public void takeDamage(float amount) { bool dead = playerStats.takeDamage(amount); uiController.setHealthBarValue(playerStats.getCurrHealth()); if (dead) { gameObject.SetActive(false); } }
public void takeDamage(float amount) { bool dead = enemyStats.takeDamage(amount); print("damaged for " + amount); if (dead) { gameObject.SetActive(false); } }