// actions
    private void AssignAllActionSets()
    {
        // default action set
        defaultActions = SteamVR_Input.GetActionSet("default");

        // ui interaction action set
        menuInteractionActions      = SteamVR_Input.GetActionSet("MenuInteraction");
        menuInteraction_Select      = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/MenuInteraction/in/Select");
        menuInteraction_MenuControl = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/MenuInteraction/in/MenuControl");
        menuInteraction_Scroll      = SteamVR_Input.GetActionFromPath <SteamVR_Action_Vector2>("/actions/MenuInteraction/in/Scroll");

        // viz navigation action set
        vizNavActions   = SteamVR_Input.GetActionSet("VizNavigation");
        vizNav_Position = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/VizNavigation/in/Position");
        vizNav_Rotation = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/VizNavigation/in/Rotation");
        vizNav_Select   = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/VizNavigation/in/Select");
        //vizNav_HardGrip = SteamVR_Input.GetActionFromPath<SteamVR_Action_Single>("/actions/VizNavigation/in/HardGrip");

        // dimension explorer action set
        dimExplorerActions = SteamVR_Input.GetActionSet("DimExplorer");
        dimExplorer_Select = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/DimExplorer/in/Select");
        dimExplorer_Scroll = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/DimExplorer/in/Scroll");

        // timeline action set
        timelineActions = SteamVR_Input.GetActionSet("Timeline");
        timeline_Select = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/Timeline/in/Select");
        timeline_Scroll = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/Timeline/in/Scroll");
        timeline_Back   = SteamVR_Input.GetActionFromPath <SteamVR_Action_Boolean>("/actions/Timeline/in/Back");
    }
示例#2
0
    void Start()
    {
        if (GameObject.FindGameObjectWithTag("leftHand").Equals(this.gameObject))
        {
            currentSource = SteamVR_Input_Sources.LeftHand;
        }
        else
        {
            if (GameObject.FindGameObjectWithTag("rightHand").Equals(this.gameObject))
            {
                currentSource = SteamVR_Input_Sources.RightHand;
            }
            else
            {
                print("This script is not on right or left hand");
            }
        }

        pose  = GetComponent <SteamVR_Behaviour_Pose>();
        hover = GetComponent <Hover>();

        currentActionSet  = SteamVR_Input.GetActionSet("MySet");
        gripClickAction   = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("MySet", "GripClick", false, false);
        triggerPullAction = SteamVR_Input.GetAction <SteamVR_Action_Single>("MySet", "Teleport", false, false);
        joyStickAction    = SteamVR_Input.GetAction <SteamVR_Action_Vector2>("MySet", "Move", false, false);

        //Sword specific actions that need to be defined (They won't do anything until we activate the correct action set)
        detachAction       = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("Sword", "Detach", false, false);
        triggerClickAction = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("Sword", "InitiateSlash", false, false);
    }
示例#3
0
        /// <summary>
        /// Returns raw sensor data for the selected channel.
        /// Currently available data:
        /// WHEEL: value from 0-1 given by the wheel action set.
        /// </summary>
        /// <param name="channel">The channel/data identifier.</param>
        /// <returns>Raw sensor data for the given channel.</returns>
        public override float GetRawData(string channel)
        {
            if (channel.Equals("TRACKPAD"))
            {
                // Check that the action set is active.
                if (!SteamVR_Input.GetActionSet("vrproep").IsActive())
                {
                    SteamVR_Input.GetActionSet("default").Deactivate();
                    SteamVR_Input.GetActionSet("vrproep").Activate();
                }

                Vector2 trackpadValue = trackpadAction.GetAxis(SteamVR_Input_Sources.Any);
                return(trackpadValue.x);
            }
            else if (channel.Equals("BUTTON"))
            {
                bool buttonValue = buttonAction.GetState(SteamVR_Input_Sources.Any);
                if (buttonValue)
                {
                    return(1.0f);
                }
                else
                {
                    return(0.0f);
                }
            }
            else
            {
                throw new System.Exception("The provided channel does not exist. See documentation for available channels.");
            }
        }
示例#4
0
        private void InitSteamVR()
        {
            if (!InitializeSteamVR || !IsSteamVR())
            {
                return;
            }

#if !HVR_STEAMVR
            return;
#else
            if (!IsVRInitialized)
            {
                Debug.LogWarning($"Cannot InitSteamVR. VR not initialized yet.");
                return;
            }

            Valve.VR.SteamVR.Initialize();


            if (InitializeSteamVRActions)
            {
                var actionSet = SteamVR_Input.GetActionSet(@"\actions\HVR");
                actionSet.Activate();
            }
#endif
        }
示例#5
0
        /// <summary>
        /// Returns all pre-processed sensor data in an array.
        /// Currently available data:
        /// 0: the wheel action delta.
        /// </summary>
        /// <returns>The array with all pre-processed sensor data.</returns>
        public override float[] GetAllProcessedData()
        {
            // Check that the action set is active.
            if (!SteamVR_Input.GetActionSet("vrproep").IsActive())
            {
                SteamVR_Input.GetActionSet("default").Deactivate();
                SteamVR_Input.GetActionSet("vrproep").Activate();
            }

            Vector2 trackpadValue = trackpadAction.GetAxis(SteamVR_Input_Sources.Any);

            bool  buttonState = buttonAction.GetState(SteamVR_Input_Sources.Any);
            float buttonValue;

            if (buttonState)
            {
                buttonValue = 1.0f;
            }
            else
            {
                buttonValue = 0.0f;
            }

            float[] data = { trackpadValue.x, buttonValue };

            return(data);
        }
示例#6
0
    private void Start()
    {
        // Check that the action set is active.
        if (!SteamVR_Input.GetActionSet("vrproep").IsActive())
        {
            SteamVR_Input.GetActionSet("default").Deactivate();
            SteamVR_Input.GetActionSet("vrproep").Activate();
        }

        handGO = GameObject.FindGameObjectWithTag("Hand");

        // Get tracking handle when able-bodied
        if (!isTrackedObject)
        {
            // Get hand rigid body when prosthesis
            handRB = handGO.GetComponent <Rigidbody>();

            if (handRB == null)
            {
                throw new System.Exception("Hand Rigidbody not found.");
            }
        }
        else
        {
            averageFilter    = new MovingAverageFilter(5);
            prevHandPosition = handGO.transform.position;
        }
    }
    public void DisposeSteamVRConnection()
    {
        SteamVR_ActionSet_Manager.ChangeSetPriorities(false);
        SteamVR_Input.GetActionSet("/actions/main").Deactivate();

        OpenVR.Shutdown();

        SteamVRManager.isConnected = false;
    }
示例#8
0
        public override void OnActivated()
        {
            m_digitalDataSize     = (uint)Marshal.SizeOf(new InputDigitalActionData_t());
            m_analogDataSize      = (uint)Marshal.SizeOf(new InputAnalogActionData_t());
            m_originInfoSize      = (uint)Marshal.SizeOf(new InputOriginInfo_t());
            m_activeActionSetSize = (uint)Marshal.SizeOf(new VRActiveActionSet_t());


            m_poses           = new TrackedDevicePose_t[OpenVR.k_unMaxTrackedDeviceCount];
            m_gamePoses       = new TrackedDevicePose_t[0];
            m_originDataCache = new Dictionary <ulong, OriginData>((int)OpenVR.k_unMaxActionOriginCount);

            InitializeHandles();

#if VIU_STEAMVR_2_1_0_OR_NEWER
            SteamVR_Input.GetActionSet(ACTION_SET_NAME).Activate(SteamVR_Input_Sources.Any, 0, false);
#else
            var actionSet = SteamVR_Input.GetActionSetFromPath(ACTION_SET_PATH);
            if (actionSet != null)
            {
                actionSet.ActivatePrimary();
            }
#endif

#if !VIU_STEAMVR_2_1_0_OR_NEWER
            m_activeActionSets = new VRActiveActionSet_t[1] {
                new VRActiveActionSet_t()
                {
                    ulActionSet = s_actionSetHandle,
                }
            };
#endif

#if VIU_STEAMVR_2_2_0_OR_NEWER
            SteamVR_Input.onNonVisualActionsUpdated += UpdateDeviceInput;
            SteamVR_Input.onPosesUpdated            += UpdateDevicePose;
#else
            SteamVR_Input.OnNonVisualActionsUpdated += UpdateDeviceInput;
            SteamVR_Input.OnPosesUpdated            += UpdateDevicePose;
#endif

            s_devicePathHandles = new ulong[OpenVR.k_unMaxTrackedDeviceCount];
            EnsureDeviceStateLength(OpenVR.k_unMaxTrackedDeviceCount);

            // preserve previous tracking space
            m_prevTrackingSpace = trackingSpace;

            m_hasInputFocus = inputFocus;

            SteamVR_Events.InputFocus.AddListener(OnInputFocus);
            SteamVR_Events.System(EVREventType.VREvent_TrackedDeviceRoleChanged).AddListener(OnTrackedDeviceRoleChanged);

            s_moduleInstance = this;
        }
示例#9
0
        private void StopSteamVR()
        {
#if !HVR_STEAMVR
            return;
#else
            Valve.VR.SteamVR.SafeDispose();


            if (InitializeSteamVRActions)
            {
                var actionSet = SteamVR_Input.GetActionSet(@"\actions\HVR");
                actionSet.Deactivate();
            }
#endif
        }
示例#10
0
    // Use this for initialization
    void Start()
    {
        // Check that the action set is active.
        if (!SteamVR_Input.GetActionSet("vrproep").IsActive())
        {
            SteamVR_Input.GetActionSet("default").Deactivate();
            SteamVR_Input.GetActionSet("vrproep").Activate();
        }

        // Get head transform
        headTransform = GameObject.FindGameObjectWithTag("Head").transform;

        if (headTransform == null)
        {
            throw new System.Exception("Head tracking object not found.");
        }
    }
        public override void OnEnter()
        {
            switch (forSources)
            {
            case playsources.Any: devices = SteamVR_Input_Sources.Any; break;

            case playsources.Camera: devices = SteamVR_Input_Sources.Camera; break;

            case playsources.Chest: devices = SteamVR_Input_Sources.Chest; break;

            case playsources.Gamepad: devices = SteamVR_Input_Sources.Gamepad; break;

            case playsources.Head: devices = SteamVR_Input_Sources.Head; break;

            case playsources.Keyboard: devices = SteamVR_Input_Sources.Keyboard; break;

            case playsources.LeftFoot: devices = SteamVR_Input_Sources.LeftFoot; break;

            case playsources.LeftHand: devices = SteamVR_Input_Sources.LeftHand; break;

            case playsources.LeftShoulder: devices = SteamVR_Input_Sources.LeftShoulder; break;

            case playsources.RightHand: devices = SteamVR_Input_Sources.RightHand; break;

            case playsources.RightShoulder: devices = SteamVR_Input_Sources.RightShoulder; break;

            case playsources.Waist: devices = SteamVR_Input_Sources.Waist; break;
            }

            if (actionSet == null)
            {
                Debug.LogError("Missing Action Set : " + Owner.name);
                Finish();
            }

            if (activate.Value)
            {
                SteamVR_Input.GetActionSet(actionSet.Value).Activate(devices, 0, disableAllOtherActionSets.Value);
            }
            else
            {
                SteamVR_Input.GetActionSet(actionSet.Value).Deactivate(devices);
            }
        }
示例#12
0
        public override void OnActivated()
        {
            m_digitalDataSize = (uint)Marshal.SizeOf(new InputDigitalActionData_t());
            m_analogDataSize  = (uint)Marshal.SizeOf(new InputAnalogActionData_t());

            m_poses     = new TrackedDevicePose_t[OpenVR.k_unMaxTrackedDeviceCount];
            m_gamePoses = new TrackedDevicePose_t[0];

            InitializeHandles();

#if VIU_STEAMVR_2_1_0_OR_NEWER
            SteamVR_Input.GetActionSet(ACTION_SET_NAME).Activate(SteamVR_Input_Sources.Any, 0, false);
#else
            var actionSet = SteamVR_Input.GetActionSetFromPath(ACTION_SET_PATH);
            if (actionSet != null)
            {
                actionSet.ActivatePrimary();
            }
#endif

#if VIU_STEAMVR_2_2_0_OR_NEWER
            SteamVR_Input.onNonVisualActionsUpdated += UpdateDeviceInput;
            SteamVR_Input.onPosesUpdated            += UpdateDeviceConnectionAndPose;
#else
            SteamVR_Input.OnNonVisualActionsUpdated += UpdateDeviceInput;
            SteamVR_Input.OnPosesUpdated            += UpdateDeviceConnectionAndPose;
#endif

            //s_devicePathHandles = new ulong[OpenVR.k_unMaxTrackedDeviceCount];
            EnsureDeviceStateLength(8);

            // preserve previous tracking space
            m_prevTrackingSpace = trackingSpace;

            m_hasInputFocus = inputFocus;

            SteamVR_Events.InputFocus.AddListener(OnInputFocus);

            s_moduleInstance = this;

            m_submodules.ActivateAllModules();
        }
示例#13
0
        /// <summary>
        /// Returns pre-processed sensor data for the selected channel.
        /// Currently available data:
        /// 0: the wheel action delta.
        /// </summary>
        /// <param name="channel">The channel number.</param>
        /// <returns>Pre-processed sensor data for the given channel.</returns>
        public override float GetProcessedData(int channel)
        {
            if (channel >= ChannelSize)
            {
                throw new System.ArgumentOutOfRangeException("The requested channel number is greater than the available number of channels. The number of available channels is: " + ChannelSize + ".");
            }
            else if (channel < 0)
            {
                throw new System.ArgumentOutOfRangeException("The channel number starts from 0.");
            }

            // Check that the action set is active.
            if (!SteamVR_Input.GetActionSet("vrproep").IsActive())
            {
                SteamVR_Input.GetActionSet("default").Deactivate();
                SteamVR_Input.GetActionSet("vrproep").Activate();
            }

            if (channel == 0)
            {
                Vector2 trackpadValue = trackpadAction.GetAxis(SteamVR_Input_Sources.Any);
                return(trackpadValue.x);
            }
            else if (channel == 1)
            {
                bool buttonState = buttonAction.GetState(SteamVR_Input_Sources.Any);
                if (buttonState)
                {
                    return(1.0f);
                }
                else
                {
                    return(0.0f);
                }
            }
            else
            {
                throw new System.Exception("Something went wrong, the provided channel is unavailable.");
            }
        }
示例#14
0
    protected override IEnumerator InitEvnAsync(System.Action <string> onResult)
    {
        SteamVR.Initialize(true);
        yield return(null);

        while (SteamVR.initializedState == SteamVR.InitializedStates.Initializing)
        {
            yield return(0);
        }

        if (SteamVR.initializedState == SteamVR.InitializedStates.InitializeSuccess)
        {
            onResult?.Invoke(string.Empty);
            var actionSet = SteamVR_Input.GetActionSet("key");
            actionSet?.Activate(SteamVR_Input_Sources.LeftHand);
            actionSet?.Activate(SteamVR_Input_Sources.RightHand);
        }
        else
        {
            onResult?.Invoke("UnitySteamvrEvn初始化失败");
        }
        yield return(null);
    }
示例#15
0
    void Update()
    {
        if (actionSetChanged)
        {
            switch (currentActionSet.GetShortName())
            {
            case "MySet":
                currentActionSet.Activate(currentSource, 0, false);
                pose.poseAction   = SteamVR_Input.GetAction <SteamVR_Action_Pose>("MySet", "Pose", false, false);
                gripClickAction   = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("MySet", "GripClick", false, false);
                triggerPullAction = SteamVR_Input.GetAction <SteamVR_Action_Single>("MySet", "Teleport", false, false);
                joyStickAction    = SteamVR_Input.GetAction <SteamVR_Action_Vector2>("MySet", "Move", false, false);
                break;

            case "Sword":
                currentActionSet.Activate(currentSource, 0, false);
                pose.poseAction = SteamVR_Input.GetAction <SteamVR_Action_Pose>("Sword", "Pose", false, false);
                //gripClickAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("Sword", "InitiateSlash", false, false);
                triggerClickAction = SteamVR_Input.GetAction <SteamVR_Action_Boolean>("Sword", "InitiateSlash", false, false);
                joyStickAction     = SteamVR_Input.GetAction <SteamVR_Action_Vector2>("Sword", "Move", false, false);
                break;

            default:
                break;
            }

            actionSetChanged = false;
        }

        gripClick      = gripClickAction.GetStateDown(currentSource);
        triggerClickUp = triggerClickAction.GetStateUp(currentSource);
        triggerValue   = triggerPullAction.GetAxis(currentSource);
        triggerClick   = triggerClickAction.GetLastStateDown(currentSource);
        detach         = detachAction.GetStateDown(currentSource);
        moveValue      = joyStickAction.GetAxis(currentSource);

        //INITIATESLASH CODE ----------------------------------------------------------------------------------------------------------------------------------
        if (triggerClick && attached && currentActionSet.GetShortName().Equals("Sword"))
        {
            slashParticles = currentlyAttachedObject.GetComponent <ParticleSystem>();
            ParticleSystem.EmissionModule emiss = slashParticles.emission;
            emiss.rateOverDistance = 200f;
        }
        if (triggerClickUp && attached && currentActionSet.GetShortName().Equals("Sword"))
        {
            slashParticles = currentlyAttachedObject.GetComponent <ParticleSystem>();
            ParticleSystem.EmissionModule emiss = slashParticles.emission;
            emiss.rateOverDistance = 0f;
        }

        //OBJECT DETACH CODE ---------------------------------------------------------------------------------------------------------------------------------
        if (attached && detach && hover.closestHoverObj != null)
        {
            //Grab a reference to the current closestHoverObject that is obtained by running Hover() in Hover.cs
            try
            {
                ObjectInteraction detachCall = hover.closestHoverObj.GetComponent <ObjectInteraction>();

                attached = detachCall.DetachObjectFromController();
                currentActionSet.Deactivate(currentSource);
                currentActionSet        = SteamVR_Input.GetActionSet("MySet");
                currentlyAttachedObject = null;
                actionSetChanged        = true;
            }
            catch (NullReferenceException)
            {
                Debug.LogWarning("detachCall Hand is null in OculusInput.cs");
                return;
            }
        }

        //OBJECT ATTACH CODE ---------------------------------------------------------------------------------------------------------------------------------
        if (gripClick && hover.closestHoverObj != null && !attached)
        {
            try
            {
                ObjectInteraction attachCall = hover.closestHoverObj.GetComponent <ObjectInteraction>();

                attached = attachCall.AttachObjectToController(this.gameObject, hover.hoverPoint);
                currentlyAttachedObject = hover.closestHoverObj;
                currentActionSet.Deactivate(currentSource);
                currentActionSet = SteamVR_Input.GetActionSet("Sword"); //CHANGE THIS LATER WHEN WE HAVE MORE THAN ONE ITEM TO PICK UP
                actionSetChanged = true;
            }
            catch (NullReferenceException)
            {
                Debug.LogWarning("attachCall Right Hand is null in OculusInput.cs");
                return;
            }
        }

        //TRIGGER PRESS CODE ---------------------------------------------------------------------------------------------------------------------------------
        if (triggerValue > 0.1f)
        {
            int layerMask = (1 << 9);
            if (Physics.Raycast(transform.position, transform.forward - transform.up, out RaycastHit hit, 50f, layerMask))
            {
                teleTarget.transform.position = hit.point;
                Debug.DrawRay(transform.position, (transform.forward - transform.up) * 100f, Color.blue, 5f);
            }
        }
        if (triggerValue > 0.75f && pressFlag)//Teleport using raycast
        {
            print("Teleport");
            Debug.DrawRay(transform.position, transform.forward * 100f, Color.red);
            if (Physics.Raycast(transform.position, transform.forward - transform.up, out RaycastHit hit, 100f))
            {
                cameraRig.transform.position = hit.point;
            }
            pressFlag = false;
        }
        if (triggerValue < 0.1f)//Must release or almost release trigger before teleporting again
        {
            pressFlag = true;
        }

        //JOYSTICK MOVEMENT CODE ---------------------------------------------------------------------------------------------------------------------------------
        if (moveValue.y > 0.1f || moveValue.y < -0.1f)
        {//Forward and Backward
            Vector3 controllerMove = new Vector3(((transform.forward - transform.up).normalized).x,
                                                 0f,
                                                 (((transform.forward - transform.up).normalized).z));

            cameraRig.transform.Translate(controllerMove * moveValue.y);
        }
        if (moveValue.x > 0.1f || moveValue.x < -0.1f)
        {//Right and Left
            Vector3 controllerMove = new Vector3(transform.right.x, 0f, transform.right.z);
            cameraRig.transform.Translate(controllerMove * moveValue.x);
        }
    }