private static void HealOthers() { var possibleAllies = EntitiesManager.LocalTeam.Where(x => !x.IsLocalPlayer && !x.Living.IsDead); //var allyToHealM1 = possibleAllies.Where(x => x.Distance(ZanderHero) < M1Range) // .OrderBy(x => x.Living.Health) // .FirstOrDefault(x => x.Living.Health < x.Living.MaxRecoveryHealth); var allyToHealEX1 = possibleAllies.Where(x => x.Distance(ZanderHero) < EX1Range) .OrderBy(x => x.Living.Health) .FirstOrDefault(x => x.HasHardCC() && x.EnemiesAroundAlive(5f) > 0); var nearMouseAllyZander = TargetSelector.GetAlly(TargetingMode.NearMouse, M1Range); var nearMouseAllySpace = SpaceClone == null ? null : TargetSelector.GetAlly(TargetingMode.NearMouse, M1Range, SpaceClone.Get <MapGameObject>().Position); var nearMouseAllyEX2 = EX2Clone == null ? null : TargetSelector.GetAlly(TargetingMode.NearMouse, M1Range, EX2Clone.Get <MapGameObject>().Position); var nearMouseAllyUlti = UltiClone == null ? null : TargetSelector.GetAlly(TargetingMode.NearMouse, M1Range, UltiClone.Get <MapGameObject>().Position); var isCastingOrChanneling = ZanderHero.AbilitySystem.IsCasting || ZanderHero.IsChanneling; if (isCastingOrChanneling && LastAbilityFired == null) { LastAbilityFired = CastingIndexToSlot(ZanderHero.AbilitySystem.CastingAbilityIndex); } var myPos = ZanderHero.MapObject.Position; if (isCastingOrChanneling) { LocalPlayer.EditAimPosition = true; switch (LastAbilityFired) { case AbilitySlot.Ability1: if (nearMouseAllyZander != null) { var pred = TestPrediction.GetNormalLinePrediction(myPos, nearMouseAllyZander, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.Aim(pred.CastPosition); } else { LocalPlayer.PressAbility(AbilitySlot.Interrupt, true); } } else if (nearMouseAllyUlti != null) { var pred = TestPrediction.GetNormalLinePrediction(UltiClone.Get <MapGameObject>().Position, nearMouseAllyUlti, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.Aim(pred.CastPosition); } else { LocalPlayer.PressAbility(AbilitySlot.Interrupt, true); } } else if (nearMouseAllySpace != null) { var pred = TestPrediction.GetNormalLinePrediction(SpaceClone.Get <MapGameObject>().Position, nearMouseAllySpace, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.Aim(pred.CastPosition); } else { LocalPlayer.PressAbility(AbilitySlot.Interrupt, true); } } else if (nearMouseAllyEX2 != null) { var pred = TestPrediction.GetNormalLinePrediction(EX2Clone.Get <MapGameObject>().Position, nearMouseAllyEX2, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.Aim(pred.CastPosition); } else { LocalPlayer.PressAbility(AbilitySlot.Interrupt, true); } } break; case AbilitySlot.EXAbility1: if (allyToHealEX1 != null) { var pred = TestPrediction.GetPrediction(myPos, allyToHealEX1, EX1Range, 0f, EX1Radius, EX1AirTime); if (pred.CanHit) { LocalPlayer.Aim(pred.CastPosition); } } break; } } else { LocalPlayer.EditAimPosition = false; LastAbilityFired = null; } if (HealMenu.GetBoolean("heal.useEX1.CC") && MiscUtils.CanCast(AbilitySlot.EXAbility1)) { if (LastAbilityFired == null && allyToHealEX1 != null && allyToHealEX1.Living.HealthPercent <= HealMenu.GetSlider("heal.useEX1.CC.minHealth")) { var pred = TestPrediction.GetPrediction(myPos, allyToHealEX1, EX1Range, 0f, EX1Radius, EX1AirTime); if (pred.CanHit) { LocalPlayer.PressAbility(AbilitySlot.EXAbility1, true); } } } if (HealMenu.GetBoolean("heal.useM1") && MiscUtils.CanCast(AbilitySlot.Ability1)) { if (LastAbilityFired == null) { if (nearMouseAllyUlti != null) { var pred = TestPrediction.GetNormalLinePrediction(UltiClone.Get <MapGameObject>().Position, nearMouseAllyUlti, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.PressAbility(AbilitySlot.Ability1, true); } } else if (nearMouseAllyZander != null) { var pred = TestPrediction.GetNormalLinePrediction(myPos, nearMouseAllyZander, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.PressAbility(AbilitySlot.Ability1, true); } } else if (nearMouseAllySpace != null) { var pred = TestPrediction.GetNormalLinePrediction(SpaceClone.Get <MapGameObject>().Position, nearMouseAllySpace, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.PressAbility(AbilitySlot.Ability1, true); } } else if (nearMouseAllyEX2 != null) { var pred = TestPrediction.GetNormalLinePrediction(EX2Clone.Get <MapGameObject>().Position, nearMouseAllyEX2, M1Range, M1Speed, M1Radius, true); if (pred.CanHit) { LocalPlayer.PressAbility(AbilitySlot.Ability1, true); } } } } }