public void connect(string ip, int port) { network = new TCPClient(ip, port, "GamePW"); network.OnTextRecieved += new TCPClient.TextRecievedEvent(network_OnTextRecieved); network.OnError += new TCPClient.TCPErrorEvent(network_OnError); network.OnConnect += new TCPClient.ConnectedEvent(network_OnConnect); network.TCP_Connect(); }