private void GetActivatedFoodChild(TargetedFoodLayerChange t, GameObject go)
 {
     if (t == this)
     {
         childGameObject = go;
     }
 }
 public static void CallTypeOfFoodChoosen(TargetedFoodLayerChange t, GameObject go)
 {
     if (OnTypeOfFoodChoosen != null)
     {
         OnTypeOfFoodChoosen(t, go);
     }
 }