/// <summary> /// Called when a music group sets its slider to the correct value /// </summary> /// <param name="group"> /// music group number corresponding to tablet /// 0 = drumTablet /// 1 = pianoTablet /// 2 = guitarTablet /// </param> void CorrectSlider(int group) { //increment correct Sliders numCorrectSliders++; //Activate particles of the proper tablet if (group == 0) { drumTablet.ActivateParticles(); } else if (group == 1) { pianoTablet.ActivateParticles(); } else if (group == 2) { guitarTablet.ActivateParticles(); } //if all sliders are correct, activate final rock if (numCorrectSliders == 3) { finalRock.Activate(); } }