private void OnDataAvailable(object sender, WaveInEventArgs e) { var message = Convert.ToBase64String(e.Buffer); var information = new Information(Nickname, message, InformationType.Voice); _client.SendMessage(InformationConverter.Serialize(information)); }
private async Task AuthenticateRA() { TCPClient client = (TCPClient)TCManager.Instance.RAClient; if (client == null) { return; } await client.SendMessage(Settings.Default.RAUsername); await client.SendMessage(Settings.Default.RAPassword.DecryptString(Encoding.Unicode.GetBytes(Settings.Default.Entropy)).ToInsecureString()); }
public void SendReturnMessage() { string messageToSend = MessageBuilders.BuildLobbyMessage(); m_cooldownTimer = m_cooldownAfterSwitch; TCPClient.SendMessage(messageToSend); }
public void SendPingMessage(int x, int y) { Vector2 convertedCoord = model.PixelPosToTilePos(x, y); string messageToSend = MessageBuilders.BuildPingMessage(Mathf.FloorToInt(convertedCoord.x), Mathf.FloorToInt(convertedCoord.y)); TCPClient.SendMessage(messageToSend); }
public void OnStatusChanged(TCPEnd.Status status) { Debug.Log(status); if (status == TCPEnd.Status.READY) { client.SendMessage("SEND ME DATA"); } }
public void JoinGame() { string message = MessageBuilders.BuildJoinGameMessage(gameId); if (message != "") { TCPClient.SendMessage(message); } }
public void SendMapChangeRequest(int index) { string message = MessageBuilders.BuildChangeMapMessage(GameLobbyData.MapList[index]); if (message != "") { TCPClient.SendMessage(message); } }
public void SendLeaveGameRequest() { string message = MessageBuilders.BuildLeaveGameMessage(); if (message != "") { TCPClient.SendMessage(message); } }
public void SendRoleChangeRequest(int roleId) { string message = MessageBuilders.BuildChangeRoleMessage(roleId); if (message != "") { TCPClient.SendMessage(message); } }
public void SendGameStartRequest() { string message = MessageBuilders.BuildStartGameMessage(); if (message != "") { TCPClient.SendMessage(message); } }
public void SendGameCreateRequest() { string messageToSend = MessageBuilders.BuildCreateGameMessage(); if (messageToSend != "") { TCPClient.SendMessage(messageToSend); } }
public void SendGameListRequest() { string messageToSend = MessageBuilders.BuildGameListMessage(); if (messageToSend != "") { TCPClient.SendMessage(messageToSend); lastRefresh = 0f; } }
static void StartClient() { Console.WriteLine("Choose a username:"******">"); string username = Console.ReadLine(); Console.WriteLine("\nServer IP:"); Console.Write(">"); string serverIP = Console.ReadLine(); TCPClient client = new TCPClient(username, serverIP); client.NewMessage += DisplayMessage; client.Start(); while (true) { client.SendMessage(Console.ReadLine()); } }
void SendMessage(object sender, System.EventArgs e) { CreateMessageBox("You: " + entryMessage.Text); var message = (_role.Equals("client") ? "Person In Need:" : "Angel:") + entryMessage.Text; if (_role.Equals("client")) { TCPClient.SendMessage(message); } else { TCPServer.SendMessage(message); } //Remove the text from the entry field entryMessage.Text = ""; }
static void TestServerAndClient() { string ip = "127.0.0.1"; int port = 4040; ServerListener listener = new ServerListener(ip, port); TCPServer server = new TCPServer(ip, port, listener); Thread.Sleep(2000); TCPClient client = new TCPClient(ip, port, new ClientListener()); client.ConnectToTCPServer(); Thread.Sleep(2000); while (true) { client.SendMessage("Client msg."); Thread.Sleep(1000); } }
async void Handle_Clicked(object sender, System.EventArgs e) { var result = await DisplayAlert("Alert", "You are about to leave the chat and " + "will not be able to return. Are you " + "sure you wish to disconnect yourself " + "and the other person?", "Yes", "No"); if (result) { if (_role.Equals("client")) { TCPClient.SendMessage("!DISCONNECT"); } else { TCPServer.SendMessage("!DISCONNECT"); } CloseChat(); } }
public static bool SendMessage(NetworkPacket coms) { return(client.SendMessage(coms)); }
public void SendMoveMessage(string direction) { string messageToSend = MessageBuilders.BuildMovementMessage(direction); TCPClient.SendMessage(messageToSend); }
public void SendActionMessage() { string messageToSend = MessageBuilders.BuildActionMessage(); TCPClient.SendMessage(messageToSend); }