void Awake() { try { Steamworks.SteamClient.Init(480); } catch (System.Exception e) { // Something went wrong - it's one of these: // // Steam is closed? // Can't find steam_api dll? // Don't have permission to play app? // } var playername = SteamClient.Name; var playersteamid = SteamClient.SteamId; int value = 0; // Debug.Log(SteamClient.Name); SteamScreenshots.TriggerScreenshot(); Steamworks.SteamUserStats.SetStat("deaths", value); foreach (var a in SteamUserStats.Achievements) { // Debug.Log( $"{a.Name} ({a.State})" ); } foreach (var player in SteamFriends.GetFriends()) { // Debug.Log( $"{player.Name}" ); } }
protected override void Initialize() { base.Initialize(); Exiting += SteamworksIntegration_Exiting; try { SteamClient.Init(480); Functions.IsSteamRunning = true; SteamFriends.OnGameOverlayActivated += Functions.SteamFriends_OnGameOverlayActivated; SteamUserStats.OnUserStatsReceived += SteamUserStats_OnUserStatsReceived; SteamUserStats.RequestCurrentStats(); SteamUtils.OverlayNotificationPosition = NotificationPosition.TopRight; // Uncomment the next line to adjust the OverlayNotificationPosition. //SteamUtils.SetOverlayNotificationInset(400, 0); _CurrentLanguage = SteamApps.GameLanguage; _UserLevel = SteamUser.SteamLevel; _UserID = SteamClient.SteamId; _InstallDir = SteamApps.AppInstallDir(); _Scores = Functions.FindLeaderboard("Quickest Win", 9).Result; _UserAvatar = Functions.GetUserImage(_UserID, GraphicsDevice).Result; _PlayerCount = Functions.GetPlayerCount().Result; //The following lines can be helpful to know more about the user of your application // // Check if the user basically owns this app _OwnsApp = SteamApps.IsSubscribed; // Check if the user owns this app through Family Sharing _OwnsAppThroughFamilySharing = SteamApps.IsSubscribedFromFamilySharing; // Check if the user owns this app because of a Free Weekend _OwnsAppThroughFreeWeekend = SteamApps.IsSubscribedFromFreeWeekend; // The ownder SteamID of this app. It will be different from the users ID who started this application, when he just borrowed // this app through Family Sharing _OwnerID = SteamApps.AppOwner; // More information about the original app owner, which could be a Steam Friend (Family Sharing) try { _OwnerFriend = SteamFriends.GetFriends().Where(x => x.Id == _OwnerID).First(); } catch { } } catch (Exception e) { Console.Out.WriteLine(e.ToString()); } Functions.LoadContent(Content); }
void StartCuandoSteam() { if (refrescarLista) { refrescarLista.interactable = true; } if (abrirServer) { abrirServer.onClick.AddListener(AbrirServidor); } if (refrescarLista) { refrescarLista.onClick.AddListener(RefrescarLista); } friendsList = SteamFriends.GetFriends().ToArray(); templateBotonAmigo.gameObject.SetActive(false); foreach (var friend in friendsList) { var bot = Instantiate(templateBotonAmigo, templateBotonAmigo.transform.parent); var txt = bot.GetComponentInChildren <Text>(); if (txt) { txt.text = friend.Name; } bot.onClick.AddListener(() => UnirseAlServidorAmigo(friend)); botonAutoJoin.Add(friend, bot); } if (unirseManual) { unirseManual.AddOptions( friendsList.Select(f => new Dropdown.OptionData(f.Name)) .ToList() ); unirseManual.onValueChanged.AddListener((val) => { if (friendsList != null && val > 0) { var selected = friendsList.FirstOrDefault(f => f.Name == unirseManual.options[val].text); UnirseAlServidorAmigo(selected); } }); } RefrescarLista(); SetearInteractivo(true); // SteamMatchmaking.LobbyList.RequestAsync().ContinueWith((lobbis)=>{ // Debug.Log("list returned"); // foreach(var lobbi in lobbies) { // Debug.Log($"lobbi {lobbi.Key} - {lobbi.Value.Data} - {lobbi.Value.Id} - {lobbi.Value.Owner}"); // } // }); }
void UpdateList() { Dropdown.ClearOptions(); friendsList = SteamFriends.GetFriends().ToArray(); Dropdown.AddOptions( friendsList.Select(f => new Dropdown.OptionData(f.Name)) .ToList() ); }
/// <summary> /// Check if any of the current user's friends play this game and add the lobby to the server list if they do. /// </summary> private void GetFriendGamesList() { // Get the number of regular friends of the current local user foreach (var friend in SteamFriends.GetFriends()) { if (friend.IsPlayingThisGame) { GetFriendInfo(friend); } } }
public void Login(string username, string password, string authCode) { client.Connect(); var callback = client.WaitForCallback(); var connect = callback as ConnectCallback; if (connect == null || connect.Result != EResult.OK) { Fatal("Connection failed"); return; } var credentials = new SteamUser.LogOnDetails { Username = username, Password = password, AuthCode = authCode, }; user.LogOn(credentials); callback = client.WaitForCallback(); LogOnCallback login = callback as LogOnCallback; if (login == null) { Fatal("Login failed"); return; } else { switch (login.Result) { case EResult.OK: break; case EResult.AccountLogonDenied: case EResult.AccountLogonDeniedNoMailSent: Fatal("Steam guard authentication needed"); return; default: Fatal("Login failed"); return; } } foreach (var friend in friends.GetFriends()) { NotifyAddedBuddy(friend); } }
private void SessionRequest(SteamId steamID) { var accountID = steamID.AccountId; var name = string.Empty; foreach (var friend in SteamFriends.GetFriends()) { if (friend.Id == steamID) { name = friend.Name; } } OnSessionRequest.Invoke(name, AcceptSessionRequest, DeclineSessionRequest); }
public async Task FriendTests() { foreach (Friend friend in SteamFriends.GetFriends()) { Print($"Friend: {friend.Name}\n{string.Join( ", ", friend.NameHistory )}"); Print($"{friend.Relationship} / {friend.SteamLevel} / {friend.IsPlayingThisGame} / {friend.IsOnline} / {friend.Id} "); Image?avatar = await friend.GetSmallAvatarAsync(); DrawImage(await friend.GetSmallAvatarAsync()); DrawImage(await friend.GetMediumAvatarAsync()); DrawImage(await friend.GetLargeAvatarAsync()); Print(); await Task.Delay(1); } }
public static SteamId GetFriend(ulong steamId) { var friend = default(SteamId); if (!allFriends.TryGetValue(steamId, out friend)) { if (steamId == SteamClient.SteamId.Value) { friend = SteamClient.SteamId; allFriends.Add(steamId, friend); } foreach (var steamFriend in SteamFriends.GetFriends()) { var temp2 = default(SteamId); if (!allFriends.TryGetValue(steamFriend.Id.Value, out temp2)) { allFriends.Add(steamFriend.Id.Value, steamFriend.Id); } if (steamFriend.Id.Value == steamId) { return(steamFriend.Id); } } if (networker != null) { var lobby = networker.Lobby; foreach (var person in lobby.Members) { var temp = default(SteamId); if (!allFriends.TryGetValue(person.Id.Value, out temp)) { allFriends.Add(person.Id.Value, person.Id); } if (person.Id.Value == steamId) { return(person.Id); } } } } return(friend); }
public static void GetSteamFriends() { try { IEnumerable <Friend> friends = SteamFriends.GetFriends(); foreach (Friend friend in friends) { #if DEBUG MelonLoader.MelonModLogger.Log($"DEBUG - Friend: {friend.Name}"); #endif friendUsers.Add(friend.Name); } } catch (Exception e) { MelonLoader.MelonModLogger.LogError(e.Message); } }
public static SteamID GetFriendID(this SteamFriends friends, string name) { return(friends .GetFriends() .FirstOrDefault(id => friends.GetFriendPersonaName(id) == name)); }