Exemple #1
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 public OffMeshLinkStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Exemple #2
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 public SuperjumpStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
 public ChaseStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Exemple #4
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 public DazeStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Exemple #5
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 public PatrolStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Exemple #6
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 public AttackStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }