public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar, targetChar); stSystem.AnimateCharacter1("Tell"); stSystem.AnimateCharacter2("Wake"); }
public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar); stSystem.SetBackground(targetLocation); stSystem.AnimateCharacter1("Move"); }
public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar); stSystem.AnimateCharacter0("Shake"); }
public override void ShowAction(StoryTellingSystem stSystem) { stSystem.OnStageCharacter(performChar, targetChar); }