void Start()
    {
        instance = this;
        ///  Camera1.SetActive(true);
        CameraFollow.instance.Set_Dummy_Target();

        ani = Dummy_Model_player.GetComponent <Animator>();
        // ani.enabled = false;
        Count_Down.SetActive(false);

        Task_Completed_Panel.SetActive(false);

        dist = Vector3.Distance(Destination_object.transform.position, Dummy_Model_player.transform.position);
        print("Distance to other: " + dist);
        Distance_slider_for_dummy.maxValue = dist;

        Realtime_UI_Objects.SetActive(false);
        Realtime_3d_Objects.SetActive(false);
    }
 public void Task_Completed()
 {
     Task_Completed_Panel.SetActive(true);
     Realtime_Model_player.GetComponent <Animator>().Play("mixamo_com");
 }