor); Console.ReadKey(); }
public void NormalConditions() { try { Pants pants = new Pants("large", "red"); pants.DisplayClothing(); pants.Wash(); pants.Pack(); pants.Hang(); } catch { Assert.IsTrue(false); } Assert.IsTrue(true); }
public static void ChangeProperty(Pants pantsItem) { while (true) { try { pantsItem.Model = Misc.GetParameter("Model"); pantsItem.Type = Misc.GetParameter("Type"); pantsItem.Size = Int32.Parse(Misc.GetParameter("Size")); pantsItem.Price = Int32.Parse(Misc.GetParameter("Price")); pantsItem.Color = Misc.GetParameter("Color"); break; } catch (Exception) { Misc.ConsoleLog(ConsoleColor.Yellow, "Incorrect input, try again"); } } }
public static void AddClothing(UnturnedPlayer player, Backpack backpack, Clothing clothing = null) { if (clothing != null) { Hat hat = clothing.hat; Mask mask = clothing.mask; Shirt shirt = clothing.shirt; Vest vest = clothing.vest; Pants pants = clothing.pants; Glasses glasses = clothing.glasses; if (hat != null) { player.Player.clothing.askWearHat(hat.id, hat.quality, hat.state, true); } if (mask != null) { player.Player.clothing.askWearMask(mask.id, mask.quality, mask.state, true); } if (shirt != null) { player.Player.clothing.askWearShirt(shirt.id, shirt.quality, shirt.state, true); } if (vest != null) { player.Player.clothing.askWearVest(vest.id, vest.quality, vest.state, true); } if (pants != null) { player.Player.clothing.askWearPants(pants.id, pants.quality, pants.state, true); } if (glasses != null) { player.Player.clothing.askWearGlasses(glasses.id, pants.quality, pants.state, true); } } if (backpack != null) { player.Player.clothing.askWearBackpack(backpack.id, backpack.quality, backpack.state, true); } }
public override int GetHashCode() { int hash = 1; if (Skin != 0) { hash ^= Skin.GetHashCode(); } if (Hair != 0) { hash ^= Hair.GetHashCode(); } if (Shirt != 0) { hash ^= Shirt.GetHashCode(); } if (Pants != 0) { hash ^= Pants.GetHashCode(); } if (Hat != 0) { hash ^= Hat.GetHashCode(); } if (Shoes != 0) { hash ^= Shoes.GetHashCode(); } if (Gender != 0) { hash ^= Gender.GetHashCode(); } if (Eyes != 0) { hash ^= Eyes.GetHashCode(); } if (Backpack != 0) { hash ^= Backpack.GetHashCode(); } return(hash); }
void changeColor(string c) { if (c == "red") { Hat.GetComponent <Renderer>().sharedMaterial = Red; Pants.GetComponent <Renderer>().sharedMaterial = Red; } else if (c == "blue") { Hat.GetComponent <Renderer>().sharedMaterial = BabyBlue; Pants.GetComponent <Renderer>().sharedMaterial = BabyBlue; Coat.GetComponent <Renderer>().sharedMaterial = White; } else if (c == "mario") { Hat.GetComponent <Renderer>().sharedMaterial = Red; Coat.GetComponent <Renderer>().sharedMaterial = Red; Pants.GetComponent <Renderer>().sharedMaterial = MarioBlue; } }
public void TestPants() { // Given IProduct pants = new Pants(); PurchaseController controller = new PurchaseController(); ICommand order = new OrderCommand(pants); controller.InsertCommand(order); ICommand buy = new BuyCommand(pants); controller.InsertCommand(buy); // When var order_t = order.Execute(); var buy_t = buy.Execute(); // Then Assert.AreEqual("Pants", order_t); Assert.AreEqual("29.99", buy_t); }
private void InstantiatePants(string currentKey, out int pantsType, out int pantsColor) { Pants pants = pantsDictionary[currentKey]; _pantsInstance = Instantiate(_pantsPrefab, pants.PantsPosition, Quaternion.identity); _pantsInstanceKey = currentKey; _pantsInstance.name = _pantsInstanceKey; _pantsInstance.GetComponent <SpriteRenderer>().sprite = pants.PantsSprite; string[] words = _pantsInstanceKey.Split('_'); string pantsTypeString = ""; // Get the shoeType from the shoeKey if (words.Length == 2) { pantsTypeString = words[1]; } pantsType = int.Parse(pantsTypeString); pantsColor = (int)pants.PantsColor; }
static void Main(string[] args) { Console.WriteLine("Hello and welcome to my Webshop, " + "this is a clothing company that sells Jackets,pants and T-shirts. Press 1 if you would like to start " + "shopping! "); int answer = Convert.ToInt32(Console.ReadLine()); if (answer == 1) { Console.WriteLine("Okay, lets start shopping!"); } Console.WriteLine(""); int option = Convert.ToInt32(Console.ReadLine()); switch (Convert.ToInt32(Console.ReadLine())) { case 1: if (option == 1) { Tshirt.SizeOfTShirt(); } // Jacket user1 = new Jacket(); break; case 2: break; case 3: Pants user3 = new Pants(); break; default: // code block break; } }
object CanMoveItem(Item item, PlayerInventory playerLoot, uint targetContainer, int targetSlot) { if (item == null || playerLoot == null) { return(null); } if (playerLoot.containerWear.itemList.Contains(item) && Pants.Contains(item.info.shortname)) { return(false); } Item valid = playerLoot.containerWear.itemList.Where(k => Pants.Contains(k.info.shortname)).Select(k => k).FirstOrDefault(); if (Pants.Contains(item.info.shortname) && valid == null) { timer.Once(1, () => MovePants(item, playerLoot.containerWear)); return(false); } if (playerLoot.containerWear.uid == targetContainer && valid != null && !Pants.Contains(item.info.shortname) && targetSlot == valid.position) { return(false); } return(null); }
public IItem DropRandomItem() { Random rnd = new Random(); int itemNumber = rnd.Next(1, 7); IItem itemForDrop; switch (this.EnemyType) { case EnemyType.Ghoul: switch (itemNumber) { case 1: itemForDrop = new Belt(); break; case 2: itemForDrop = new Boots(); break; case 3: itemForDrop = new Chest(); break; case 4: itemForDrop = new Helmet(); break; case 5: itemForDrop = new Pants(); break; case 6: itemForDrop = new Sword(); break; default: itemForDrop = null; break; } break; case EnemyType.Hydra: switch (itemNumber) { case 1: itemForDrop = new Belt(ItemType.Uncommon); break; case 2: itemForDrop = new Boots(ItemType.Uncommon); break; case 3: itemForDrop = new Chest(ItemType.Uncommon); break; case 4: itemForDrop = new Helmet(ItemType.Uncommon); break; case 5: itemForDrop = new Pants(ItemType.Uncommon); break; case 6: itemForDrop = new Sword(ItemType.Uncommon); break; default: itemForDrop = null; break; } break; case EnemyType.Supremus: switch (itemNumber) { case 1: itemForDrop = new Belt(ItemType.Rare); break; case 2: itemForDrop = new Boots(ItemType.Rare); break; case 3: itemForDrop = new Chest(ItemType.Rare); break; case 4: itemForDrop = new Helmet(ItemType.Rare); break; case 5: itemForDrop = new Pants(ItemType.Rare); break; case 6: itemForDrop = new Sword(ItemType.Rare); break; default: itemForDrop = null; break; } break; case EnemyType.Rotface: switch (itemNumber) { case 1: itemForDrop = new Belt(ItemType.Magic); break; case 2: itemForDrop = new Boots(ItemType.Magic); break; case 3: itemForDrop = new Chest(ItemType.Magic); break; case 4: itemForDrop = new Helmet(ItemType.Magic); break; case 5: itemForDrop = new Pants(ItemType.Magic); break; case 6: itemForDrop = new Sword(ItemType.Magic); break; default: itemForDrop = null; break; } break; case EnemyType.Lichking: switch (itemNumber) { case 1: itemForDrop = new Belt(ItemType.Legendary); break; case 2: itemForDrop = new Boots(ItemType.Legendary); break; case 3: itemForDrop = new Chest(ItemType.Legendary); break; case 4: itemForDrop = new Helmet(ItemType.Legendary); break; case 5: itemForDrop = new Pants(ItemType.Legendary); break; case 6: itemForDrop = new Sword(ItemType.Legendary); break; default: itemForDrop = null; break; } break; case EnemyType.Deathwing: itemForDrop = new Sword(ItemType.Legendary); break; default: itemForDrop = null; break; } return itemForDrop; }
object OnItemAction(Item item, string cmd) { if (item == null || item.parent == null || item.parent.playerOwner == null) { return(null); } if (cmd == "drop" && item.parent.playerOwner.inventory.containerWear.itemList.Contains(item) && Pants.Contains(item.info.shortname)) { return(true); } return(null); }
static void Main(string[] args) { var point = new Coordinate(); point.Latitude = (decimal) - 82.34561; point.Longitude = (decimal) - 27.9674; point.Label = "Somewhere you want to be"; point.Color = "Red"; Console.WriteLine(point); var workPants = new Pants("Haggar", "Blue", 32, 31); workPants.Worn("Frank"); Console.WriteLine(workPants); var cat = new Pet("King", "Maine Coon"); cat.Adopt("Frank"); Console.WriteLine(cat); var newCar = new Car("Volkswagen", "Jetta GLI", 2017, true, 90, 29000, 210); newCar.Driver("Frank"); newCar.IncreaseSpeed(10); newCar.DecreaseValue(9000); newCar.IncreaseHP(15); Console.WriteLine(newCar); var newCar2 = new Car("Nissan", "Skyline", 1999, true, 110, 150000, 376); newCar2.Driver("Carla"); newCar2.IncreaseSpeed(20); newCar2.IncreaseValue(20000); newCar2.DecreaseHP(20); Console.WriteLine(newCar2); var airplane1 = new Airplane("Boeing", "SuperMax 8"); // Passing arguments to this instance of a class. airplane1.GroundedPlane(true, "Delta Airlines"); // Passing arguments to this method used in the airplane1 class instance. Console.WriteLine(airplane1); var airplane2 = new Airplane("Airbus", "A321"); airplane2.GroundedPlane(false, "Air France"); Console.WriteLine(airplane2); var myPack = new BackPack("Frank", "Red", 12); for (var i = 0; i < 3; i++) { myPack.AddItem(); } var campingPack = new BackPack("Mark", "Blue", 36); for (var i = 0; i < 13; i++) { campingPack.AddItem(); } var purse = new BackPack("Carla", "Green", 6); for (var i = 0; i < 10; i++) { purse.AddItem(); } Console.WriteLine(myPack); Console.WriteLine(campingPack); Console.WriteLine(purse); var pegasus1 = new Pegasus(45, 50); pegasus1.IncreaseSpeed(20); pegasus1.FlapWings(50); Console.WriteLine(pegasus1); var bird1 = new Bird(20); bird1.FlapWings(10); Console.WriteLine(bird1); var horse1 = new Horse(30, 30); horse1.IncreaseSpeed(40); horse1.FlapWings(50); Console.WriteLine(horse1); /* var animal1 = new Animal { * Name = "Wilbur", * FavoriteFood = "Slop", * Greeting = "Oink" * }; * animal1.Speak(); * animal1.Eat(); * Console.WriteLine("Hello");*/ var animal2 = new Mule { Name = "StubbornDale" }; animal2.Speak(); animal2.Eat(); // var lancelot = new Knight(); var legolas = new Archer(); var merlin = new Wizard(); var army = new List <Warrior>(); army.Add(lancelot); army.Add(legolas); army.Add(merlin); army.ForEach(fighter => fighter.Attack()); // var lancelot2 = new Knight2(); var legolas2 = new Archer2(); var merlin2 = new Wizard2(); var golem2 = new Giant2(); var gimmly2 = new Cleric2(); var army2 = new List <Warrior2>(); army2.Add(lancelot2); army2.Add(legolas2); army2.Add(merlin2); army2.Add(golem2); army2.Add(gimmly2); army2.ForEach(fighter => fighter.Attack()); // var mickeyMantel = new BaseballPlayer(); var michaelJordan = new BasketballPlayer(); var danMarino = new FootballPlayer(); var joeMontana = new FootballPlayer(); var league = new List <ScoringAthlete>(); league.Add(mickeyMantel); league.Add(michaelJordan); league.Add(danMarino); league.Add(joeMontana); league.ForEach(player => player.Score()); // Console.ReadLine(); }
public TextureCompositor ComposeTextureMap(Folder characterAssets, BodyColors bodyColors) { TextureCompositor compositor = new TextureCompositor(AvatarType.R15, 1024, 568); // Append BodyColors compositor.AppendColor(bodyColors.HeadColor, RECT_HEAD); compositor.AppendColor(bodyColors.TorsoColor, RECT_TORSO); compositor.AppendColor(bodyColors.LeftArmColor, RECT_LEFT_ARM); compositor.AppendColor(bodyColors.LeftLegColor, RECT_LEFT_LEG); compositor.AppendColor(bodyColors.RightArmColor, RECT_RIGHT_ARM); compositor.AppendColor(bodyColors.RightLegColor, RECT_RIGHT_LEG); // Append Face Asset face = GetAvatarFace(characterAssets); compositor.AppendTexture(face, RECT_HEAD, 1); // Append Shirt Shirt shirt = characterAssets.FindFirstChildOfClass <Shirt>(); if (shirt != null) { Asset shirtTemplate = Asset.GetByAssetId(shirt.ShirtTemplate); compositor.AppendTexture(shirtTemplate, COMPOSIT_TORSO, RECT_TORSO, 2); compositor.AppendTexture(shirtTemplate, COMPOSIT_LEFT_LIMB, RECT_LEFT_ARM, 1); compositor.AppendTexture(shirtTemplate, COMPOSIT_RIGHT_LIMB, RECT_RIGHT_ARM, 1); } // Append Pants Pants pants = characterAssets.FindFirstChildOfClass <Pants>(); if (pants != null) { Asset pantsTemplate = Asset.GetByAssetId(pants.PantsTemplate); compositor.AppendTexture(pantsTemplate, COMPOSIT_TORSO, RECT_TORSO, 1); compositor.AppendTexture(pantsTemplate, COMPOSIT_LEFT_LIMB, RECT_LEFT_LEG, 1); compositor.AppendTexture(pantsTemplate, COMPOSIT_RIGHT_LIMB, RECT_RIGHT_LEG, 1); } // Append T-Shirt ShirtGraphic tshirt = characterAssets.FindFirstChildOfClass <ShirtGraphic>(); if (tshirt != null) { Asset graphic = Asset.GetByAssetId(tshirt.Graphic); compositor.AppendTexture(graphic, RECT_TSHIRT, 4); } // Append Package Overlays Folder avatarParts = characterAssets.FindFirstChild <Folder>("ASSEMBLY"); List <Limb> overlainLimbs = new List <Limb>(); foreach (MeshPart part in avatarParts.GetChildrenOfClass <MeshPart>()) { Limb limb = GetLimb(part); string textureId = part.TextureID; if (textureId != null && textureId.Length > 0 && !overlainLimbs.Contains(limb)) { Asset overlay = Asset.GetByAssetId(textureId); if (limb == Limb.Torso) { compositor.AppendTexture(overlay, RECT_TORSO, 3); } else if (limb == Limb.LeftArm) { compositor.AppendTexture(overlay, RECT_LEFT_ARM, 3); } else if (limb == Limb.RightArm) { compositor.AppendTexture(overlay, RECT_RIGHT_ARM, 3); } else if (limb == Limb.LeftLeg) { compositor.AppendTexture(overlay, RECT_LEFT_LEG, 3); } else if (limb == Limb.RightLeg) { compositor.AppendTexture(overlay, RECT_RIGHT_LEG, 3); } overlainLimbs.Add(limb); } } return(compositor); }
private static void GetItem(IItem itemDto, User currentUser, UnitOfWork unitOfWork) { var itemArgs = itemDto.ToString().Trim().Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries); var type = itemArgs[0]; var part = itemArgs[1]; if (itemArgs.Length == 4) { switch (part) { case "Sword": var sword = new Sword { ItemType = (ItemType)Enum.Parse(typeof(ItemType), type, true) }; var attackItem = new AttackItem { ItemType = sword.ItemType.ToString(), Price = sword.Price, Attack = sword.Attack, Part = part }; currentUser.Hero.Inventory.Items.Add(attackItem); break; case "Helmet": var helmet = new Helmet { ItemType = (ItemType)Enum.Parse(typeof(ItemType), type, true) }; var defenceItem = new DefenceItem { ItemType = helmet.ItemType.ToString(), Price = helmet.Price, Defence = helmet.Defence, Part = part }; currentUser.Hero.Inventory.Items.Add(defenceItem); break; } } else { switch (part) { case "Belt": var belt = new Belt { ItemType = (ItemType)Enum.Parse(typeof(ItemType), type, true) }; var beltItem = new DefenceAttack { ItemType = belt.ItemType.ToString(), Price = belt.Price, Defence = belt.Defence, Attack = belt.Attack, Part = part }; currentUser.Hero.Inventory.Items.Add(beltItem); break; case "Boots": var boots = new Boots { ItemType = (ItemType)Enum.Parse(typeof(ItemType), type, true) }; var bootsItem = new DefenceAttack { ItemType = boots.ItemType.ToString(), Price = boots.Price, Defence = boots.Defence, Attack = boots.Attack, Part = part }; currentUser.Hero.Inventory.Items.Add(bootsItem); break; case "Chest": var chest = new Chest { ItemType = (ItemType)Enum.Parse(typeof(ItemType), type, true) }; var chestItem = new DefenceAttack { ItemType = chest.ItemType.ToString(), Price = chest.Price, Defence = chest.Defence, Attack = chest.Attack, Part = part }; currentUser.Hero.Inventory.Items.Add(chestItem); break; case "Pants": var pants = new Pants { ItemType = (ItemType)Enum.Parse(typeof(ItemType), type, true) }; var pantsItem = new DefenceAttack { ItemType = pants.ItemType.ToString(), Price = pants.Price, Defence = pants.Defence, Attack = pants.Attack, Part = part }; currentUser.Hero.Inventory.Items.Add(pantsItem); break; } } unitOfWork.Commit(); }
public static void ShowItem(Pants pantsItem) { Misc.ConsoleLog(ConsoleColor.Red, $"Model: {pantsItem.Model}\nType: {pantsItem.Type}\nSize: {pantsItem.Size}\nPrice: {pantsItem.Price}\nColor: {pantsItem.Color}\nid: {pantsItem.Id}\n"); }
public override string ToString() { return("Shirt: " + Shirt.ToString() + "\nPants: " + Pants.ToString() + "\nShoes: " + Shoes.ToString()); }
public override int GetHashCode() { int hash = 1; if (Skin != 0) { hash ^= Skin.GetHashCode(); } if (Hair != 0) { hash ^= Hair.GetHashCode(); } if (Shirt != 0) { hash ^= Shirt.GetHashCode(); } if (Pants != 0) { hash ^= Pants.GetHashCode(); } if (Hat != 0) { hash ^= Hat.GetHashCode(); } if (Shoes != 0) { hash ^= Shoes.GetHashCode(); } if (Avatar != 0) { hash ^= Avatar.GetHashCode(); } if (Eyes != 0) { hash ^= Eyes.GetHashCode(); } if (Backpack != 0) { hash ^= Backpack.GetHashCode(); } if (AvatarHair.Length != 0) { hash ^= AvatarHair.GetHashCode(); } if (AvatarShirt.Length != 0) { hash ^= AvatarShirt.GetHashCode(); } if (AvatarPants.Length != 0) { hash ^= AvatarPants.GetHashCode(); } if (AvatarHat.Length != 0) { hash ^= AvatarHat.GetHashCode(); } if (AvatarShoes.Length != 0) { hash ^= AvatarShoes.GetHashCode(); } if (AvatarEyes.Length != 0) { hash ^= AvatarEyes.GetHashCode(); } if (AvatarBackpack.Length != 0) { hash ^= AvatarBackpack.GetHashCode(); } if (AvatarGloves.Length != 0) { hash ^= AvatarGloves.GetHashCode(); } if (AvatarSocks.Length != 0) { hash ^= AvatarSocks.GetHashCode(); } if (AvatarBelt.Length != 0) { hash ^= AvatarBelt.GetHashCode(); } if (AvatarGlasses.Length != 0) { hash ^= AvatarGlasses.GetHashCode(); } if (AvatarNecklace.Length != 0) { hash ^= AvatarNecklace.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }