public static Obj_AI_Hero Target() { var priorty = 5; Obj_AI_Hero target = null; if (selectedTarget != null && selectedTarget.IsValidTarget(Menu.Item("STR").GetValue <Slider>().Value)) { return(selectedTarget); } if (Menu.Item("Selected Mode").GetValue <StringList>().SelectedIndex == 8) { foreach ( var enemy in ObjectManager.Get <Obj_AI_Hero>() .Where(a => !a.IsAlly && a.IsValidTarget(TargetSelector.GetRange())) .OrderBy(a => a.Health)) { if (Menu.Item(enemy.ChampionName).GetValue <Slider>().Value < priorty) { priorty = Menu.Item(enemy.ChampionName).GetValue <Slider>().Value; target = enemy; } } } else { target = TargetSelector.Target; } return(target); }