public override List <GameCommand> CreateCommands() { List <GameCommand> tmpCommands = new List <GameCommand>(); if (_battleEnd) { tmpCommands.Add(new GameCommand { Visual = "タイトルへ", Exec = delegate { SceneManager.LoadScene(SceneConfig.TitleScene); } }); } if (IsCommandOk(_my)) { tmpCommands.Add(new GameCommand { Visual = "たたかう", Exec = (delegate { BattleManager.Instance.Command(new BattleCommand { ActorId = _my.Id, ActionCallback = BattleActionLibrary.Attack, Target = TargetInfo.CreateTargetId(_enemy.Id) }); }) }); var items = ItemManager.Instance.Items; foreach (var item in items.Values) { var copiedItem = item; tmpCommands.Add(new GameCommand { Visual = copiedItem.Name, Exec = delegate { BattleManager.Instance.Command(new BattleCommand { ActorId = _my.Id, ActionCallback = copiedItem.Action, Target = TargetInfo.CreateTargetId(_my.Id) }); ItemManager.Instance.UseItem(copiedItem); } }); } } return(tmpCommands); }
private IEnumerator EnemyWatch() { while (true) { if (IsCommandOk(_enemy)) { BattleManager.Instance.Command( new BattleCommand { ActorId = _enemy.Id, ActionCallback = BattleActionLibrary.Attack, Target = TargetInfo.CreateTargetId(_my.Id) }); } yield return(new WaitForSeconds(WatchTime)); } }