public void InitTab(ShopCategory cat) { _category = cat; int rowsRequired = 1 + (_category.ItemsInCategory.Count / ShopController.Instance.ItemsPerRow); _tabRows = new Transform[rowsRequired]; for (int i = 0; i < rowsRequired; i++) { _tabRows[i] = Instantiate(_shopRowPrefab, _content); } int currentRowIndex = 0; for (int index = 0; index < _category.ItemsInCategory.Count; index++) { BaseBuyable baseBuyable = _category.ItemsInCategory[index]; ShopItemView shopItemView = Instantiate(_shopItemPrefab, _tabRows[currentRowIndex]); shopItemView.Populate(baseBuyable); if ((index > 0) && ((index + 1) % ShopController.Instance.ItemsPerRow == 0)) { currentRowIndex++; } } }
private void ShopItemSelectionChanged(ShopItemView obj) { if (!_category.ItemsInCategory.Contains(obj.Buyable)) { return; } if (_currentSelected) { _currentSelected.Deselect(false); } _currentSelected = obj; }