Example #1
0
 public OffMeshLinkStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Example #2
0
 public SuperjumpStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Example #3
0
 public ChaseStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Example #4
0
 public DazeStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Example #5
0
 public PatrolStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }
Example #6
0
 public AttackStateFiend(StatePatternFiend statePatternEnemy)
 {
     enemy = statePatternEnemy;
 }