public int AIBattleCount; //AI对战次数 public static void Serialize() { if (ConstantData.gameStatisticsData == null) { return; } StreamTools.SerializeObject(ConstantData.gameStatisticsData, ConstantData.gameStatisticsDataPath); }
protected void GameOver(IPlayer player) { string name = LevelDataIndex.CurrentLevel.FileName; m_PlayerData.HitRate = m_PlayerData.ShotCount == 0 ? 0 : (float)m_PlayerData.PottedCount / (float)m_PlayerData.ShotCount; int star = 0; if (player != null && player.playerID == playerID) { AddScore(ShotsRemain * 200, null); m_PlayerData.Star = LayoutConfiguration.instance[name].GetStarWithScore(m_PlayerData.Score); int starRecord = ConstantData.missionRecords.GetStar(name); GameStatistics.MarkMissionStars(Mathf.Max(0, m_PlayerData.Star - starRecord)); star = Mathf.Max(starRecord, m_PlayerData.Star); ConstantData.missionRecords.Record(name, star, m_PlayerData.HighScore); StreamTools.SerializeObject(ConstantData.missionRecords, ConstantData.missionLevelDataRecordPath); BaseUIController.MSettlement.MissionComplete(m_PlayerData); string nextMission = ConstantData.LevelDatas.Next(LevelDataIndex.CurrentLevel).FileName; if (ConstantData.LevelDatas.Comp(PlayerPrefs.GetString(ConstantData.MissionProgressKeyName), nextMission) == -1) { PlayerPrefs.SetString(ConstantData.MissionProgressKeyName, nextMission); } //about achieve if (GameManager.Rules.firstRound) { ConstantData.achieveRecords.Mark(name, AchieveType.FinishWithTriangularPole); } else { ConstantData.achieveRecords.Mark(name, AchieveType.Finish); } } else { BaseUIController.MSettlement.MissionFail(m_PlayerData); } //BaseUIController.MSettlement.SetMissionData(m_PlayerData); }
private void SerPool() { StreamTools.SerializeObject(m_DataAssetTemp, StreamTools.GetStreamingAssetsPath() + ConstantData.PoolDataAssetsFile); }