public void CollectDiamond() { animator.Play("collectDiamond", -1, 0); GameManager.self.soundManager.diamondSound(); GameManager.self.scoreManager.AddDiamond(); #if UNITY_IOS if (GameManager.TapticEnabled) { TapticEngine.TriggerMedium(); } #endif }
public void Medium() { Debug.Log("Triggered Medium Haptic"); TapticEngine.TriggerMedium(); }