private static bool PreSubmitActionMenu(SubmitActionMenu __instance) { if (__instance.gameObject.name == "UIElement-RemapControls") { SteamVR_Input.OpenBindingUI(SteamVR_Actions._default); return(false); } else { return(true); } }
public void EditSteamVRBindings() { OpenVR.Overlay.ShowDashboard(null); SteamVR_Input.OpenBindingUI(mainActionSet, SteamVR_Input_Sources.Any); }