public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar); stSystem.AnimateCharacter0("Know"); }
public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar, targetChar); stSystem.AnimateCharacter1("Shake"); }
public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar); stSystem.SetBackground(targetLocation); stSystem.AnimateCharacter1("Move"); }