示例#1
0
        //DriveBase
        public static TalonSRX CreateDriveBaseTalon(int CAN_ID, bool inverted = false)
        {
            TalonSRX talon = new TalonSRX(CAN_ID);

            const int MAX_CURRENT = 10;

            talon.ConfigContinuousCurrentLimit(MAX_CURRENT);
            talon.ConfigPeakCurrentLimit(2 * MAX_CURRENT);
            talon.ConfigPeakCurrentDuration(0);
            talon.SetInverted(inverted);
            talon.SetNeutralMode(NeutralMode.Brake);
            return(talon);
        }
示例#2
0
        //Excavation
        public static TalonSRX CreateLinearActuator(int CAN_ID)
        {
            TalonSRX talon = new TalonSRX(CAN_ID);

            talon.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog);
            talon.ConfigFeedbackNotContinuous(true, 100);
            talon.SetInverted(true);
            talon.SetSensorPhase(true);

            talon.ConfigPeakCurrentLimit(6);
            talon.ConfigPeakCurrentDuration(150);
            talon.ConfigContinuousCurrentLimit(3);

            // talon.SetStatusFramePeriod(StatusFrame.Status_1_General_, 25); // Sets encoder value feedback rate -TODO

            return(talon);
        }
示例#3
0
        public Cannon()
        {
            angleMotor.SetNeutralMode(NeutralMode.Brake);
            angleMotor.ConfigPeakOutputForward(0.5f);
            angleMotor.ConfigPeakOutputReverse(-0.5f);
            angleMotor.ConfigSelectedFeedbackSensor(FeedbackDevice.Analog);
            angleMotor.ConfigSelectedFeedbackCoefficient(1.0f);
            angleMotor.Config_kP(0.001f);

            revolverMotor.SetInverted(true);
            revolverMotor.SetNeutralMode(NeutralMode.Brake);
            revolverMotor.ConfigPeakOutputForward(0.5f);
            revolverMotor.ConfigPeakOutputReverse(0.5f);

            revolverMotor.ConfigContinuousCurrentLimit(20);
            revolverMotor.ConfigPeakCurrentLimit(0);
            revolverMotor.ConfigPeakCurrentDuration(0);
            revolverMotor.EnableCurrentLimit(true);

            _setpoint = Angle;
        }
示例#4
0
        public static void Main()
        {
            /* Disable drivetrain/motors */
            _rightTalon.Set(ControlMode.PercentOutput, 0);
            _leftTalon.Set(ControlMode.PercentOutput, 0);

#if (fourWheeled)
            _rightFollower.Follow(_rightTalon);
            _leftFollower.Follow(_leftTalon);
#endif

            /* Configure output and sensor direction */
            _rightTalon.SetInverted(true);
            _leftTalon.SetInverted(false);

#if (fourWheeled)
            _rightFollower.SetInverted(true);
            _leftFollower.SetInverted(false);
#endif

            /* Mode print */
            Debug.Print("This is arcade drive using Arbitrary Feedforward");

            bool Btn1  = false;
            bool Btn2  = false;
            bool Btn3  = false;
            bool Btn4  = false;
            bool Btn10 = false;

            bool VoltageComp  = false;
            bool CurrentLimit = false;
            bool NeutralState = false;
            bool RampRate     = false;

            bool FirstCall = true;

            while (true)
            {
                /* Enable motor controllers if gamepad connected */
                if (_gamepad.GetConnectionStatus() == CTRE.Phoenix.UsbDeviceConnection.Connected)
                {
                    CTRE.Phoenix.Watchdog.Feed();
                }

                /* Gamepad Stick Control */
                float forward = -1 * _gamepad.GetAxis(1);
                float turn    = 1 * _gamepad.GetAxis(2);
                CTRE.Phoenix.Util.Deadband(ref forward);
                CTRE.Phoenix.Util.Deadband(ref turn);
                turn    *= 0.5f; //Scaled down for safety
                forward *= 0.75f;

                bool btn1  = _gamepad.GetButton(1);
                bool btn2  = _gamepad.GetButton(2);
                bool btn3  = _gamepad.GetButton(3);
                bool btn4  = _gamepad.GetButton(4);
                bool btn10 = _gamepad.GetButton(10);
                if (btn1 && !Btn1)
                {
                    VoltageComp = !VoltageComp;
                    FirstCall   = true;
                }
                else if (btn2 && !Btn2)
                {
                    CurrentLimit = !CurrentLimit;
                    FirstCall    = true;
                }
                else if (btn3 && !Btn3)
                {
                    NeutralState = !NeutralState;
                    FirstCall    = true;
                }
                else if (btn4 && !Btn4)
                {
                    RampRate  = !RampRate;
                    FirstCall = true;
                }
                else if (btn10 && !Btn10)
                {
                    VoltageComp  = false;
                    CurrentLimit = false;
                    NeutralState = false;
                    RampRate     = false;

                    FirstCall = true;
                }
                Btn1  = btn1;
                Btn2  = btn2;
                Btn3  = btn3;
                Btn4  = btn4;
                Btn10 = btn10;

                if (VoltageComp)
                {
                    _rightTalon.ConfigVoltageCompSaturation(10, 10);
                    _rightTalon.ConfigVoltageMeasurementFilter(16, 10);
                    _rightTalon.EnableVoltageCompensation(true);

                    _leftTalon.ConfigVoltageCompSaturation(10, 10);
                    _leftTalon.ConfigVoltageMeasurementFilter(16, 10);
                    _leftTalon.EnableVoltageCompensation(true);

                    if (FirstCall)
                    {
                        Debug.Print("Voltage Compensation: On");
                    }
                }
                else
                {
                    _rightTalon.EnableVoltageCompensation(false);
                    _leftTalon.EnableVoltageCompensation(false);

                    if (FirstCall)
                    {
                        Debug.Print("Voltage Compensation: Off");
                    }
                }

                if (CurrentLimit)
                {
                    _rightTalon.ConfigContinuousCurrentLimit(10, 10);
                    _rightTalon.ConfigPeakCurrentLimit(10, 10);
                    _rightTalon.ConfigPeakCurrentDuration(0, 10);
                    _rightTalon.EnableCurrentLimit(true);

                    _leftTalon.ConfigContinuousCurrentLimit(10, 10);
                    _leftTalon.ConfigPeakCurrentLimit(10, 10);
                    _leftTalon.ConfigPeakCurrentDuration(0, 10);
                    _leftTalon.EnableCurrentLimit(true);

                    if (FirstCall)
                    {
                        Debug.Print("Current Limit: On");
                    }
                }
                else
                {
                    _rightTalon.EnableCurrentLimit(false);
                    _leftTalon.EnableCurrentLimit(false);

                    if (FirstCall)
                    {
                        Debug.Print("Current Limit: Off");
                    }
                }


                if (NeutralState)
                {
                    _rightTalon.SetNeutralMode(NeutralMode.Coast);
                    _leftTalon.SetNeutralMode(NeutralMode.Coast);
#if (fourWheeled)
                    _rightFollower.SetNeutralMode(NeutralMode.Coast);
                    _leftFollower.SetNeutralMode(NeutralMode.Coast);
#endif

                    if (FirstCall)
                    {
                        Debug.Print("Neutral Mode: Coast");
                    }
                }
                else
                {
                    _rightTalon.SetNeutralMode(NeutralMode.Brake);
                    _leftTalon.SetNeutralMode(NeutralMode.Brake);
#if (fourWheeled)
                    _rightFollower.SetNeutralMode(NeutralMode.Brake);
                    _leftFollower.SetNeutralMode(NeutralMode.Brake);
#endif

                    if (FirstCall)
                    {
                        Debug.Print("Neutral Mode: Brake");
                    }
                }

                if (RampRate)
                {
                    _rightTalon.ConfigOpenloopRamp(3, 0);
                    _leftTalon.ConfigOpenloopRamp(3, 0);

                    if (FirstCall)
                    {
                        Debug.Print("Ramp Rate: On, 3 Seconds");
                    }
                }
                else
                {
                    _rightTalon.ConfigOpenloopRamp(0.0f, 0);
                    _leftTalon.ConfigOpenloopRamp(0.0f, 0);

                    if (FirstCall)
                    {
                        Debug.Print("Ramp Rate: Off, 0 Seconds");
                    }
                }

                /* Use Arbitrary FeedForward to create an Arcade Drive Control by modifying the forward output */
                _rightTalon.Set(ControlMode.PercentOutput, forward, DemandType.ArbitraryFeedForward, -turn);
                _leftTalon.Set(ControlMode.PercentOutput, forward, DemandType.ArbitraryFeedForward, +turn);

                if (FirstCall)
                {
                    Debug.Print("");
                }

                FirstCall = false;

                Thread.Sleep(5);
            }
        }
示例#5
0
        /**************************************************************************************************************************************************/

        public static void Main()
        {
            while (true)
            {
                CTRE.Phoenix.Watchdog.Feed();

                // From PDF - if controller is connected enable HERO Board
                if (Joy.GetConnectionStatus() == UsbDeviceConnection.Connected)
                {
                    /* feed watchdog to keep Talon's enabled */
                    CTRE.Phoenix.Watchdog.Feed();
                }

                else
                {
                    stringBuilder.Append("\n");
                    stringBuilder.Append("WARNING: Watchdog not fed");
                }

                // Update indicators
                //connection_pin.Write(Joy.GetConnectionStatus() == UsbDeviceConnection.Connected);

                //Current Limits
                backRight.ConfigContinuousCurrentLimit(40, 10);
                backRight.ConfigPeakCurrentLimit(60, 10);
                backRight.ConfigPeakCurrentDuration(400, 10);
                backRight.EnableCurrentLimit(true);

                backLeft.ConfigContinuousCurrentLimit(40, 10);
                backLeft.ConfigPeakCurrentLimit(60, 10);
                backLeft.ConfigPeakCurrentDuration(400, 10);
                backLeft.EnableCurrentLimit(true);

                frontRight.ConfigContinuousCurrentLimit(40, 10);
                frontRight.ConfigPeakCurrentLimit(60, 10);
                frontRight.ConfigPeakCurrentDuration(400, 10);
                frontRight.EnableCurrentLimit(true);

                frontLeft.ConfigContinuousCurrentLimit(40, 10);
                frontLeft.ConfigPeakCurrentLimit(60, 10);
                frontLeft.ConfigPeakCurrentDuration(400, 10);
                frontLeft.EnableCurrentLimit(true);

                /*// Low battery
                 * if (pdp.GetVoltage() < 10) {
                 *  low_battery_pin.Write(true);
                 * }
                 *
                 * else {
                 *  low_battery_pin.Write(false);
                 * }
                 *
                 * // Fix
                 * power_pin.Write(true);
                 *
                 * // Brownout
                 * if (pdp.GetVoltage() < 8) {
                 *  brownout_pin.Write(true);
                 * }
                 *
                 * else {
                 *  brownout_pin.Write(false);
                 * }
                 *
                 * // Fix
                 * current_pin.Write(pdp.GetChannelCurrent(1) > 30);*/

                Drive();

                Debug.Print(stringBuilder.ToString());
                stringBuilder.Clear();

                // Run this task every 20ms
                Thread.Sleep(20);
            }
        }