/// <summary> /// Instantiate a new Node object with the connection to the specefied Address /// </summary> /// <param id="connectionAddress">The connection Address of the node</param> public Node(string connectionAddress) { //setup node Address = connectionAddress; int port = int.Parse(Config.GetParameter("SERVER_PORT")); client = new TCPClient(Address, port); //attatch network events client.SetDispatchAction(MessageType.UNKOWN, unknowMessageType); client.SetDispatchAction(MessageType.EXECUTION_COMPLETE, returnExecution); client.SetDispatchAction(MessageType.EXECUTION_DENIED, deniedExecution); client.SetDispatchAction(MessageType.ASSEMBLY_TRANSFER_COMPLETE, assemblyLoaded); client.SetDispatchAction(MessageType.VERIFICATION_RESPONSE, verificationResponse); //connect client.Connect(); //Send first verification. verify(); //start verification timer double hvi = Double.Parse(Config.GetParameter("NODE_VERIFY_INTERVAL")); pingTimer = new Timer(hvi * 1000); pingTimer.AutoReset = true; pingTimer.Elapsed += new ElapsedEventHandler(pingTimer_Elapsed); pingTimer.Start(); }
private void ConnectRA() { TCManager manager = TCManager.Instance; if (manager.RAClient != null) { ((TCPClient)manager.RAClient).Dispose(); } manager.RAClient = new TCPClient(Settings.Default.RAHost, Settings.Default.RAPort); TCPClient client = (TCPClient)manager.RAClient; try { client.Connect(); client.TCConnected += _raClient_TCConnected; client.TCDisconnected += _raClient_TCDisconnected; client.TCMessageReceived += _raClient_TCMessageReceived; } catch (Exception ex) { client.Dispose(); MessageBoxEx.Show(this, "Could not connect to RA! (" + ex.Message + ")", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
void testTCP() { Debug.Log("测试 TCP Client"); TCPClient client = new TCPClient(); client.OnNetworkStateChanged += (state, err) => { Debug.Log("TCP 网络状态改变:" + state + err); }; IPAddress ipAddress = IPAddress.Parse("127.0.0.1"); client.Connect(ipAddress, 9000, () => { Debug.Log("TCP连接成功"); client.Request("game.join", "helloTCP".StringToBytes(), (c, r) => { var msg = r.BytesToString(); Console.WriteLine("收到:{0}, {1}", c, msg); }); client.Request("game.login", "login".StringToBytes(), (c, r) => { var msg = r.BytesToString(); Console.WriteLine("收到:{0}, {1}", c, msg); }); }); }
public bool Connect(bool bTcp, string ip, ushort port, uint newip = 0, ushort newport = 0) { Debug.Log("连接到服务器 IP = " + ip); if (tCPClient != null && tCPClient.IsConnected) { Debug.Log("TCP is connected."); return(false); } INetClient tt; bool bret = true; if (bTcp) { tt = new TCPClient(this); bret = tt.Connect(ip, port); } else { tt = new UDPClient(this); bret = tt.Connect(ip, port); //tt = new UDPClient(this); //bret = tt.Connect(ip, port, newip, newport); } tCPClient = tt; return(bret); }
static void Main(string[] args) { Logger.AddDefaultConsoleLogging(); TCPServer server = new TCPServer(); server.OnMessage += (cl, me) => { Logger.Write("TEST", cl.UID + ": " + me.ToStringContent()); cl.Send(new TCPMessage() { Content = Encoding.UTF8.GetBytes("This is a message from the server") }); }; server.Start(); TCPClient client = new TCPClient("192.168.2.113", logging: false); client.OnHandshake += () => { client.Send(new TCPMessage() { Content = Encoding.UTF8.GetBytes("This is a test") }); }; client.OnMessage += (me) => { Logger.Write("TEST", "Server: " + me.ToStringContent()); }; client.Connect(); }
private void startToolStripMenuItem_Click(object sender, EventArgs e) { TCPClient client = new TCPClient("127.0.0.1", 54782); client.Connect(); //remoteDesktopClient1.StartStream(); }
private void btncnt_Clicked(object sender, EventArgs e) { t?.Abort(); switch (btncnt.Text) { case "Connect": client = new TCPClient(ip.Text, ushort.Parse(port.Text)); btncnt.Text = "Disconnect"; smsg.Text = ""; try { try { client.Connect(); } catch (Exception ex) { smsg.Text = ex.Message; } Thread.Sleep(500); if (client.Connected) { t = new Thread(new ThreadStart(ListenToServer)); t.Start(); } } catch { smsg.Text = "Connection Refused!"; btncnt.Text = "Connect"; } break; case "Disconnect": btncnt.Text = "Connect"; t.Abort(); client.SendString("ClientDisconnected-ID:" + id); client.Disconnect(); break; } }
public bool Connect(bool bTCP, string ip, ushort port, uint newip = 0, ushort newport = 0) { if (m_TCPClient != null && m_TCPClient.IsConnected) { LogMgr.Log("TCP is connected."); return(false); } INetClient tt; //bTCP = true; bool bret; if (bTCP) { tt = new TCPClient(this); bret = tt.Connect(ip, port, newip, newport); } else { tt = new UDPClient(this); bret = tt.Connect(ip, port, newip, newport); } m_TCPClient = tt; return(bret); }
public void SendThread(object obj) { byte[] magic = System.BitConverter.GetBytes(MAGIC_NUMBER); while (true) { try { if (ServerSetting.ReporterIP != null) { if (m_ErrList.HasItem()) { string str = m_ErrList.GetItem(); TCPClient tt = new TCPClient(null); if (tt.Connect(ServerSetting.ReporterIP, ServerSetting.ReporterPort, 0, 0, false)) { byte[] txt = System.Text.Encoding.ASCII.GetBytes(str); byte[] size = System.BitConverter.GetBytes((ushort)txt.Length); byte[] sendData = new byte[txt.Length + 6]; System.Array.Copy(txt, 0, sendData, 6, txt.Length); System.Array.Copy(size, 0, sendData, 4, size.Length); System.Array.Copy(magic, 0, sendData, 0, magic.Length); tt.Send(sendData); tt.Disconnect(); } } } } catch { } Thread.Sleep(500); } }
public void Connect(int id, int token, string ip, int port) { UserID = id; Token = token; UserName = "******" + id; LoadRoleOK = false; //进行移动的操作 gridX = Rand.Next(1, totalGridXNum); gridY = Rand.Next(1, totalGridYNum); CurrentGrid = new Point(gridX, gridY); CurrentDir = (Dircetions)Rand.Next(0, 8); _tcpClient = new TCPClient(); //添加事件处理 _tcpClient.SocketConnect += SocketConnect; try { //先建立连接 _tcpClient.Connect(ip, port); } catch (Exception e) { MainWindow.GetInstance().ShowText(e.ToString()); } //先关闭连接 ActiveDisconnect = false; GetRoleList(); }
public static void WaxbillSend() { byte[] datas = new byte[1000]; TCPClient client = new TCPClient(RealtimeProtocol.Define); client.OnConnected += new Action <TCPClient, Session>((c, session) => { Console.WriteLine("connected"); }); client.OnDisconnected += new Action <TCPClient, Session, CloseReason>((c, session, reason) => { Console.WriteLine("disconnected:" + reason.ToString()); }); client.OnSended += new Action <TCPClient, Session, SendingQueue, Boolean>((c, session, queue, result) => { Console.WriteLine("send:" + result.ToString()); }); client.OnReceived += new Action <TCPClient, Session, Packet>((c, session, packet) => { Console.WriteLine("receive"); }); client.Connect("127.0.0.1", 7888); while (true) { client.Send(datas); System.Threading.Thread.Sleep(30); } }
//This method works by checking whether the book description(passed into the method's arguments) is null or empty. If it is not null or empty then it will check whether contains more than 30 words. If it is then the it will connect to the Python text summariser through TCP and send //the book description to it such that it will summarise it and send it back to the client. After is receives it, this method will return this summarised description. If the descriptions contains less than 30 words //then the method will return the book description without it being summarised. If the book description(passed into the method's argument) is null or empty then the method will return an empty string. //Note- To provide a way for the server to know that the entire book description has been retrieved, the "#" will be used to mark the end of the string public string SummariseDescription(string bookDescription) { TCPClient client = new TCPClient(); string summarisedBookDescription = ""; if (!String.IsNullOrEmpty(bookDescription)) { //Check if description contains more than 30 words if (bookDescription.Split(' ').Count() > 30) { summarisedBookDescription = client.Connect(bookDescription); while (String.IsNullOrEmpty(summarisedBookDescription)) { //Do nothing } return(summarisedBookDescription); } else { return(bookDescription); } } else { return(""); } }
public void ConnectToHost() { if (_connecting) { WriteLog("!ConnectToHost"); return; } _connecting = true; WriteLog("ConnectToHost"); try { lock (_playersData) { _playersData.Clear(); _playersRo = new ReadOnlyCollection <PlayerDataEx>(new PlayerDataEx[] {}); } DisconnectFromHost(); _tcpClient.Connect(); } catch (Exception ex) { string msg = string.Format("ConnectToHost:\r\n{0}", ex); MessageBox.Show(msg, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); _connecting = false; } }
private void RefreshMasterServerListings() { masterClient = new TCPMasterClient(); masterClient.serverAccepted += (sender) => { try { // Create the get request with the desired filters JSONNode sendData = JSONNode.Parse("{}"); JSONClass getData = new JSONClass(); getData.Add("id", Settings.serverId); getData.Add("type", Settings.type); getData.Add("mode", Settings.mode); sendData.Add("get", getData); // Send the request to the server masterClient.Send(TextFrame.CreateFromString(masterClient.Time.Timestep, sendData.ToString(), true, Receivers.Server, MessageGroupIds.MASTER_SERVER_GET, true)); } catch { // If anything fails, then this client needs to be disconnected masterClient.Disconnect(true); masterClient = null; } }; masterClient.textMessageReceived += (player, frame, sender) => { try { JSONNode data = JSONNode.Parse(frame.ToString()); if (data["hosts"] != null) { var response = new MasterServerResponse(data["hosts"].AsArray); if (response != null && response.serverResponse.Count > 0) { // Go through all of the available hosts and add them to the server browser foreach (var server in response.serverResponse) { // Run on main thread as we are creating UnityEngine.GameObjects MainThreadManager.Run(() => AddServer(server.Address, server.Port)); } } } } finally { if (masterClient != null) { // If we succeed or fail the client needs to disconnect from the Master Server masterClient.Disconnect(true); masterClient = null; } } }; masterClient.Connect(Settings.masterServerHost, Settings.masterServerPort); }
public void Connect() { if (!this.client.isConnected()) { client.Connect(); } }
public void joinServer() { TCPClient client = new TCPClient(); client.Connect(hostAddress, port); Connected(client); }
// Use this for initialization void Start() { DontDestroyOnLoad(this); client = new TCPClient(); client.ServerDomain = ServerDomain; client.spawnManager = GetComponent <SpawnManager>(); client.Connect(); }
private static void StartSSHTest() { TCPClient client = new TCPClient(new RealtimeProtocol()); client.OnDisconnected += Client_OnDisconnected; client.OnReceived += Client_OnReceive; client.Connect("192.168.3.222", 22); ZTImage.Log.Trace.Info("connect is starting"); }
public void SendTest() { TCPClient tcpClient = new TCPClient(); tcpClient.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8000)); var sendData = "Hello World"; tcpClient.Send(Encoding.UTF8.GetBytes(sendData)); }
public void Connect() { if (_changingConnection || Connected) { return; } _changingConnection = true; _tcpClient.Connect(); }
public void Connect(String IPAddress, int Port) { try { client.Connect(IPAddress, Port); } catch (Exception e) { Console.WriteLine(e.Message); } }
public void Start() { xClient = new TCPClient(port); xClient.Connect(ip, port); enabled = true; Send("--- Aura Debugger v0.2 ---"); Send("Connected!"); debugger.Send("Debugger started!"); }
private void AsClient() { DisableBtn(); client = new TCPClient(); client.ReceiveCompleted += Client_ReceiveCompleted; client.SendCompleted += Client_SendCompleted; client.ConnectCompleted += Client_ConnectCompleted; client.DisconnectCompleted += Client_DisconnectCompleted; client.Connect(new IPEndPoint(IPAddress.Parse("111.225.10.93"), 16550)); }
static void Main(string[] args) { client = new TCPClient(); client.ReceiveCompleted += Receive; client.Connect(new System.Net.IPEndPoint(IPAddress.Parse("127.0.0.1"), 8686)); byte[] data = Encoding.UTF8.GetBytes("hello"); client.SendAsync(data); Console.ReadLine(); }
public void Connect(string ip, ushort port) { this.ipAddress = ip; this.port = port; client = new TCPClient(ip, port); client.SetUpClientInfo(string.Format("({0})-{1}", FindObjectOfType <Server>() != null ? "Server" : "Client", Environment.UserName)); client.Connect(); client.getConnection.OnStringReceived += OnStringReceived; SetUpTransmissionIds(); DontDestroyOnLoad(gameObject); }
public void Start() { TCPSetting clientSetting = TestDefine.GetTCPSetting(); client = new TCPClient(clientSetting); client.onConnectCallback += OnConnected; client.onConnectFailedCallback += OnConnectedFail; client.onClosedCallback += OnCloseCallback; client.onReceiveCallback += OnRevecie; client.Connect(); }
public static void Main(string[] args) { cli=new TCPClient("127.0.0.1",10000); cli.UserName="******"; cli.DataManager+= new DataManager(MainClass.OnDataReceived); cli.Connect(); do{ }while(!_exit); cli.CloseConnection(); }
public void Connect() { if (client.Connect()) { logger.LogSuccess("Connect request has been sent! Response on event!"); } else { logger.LogError("Failed to sent connect request!"); } }
void LoginWindow_Loaded(object sender, RoutedEventArgs e) { _tcpClient = new TCPClient(this); if (!_tcpClient.Connect(Settings.Default.server, Settings.Default.port)) { MessageBox.Show("Unable to connect to HeroWars lobby server.", "connection error", MessageBoxButton.OK, MessageBoxImage.Error); Application.Current.Shutdown(-1); } _tcpClient.Run(); }
public void Run(string bootConf) { string bootConfigText = ConfigHelper.LoadFromFile(bootConf); JObject bootConfig = JObject.Parse(bootConfigText); m_tcpClient = new TCPClient(); m_tcpClient.Start(0, OnSessionError, OnReadPacketComplete, OnConnectComplete); string gatewayHost = bootConfig["Gateway"]["Host"].ToString(); string[] ipResult = gatewayHost.Split(':'); string gateIp = ipResult[0]; Int32 gatePort = Int32.Parse(ipResult[1]); m_tcpClient.Connect(gateIp, gatePort); m_isConnected = false; Console.WriteLine("Start Client... \n Please input message:"); Random rand = new Random(DateTime.Now.Millisecond); int contentSize = rand.Next(5, 15); char[] arr = { 'H', 'e', 'l', 'l', 'o' }; string content = ""; for (int i = 0; i < contentSize; i++) { content += arr[i % arr.Count()]; } m_hashCode = content.GetHashCode(); byte[] buffers = Encoding.ASCII.GetBytes(content); int increaceIndex = 0; while (true) { if (m_isConnected) { Session session = m_tcpClient.GetSessionBy(m_userData.SessionId); if (session != null && (increaceIndex % 5000 == 0)) { session.Write(buffers); } } increaceIndex++; m_tcpClient.Loop(); Thread.Sleep(1); } }
static void Main(string[] args) { Console.WriteLine("Hello world"); Console.WriteLine("Enter the ip of the esp"); string address = Console.ReadLine(); while (true) { TCPClient client = new TCPClient(address, Constants.PORT); client.Connect(); } }
public static bool CheckServer(string ip) { try { TCPClient client = new TCPClient(ip, 1338); client.Connect(); client.Send("close;"); return true; } catch { return false; } }
void LoginWindow_Loaded(object sender, RoutedEventArgs e) { _tcpClient = new TCPClient(this); if(!_tcpClient.Connect(Settings.Default.server,Settings.Default.port)) { MessageBox.Show("Unable to connect to HeroWars lobby server.", "connection error", MessageBoxButton.OK, MessageBoxImage.Error); Application.Current.Shutdown(-1); } _tcpClient.Run(); }
public void DownloadToClient(String server, string remotefilename, string localfilename) { try { TCPClient tcpc = new TCPClient(); Byte[] read = new Byte[1024]; OptionsLoader ol = new OptionsLoader(); int port = 0; if (ol.Port > 0) { port = ol.Port; } else { // The default in case nothing else is set port = 8081; } // Try to connect to the server IPAddress adr = new IPAddress(server); IPEndPoint ep = new IPEndPoint(adr, port); if (tcpc.Connect(ep) == -1) { throw new Exception("Unable to connect to " + server + " on port " + port); } // Get the stream Stream s = tcpc.GetStream(); Byte[] b = Encoding.ASCII.GetBytes(remotefilename.ToCharArray()); s.Write( b, 0, b.Length ); int bytes; FileStream fs = new FileStream(localfilename, FileMode.OpenOrCreate); BinaryWriter w = new BinaryWriter(fs); // Read the stream and convert it to ASII while( (bytes = s.Read(read, 0, read.Length)) != 0) { w.Write(read, 0, bytes); read = new Byte[1024]; } tcpc.Close(); w.Close(); fs.Close(); } catch(Exception ex) { throw new Exception(ex.ToString()); } }
internal void CreateConnection(string ip) { if (Connections.Any(i => i.Ip == ip)) return; TCPClient client = new TCPClient(ip, 1338); client.Connect(); var service = AttatchHandlersToService(new ServiceConnection(client, ServiceConnection.ServiceDirection.Out)); Connections.Add(service); }