protected CardInfo_Base(int cardID, BaseInfo baseInfo, UpgradeInfo upgradeInfo, SideEffectBundle sideEffectBundle, SideEffectBundle sideEffectBundle_BattleGroundAura) { CardID = cardID; BaseInfo = baseInfo; UpgradeInfo = upgradeInfo; SideEffectBundle = sideEffectBundle; SideEffectBundle_BattleGroundAura = sideEffectBundle_BattleGroundAura; TargetInfo.Initialize(this); Pro_Initialize(); }