public UnequipItemResult UnequipItem(byte sourceIndex, out byte index, out byte amount) { index = 0; amount = 0; EQUIP_SLOT fromSlot = (EQUIP_SLOT)sourceIndex; // equip slot is not empty if (!this.equip.ContainsKey(fromSlot)) { return(UnequipItemResult.ERROR); } // move the item into the inventory AddItemResult aRes = this.AddItem(this.equip[fromSlot], out index, out amount); if (aRes == AddItemResult.ERROR) { return(UnequipItemResult.ERROR); } // unequip the item this.equip.Remove(fromSlot); if (aRes == AddItemResult.NEW_INDEX) { return(UnequipItemResult.NEW_INDEX); } else if (aRes == AddItemResult.STACKED) { return(UnequipItemResult.STACKED); } return(UnequipItemResult.ERROR); }
public void SetEquipInfo(EquipItemInfo equip_info) { PlayerLoadInfo playerLoadInfo = playerLoader.loadInfo.Clone(); if (equip_info != null) { playerLoadInfo.SetEquip(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, equip_info.tableData, true, true, true); } else if (viewMode == VIEW_MODE.AVATAR) { int num = EQUIP_SLOT.AvatatToEquip(equipSetData.index); equip_info = equipSetData.equipSetInfo.item[num]; if (equip_info == null) { playerLoadInfo.RemoveEquip(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, num); } else { playerLoadInfo.SetEquip(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, equip_info.tableData, true, true, true); } } else if (equipSetData != null) { playerLoadInfo.RemoveEquip(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex, equipSetData.index); } LoadPlayer(playerLoadInfo); if (equipInfo != equip_info) { equipInfo = equip_info; MoveCamera(viewType, viewType, viewMode, viewMode); } }
public void MakeInactive(EQUIP_SLOT slot) { Item item; if (!this.Char.inv.EquipList.ContainsKey(slot)) return; item = this.Char.inv.EquipList[slot]; if (item.active == 0) return; item.active = 0; Bonus.BonusHandler.Instance.EquiqItem(this.Char, item, true); Packets.Server.ItemAdjust p = new SagaMap.Packets.Server.ItemAdjust(); p.SetContainer(1); p.SetSlot((byte)slot); p.SetFunction(SagaMap.Packets.Server.ItemAdjust.Function.Active); p.SetValue(0); this.client.netIO.SendPacket(p, client.SessionID); }
public EquipItemResult EquipItem(byte sourceIndex, byte destIndex, out Item item) { item = null; EQUIP_SLOT toSlot = (EQUIP_SLOT)destIndex; // does the item exist? item = this.GetItem(CONTAINER_TYPE.INVENTORY, sourceIndex); if (item == null) { return(EquipItemResult.ERROR); } // item is equipable //if (item.type != ITEM_TYPE.EQUIP) return EquipItemResult.NOT_EQUIPABLE;//is not working properly in OB Database //make sure the equipSlots match *does not work properly, yet* //if (this.inv[fromIndex].equipSlot != toSlot) return EquipItemResult.WRONG_EQUIPSLOT; // is the slot unequiped? if (!this.equip.ContainsKey(toSlot)) { // if the equip slot was empty, we delete the sourceItemIndex from the inventory byte nAmount; this.DeleteItem(CONTAINER_TYPE.INVENTORY, sourceIndex, item.id, 1, out nAmount); } else { // if there's already another item at this slot, the client expects that // its switched with the new equip item this.inv[sourceIndex] = this.equip[toSlot]; this.inv[sourceIndex].index = item.index; this.equip.Remove(toSlot); } this.equip.Add(toSlot, item); item.index = destIndex; return(EquipItemResult.NO_ERROR); }
public void MakeInactive(EQUIP_SLOT slot) { Item item; if (!this.Char.inv.EquipList.ContainsKey(slot)) { return; } item = this.Char.inv.EquipList[slot]; if (item.active == 0) { return; } item.active = 0; Bonus.BonusHandler.Instance.EquiqItem(this.Char, item, true); Packets.Server.ItemAdjust p = new SagaMap.Packets.Server.ItemAdjust(); p.SetContainer(1); p.SetSlot((byte)slot); p.SetFunction(SagaMap.Packets.Server.ItemAdjust.Function.Active); p.SetValue(0); this.client.netIO.SendPacket(p, client.SessionID); }
private void MoveCamera(VIEW_TYPE type_from, VIEW_TYPE type_to, VIEW_MODE mode_from, VIEW_MODE mode_to) { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_002d: Unknown result type (might be due to invalid IL or missing references) //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_00e3: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0106: Unknown result type (might be due to invalid IL or missing references) //IL_0108: Unknown result type (might be due to invalid IL or missing references) //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0117: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0129: Unknown result type (might be due to invalid IL or missing references) //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0143: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Unknown result type (might be due to invalid IL or missing references) //IL_015f: Unknown result type (might be due to invalid IL or missing references) //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_0166: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0170: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_0181: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Unknown result type (might be due to invalid IL or missing references) //IL_01a0: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01c2: Unknown result type (might be due to invalid IL or missing references) //IL_01c7: Unknown result type (might be due to invalid IL or missing references) //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_01d6: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) //IL_01fb: Unknown result type (might be due to invalid IL or missing references) //IL_0200: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0208: Unknown result type (might be due to invalid IL or missing references) //IL_020d: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02a1: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02cc: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_02d5: Unknown result type (might be due to invalid IL or missing references) //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_034e: Unknown result type (might be due to invalid IL or missing references) //IL_0353: Unknown result type (might be due to invalid IL or missing references) //IL_0358: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0362: Unknown result type (might be due to invalid IL or missing references) Quaternion val = Quaternion.Euler(0f, parameter.playerRot, 0f); Vector3 val2; Quaternion end_value; float end_value2; if (type_to == VIEW_TYPE.STATUS) { Vector3 playerPos = parameter.playerPos; if (mode_to == VIEW_MODE.AVATAR) { val = Quaternion.Euler(0f, parameter.avatarPlayerRot, 0f); } if (equipSetData != null) { OutGameSettingsManager.StatusScene.EquipViewInfo equipViewInfo = null; if (equipInfo != null) { equipViewInfo = parameter.GetEquipViewInfo(equipInfo.tableData.type.ToString()); } if (equipViewInfo == null) { equipViewInfo = parameter.GetEquipViewInfo(EQUIP_SLOT.ToType((viewMode != VIEW_MODE.AVATAR) ? equipSetData.index : EQUIP_SLOT.AvatatToEquip(equipSetData.index)).ToString()); } Vector3 cameraTargetPos = equipViewInfo.cameraTargetPos; if (mode_to == VIEW_MODE.AVATAR) { cameraTargetPos.x = 0f; } playerPos = val * cameraTargetPos + playerPos; val2 = Quaternion.AngleAxis(0f - equipViewInfo.cameraXAngle, Vector3.get_right()) * Quaternion.AngleAxis(0f - equipViewInfo.cameraYAngle, Vector3.get_up()) * Vector3.get_forward(); val2 = val * val2; val2 = playerPos + val2 * equipViewInfo.cameraDistance; } else { Vector3 val3 = val * Vector3.get_forward(); val2 = playerPos + val3 * parameter.cameraTargetDistance + new Vector3(0f, parameter.cameraHeight, 0f); playerPos += new Vector3(0f, parameter.cameraTargetHeight, 0f); } end_value = Quaternion.LookRotation(playerPos - val2); end_value2 = parameter.cameraFieldOfView; } else { OutGameSettingsManager.SmithScene smithScene = MonoBehaviourSingleton <OutGameSettingsManager> .I.smithScene; val2 = smithScene.createCameraPos; end_value = Quaternion.Euler(smithScene.createCameraRot); end_value2 = smithScene.createCameraFieldOfView; val = Quaternion.Euler(0f, parameter.playerRot, 0f); } float num = parameter.cameraMoveTime; if (MonoBehaviourSingleton <TransitionManager> .I.isTransing && !MonoBehaviourSingleton <TransitionManager> .I.isChanging) { num = 0f; } cameraTurningMode = (num > 0f && type_from == type_to && type_from == VIEW_TYPE.STATUS && mode_from != mode_to); cameraPosAnim.Set(num, targetCameraTransform.get_position(), val2, null, default(Vector3), null); cameraPosAnim.Play(); cameraRotAnim.Set(num, targetCameraTransform.get_rotation(), end_value, null, default(Quaternion), null); cameraRotAnim.Play(); cameraFovAnim.Set(num, targetCamera.get_fieldOfView(), end_value2, null, 0f, null); cameraFovAnim.Play(); if (playerLoader != null && !playerLoader.isLoading) { playerRotAnim.Set(num * 1.25f, playerLoader.get_transform().get_rotation(), val, null, default(Quaternion), null); playerRotAnim.Play(); } }
public void SetEquipment(EQUIP_SLOT item) { this.PutByte((byte)item, 10); }
public void SetEquipSlot(EQUIP_SLOT slot) { this.PutByte((byte)slot, 8); }