public void GameOver() { GameOverPanel.SetActive(true); GamePanel.SetActive(false); levelManager.LevelFailed(); if (scoreManager.Score > DataManager.GetBestScore()) { DataManager.SetBestScore(scoreManager.Score); } #if UNITY_IOS if (TapticEnabled) { TapticEngine.TriggerError(); } #endif GameAnalytics.NewProgressionEvent(GAProgressionStatus.Fail, Application.version, LevelManager.currentLevel); scoreManager.ResetScore(); }
public void Error() { Debug.Log("Triggered Error Haptic"); TapticEngine.TriggerError(); }