示例#1
0
 public OffMeshLinkStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
示例#2
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 public SuperjumpStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
示例#3
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 public ChaseStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
示例#4
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 public DazeStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
示例#5
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 public PatrolStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
示例#6
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 public AttackStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }