Example #1
0
    public void GameOver()
    {
        GameOverPanel.SetActive(true);
        GamePanel.SetActive(false);

        levelManager.LevelFailed();

        if (scoreManager.Score > DataManager.GetBestScore())
        {
            DataManager.SetBestScore(scoreManager.Score);
        }

#if UNITY_IOS
        if (TapticEnabled)
        {
            TapticEngine.TriggerError();
        }
#endif


        GameAnalytics.NewProgressionEvent(GAProgressionStatus.Fail, Application.version, LevelManager.currentLevel);


        scoreManager.ResetScore();
    }
Example #2
0
 public void Error()
 {
     Debug.Log("Triggered Error Haptic");
     TapticEngine.TriggerError();
 }