public OffMeshLinkStateFiend(StatePatternFiend statePatternEnemy) { enemy = statePatternEnemy; }
public SuperjumpStateFiend(StatePatternFiend statePatternEnemy) { enemy = statePatternEnemy; }
public ChaseStateFiend(StatePatternFiend statePatternEnemy) { enemy = statePatternEnemy; }
public DazeStateFiend(StatePatternFiend statePatternEnemy) { enemy = statePatternEnemy; }
public PatrolStateFiend(StatePatternFiend statePatternEnemy) { enemy = statePatternEnemy; }
public AttackStateFiend(StatePatternFiend statePatternEnemy) { enemy = statePatternEnemy; }