void Loop10Ms()
        {
            /* get all the buttons */
            FillBtns(ref _btns);


            /* scale the x-axis to go from 0 to sensorRange, left to right */
            int leftAxisX = (int)(((_sensorRange / 2) * _gamepad.GetAxis(0)) + (_sensorRange / 2));

            float rightAxisX = kJoystickScaler * _gamepad.GetAxis(2);

            Deadband(ref rightAxisX);

            if (rightAxisX != 0)
            {
                _talon.Set(ControlMode.PercentOutput, rightAxisX);
            }
            else if (_talon.GetControlMode() == ControlMode.PercentOutput)
            {
                _targetPosition = _talon.GetSelectedSensorPosition(0);

                /* user has let go of the stick, lets closed-loop whereever we happen to be */
                EnableClosedLoop();
            }

            /* When you press the 'A' button on a Logitech Gamepad
            *   and the enable button is pressed                    */
            if (_btns[2] && !_btnsLast[2] && _gamepad.GetButton(kEnableButton))
            {
                _targetPosition = servo(leftAxisX, _talon.GetSelectedSensorPosition(0), _sensorRange);
                EnableClosedLoop();
            }
        }
示例#2
0
        void Drive()
        {
            FillBtns(ref _btns);
            float y = -1 * _gamepad.GetAxis(1);

            Deadband(ref y);

            _talon.ProcessMotionProfileBuffer();

            /* button handler, if btn5 pressed launch MP, if btn7 pressed, enter percent output mode */
            if (_btns[5] && !_btnsLast[5])
            {
                /* disable MP to clear IsLast */
                _talon.Set(ControlMode.MotionProfile, 0);
                Watchdog.Feed();
                Thread.Sleep(10);
                /* buffer new pts in HERO */
                TrajectoryPoint point = new TrajectoryPoint();
                _talon.ClearMotionProfileHasUnderrun();
                _talon.ClearMotionProfileTrajectories();
                for (uint i = 0; i < MotionProfile.kNumPoints; ++i)
                {
                    point.position           = (float)MotionProfile.Points[i][0] * kTicksPerRotation;       //convert  from rotations to sensor units
                    point.velocity           = (float)MotionProfile.Points[i][1] * kTicksPerRotation / 600; //convert from RPM to sensor units per 100 ms.
                    point.headingDeg         = 0;                                                           //not used in this example
                    point.isLastPoint        = (i + 1 == MotionProfile.kNumPoints) ? true : false;
                    point.zeroPos            = (i == 0) ? true : false;
                    point.profileSlotSelect0 = 0;
                    point.profileSlotSelect1 = 0; //not used in this example
                    point.timeDur            = TrajectoryPoint.TrajectoryDuration.TrajectoryDuration_10ms;
                    _talon.PushMotionProfileTrajectory(point);
                }
                /* send the first few pts to Talon */
                for (int i = 0; i < 5; ++i)
                {
                    Watchdog.Feed();
                    Thread.Sleep(10);
                    _talon.ProcessMotionProfileBuffer();
                }
                /*start MP */
                _talon.Set(ControlMode.MotionProfile, 1);
            }
            else if (_btns[7] && !_btnsLast[7])
            {
                _talon.Set(ControlMode.PercentOutput, 0);
            }

            /* if not in motion profile mode, update output percent */
            if (_talon.GetControlMode() != ControlMode.MotionProfile)
            {
                _talon.Set(ControlMode.PercentOutput, y);
            }

            /* copy btns => btnsLast */
            System.Array.Copy(_btns, _btnsLast, _btns.Length);
        }
        void Loop10Ms()
        {
            /* get all the buttons */
            FillBtns(ref _btns);

            /* get the left y stick, invert so forward is positive */
            float leftY = kJoystickScaler * _gamepad.GetAxis(1);

            Deadband(ref leftY);

            /* debounce the transition from nonzero => zero axis */
            float filteredY = leftY;

            if (filteredY != 0)
            {
                /* directly control the output */
                _talon.Set(ControlMode.PercentOutput, filteredY);
            }
            else if (_talon.GetControlMode() == ControlMode.PercentOutput)
            {
                _targetPosition = _talon.GetSelectedSensorPosition(0);

                /* user has let go of the stick, lets closed-loop whereever we happen to be */
                EnableClosedLoop();
            }

            /* if a button is pressed while stick is let go, servo position */
            if (filteredY == 0)
            {
                if (_btns[1])
                {
                    _targetPosition = _talon.GetSelectedSensorPosition(0); /* current position */
                    EnableClosedLoop();
                }
                else if (_btns[4])
                {
                    _targetPosition = +40960.0f; /* ten rotations forward */
                    EnableClosedLoop();
                }
                else if (_btns[2])
                {
                    _targetPosition = -40960.0f; /* ten rotations reverse */
                    EnableClosedLoop();
                }
            }

            /* copy btns => btnsLast */
            System.Array.Copy(_btns, _btnsLast, _btns.Length);
        }