public byte[] AlphaMap_UncompressedHalfRes(MemoryStream ADTtexstream) { StreamTools s = new StreamTools(); int currentArrayPos = 0; byte[] textureArray = new byte[4096]; for (int ux = 0; ux < 2048; ux++) { byte onebyte = (byte)ADTtexstream.ReadByte(); byte nibble1 = (byte)(onebyte & 0x0F); byte nibble2 = (byte)((onebyte & 0xF0) >> 4); int first = s.NormalizeHalfResAlphaPixel(nibble2); int second = s.NormalizeHalfResAlphaPixel(nibble1); textureArray[ux + currentArrayPos + 0] = (byte)first; textureArray[ux + currentArrayPos + 1] = (byte)second; currentArrayPos = currentArrayPos + 1; } currentArrayPos = 0; return(textureArray); }